VLS Roulette Forum

Main => Full Roulette Systems => Topic started by: bobbybobby on September 08, 2008, 12:57:12 AM

Title: T Junction Method (for exploration)
Post by: bobbybobby on September 08, 2008, 12:57:12 AM
Hi all, have been looking at the wheel for 2 days and come out with this.

:-)   (please test first....)

I have been getting about profit of 1 unit per spin after playing for 200 spins on CasinoWebCam using $1 chips real money.

Money management is the key.

Basically just follow the attached picture file.  If the last hit number is for example, 1.. then bet on the 20 numbers listed on the right of number 1 in the attached picture file  :-)
(which are:  0, 3, 5, 6, 9, 10, 15, 16, 17, 18, 22, 23, 24, 25, 26, 27, 29, 31, 32, 34)

My bankroll: 600 units
Flat bet (no progression)
Every loss, requires approx 2 wins to balance out and to be in profit

After 4 consecutive losses, I will stop.

Cheers  :-)

Remember to test first.


Good luck to all!
BobbyBobby
Title: Re: T Junction Method (for exploration)
Post by: madupz4 on September 08, 2008, 01:38:49 AM
What made you select those numbers for each spin result?  Where is the logic?  It looks totally random?
Title: Re: T Junction Method (for exploration)
Post by: bobbybobby on September 08, 2008, 01:40:49 AM
hi madupz4,

it's not random.  :-)  the hint is in the subject (title) of this post.

;)


BobbyBobby
Title: Re: T Junction Method (for exploration)
Post by: Boo_Ray on September 08, 2008, 02:48:01 AM
Quote from: bobbybobby on September 08, 2008, 01:40:49 AM
hi madupz4,

it's not random.  :-)  the hint is in the subject (title) of this post.

;)


BobbyBobby

I though that hint is in your avatar [smiley=2/blinksmiley.gif]  hehe just a joke, I am running tests now :)
Title: Re: T Junction Method (for exploration)
Post by: bobbybobby on September 08, 2008, 03:06:30 AM
heheh.. ok   :-)

cheers BooRay
Title: Re: T Junction Method (for exploration)
Post by: TicTacToe on September 08, 2008, 03:12:46 AM
BB

I believe 20 numbers you mention above are for #0 and not #1 , could you confirm this please ?



Thanks


TTT
Title: Re: T Junction Method (for exploration)
Post by: Boo_Ray on September 08, 2008, 05:30:34 AM
I had a nice session with +189 units and havent experienced 4loses in a row
Title: Re: T Junction Method (for exploration)
Post by: bobbybobby on September 08, 2008, 05:53:49 AM
hi TicTacToe,

sorry about that, the example i mentioned above are for #1 group, thanks for pointing out the error.

Cheers!  :-)


BobbyBobby



Quote from: TicTacToe on September 08, 2008, 03:12:46 AM
BB

I believe 20 numbers you mention above are for #0 and not #1 , could you confirm this please ?



Thanks


TTT
Title: Re: T Junction Method (for exploration)
Post by: bobbybobby on September 08, 2008, 05:54:58 AM
hi BooRay, great on that.

How many spins did that take?  :-)


BobbyBobby



Quote from: Boo_Ray on September 08, 2008, 05:30:34 AM
I had a nice session with +189 units and havent experienced 4loses in a row
Title: Re: T Junction Method (for exploration)
Post by: mystidark on September 08, 2008, 06:04:00 AM
Hi Bobby,

Very interesting system, a quick qs on how you play...is it continuous? Meaning, lets say you see a 5 on the marquee and you bet ur 20 numbers, now the next number is 15...do you play the 20 numbers related to 15 or do wait until the next number comes up?

Thx,

MD  8)
Title: Re: T Junction Method (for exploration)
Post by: bobbybobby on September 08, 2008, 06:39:34 AM
Hi MD, yes I play it continously.

However, I would stop if I am hit with a string of 4 losses in a row.  :0)



BobbyBobby



Quote from: mystidark on September 08, 2008, 06:04:00 AM
Hi Bobby,

Very interesting system, a quick qs on how you play...is it continuous? Meaning, lets say you see a 5 on the marquee and you bet ur 20 numbers, now the next number is 15...do you play the 20 numbers related to 15 or do wait until the next number comes up?

Thx,

MD  8)
Title: Re: T Junction Method (for exploration)
Post by: Boo_Ray on September 08, 2008, 06:44:19 AM
Quote from: bobbybobby on September 08, 2008, 05:54:58 AM
hi BooRay, great on that.

How many spins did that take?  :-)


BobbyBobby



Quote from: Boo_Ray on September 08, 2008, 05:30:34 AM
I had a nice session with +189 units and havent experienced 4loses in a row

hm around 110 I think
Title: Re: T Junction Method (for exploration)
Post by: bobbybobby on September 08, 2008, 06:47:14 AM
@ BooRay,

hey, that's pretty good  :-)


Title: Re: T Junction Method (for exploration)
Post by: Boo_Ray on September 08, 2008, 07:13:54 AM
yes very good, Can someone code that for more tests?

I got +100 very soon then it was a slow climb :)
Title: Re: T Junction Method (for exploration)
Post by: winkel on September 08, 2008, 08:46:06 AM
beware that the distance between 2 spins refers to the "Law of the Third"
Distances of 1/3 or 2/3 are the most outcomes.
That makes you win on a quite long term.
But a double gives you loss

br
winkel
Title: Re: T Junction Method (for exploration)
Post by: Rocky on September 08, 2008, 10:20:48 AM
Hi bobbybobby

T Junction method; very easy to work out.

You have 9 basic combinations of 20 numbers.

Each number is nine spaces away from the other,

e.g. No's 1, 4, 28, 36, are nine away from each other, and all have the same combination of 20 numbers.

except the group which has five being No's 0, 5, 10, 22, 34.

I'm yet to examine why you choses the combo's of 20 numbers that you did, but sure it can be worked out

More testing, early results, look encouraging

Keep up the good work bobbybobby

Cheers Rocky


Title: Re: T Junction Method (for exploration)
Post by: bobbybobby on September 08, 2008, 10:59:30 AM
hi Winkel, Rocky, thanks. cheers  :-)



BobbyBobby
Title: Re: T Junction Method (for exploration)
Post by: Kingspin on September 08, 2008, 11:43:32 AM
Looks a bit similar to  the infamous super splits system which never did a thing for me,  a total waste of time.
Too many chips down per bet for my liking with this system - i am sure this system will be found to be a looser honestly.
Title: Re: T Junction Method (for exploration)
Post by: gizmotron on September 08, 2008, 12:25:04 PM
Example test:

I figured that you can cross the T on RNG too. After all, 2 comes after 1, 3 comes after 2, etc...

Results:

example of each spin telemetry:
36 -- w -- 36, 37, 38, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,  -- 16
1 -- w -- 37, 38, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,  -- 32
18 -- w -- 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,  -- 48
29 -- w -- 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,  -- 64
30 -- w -- 30, 31, 32, 33, 34, 35, 36, 37, 38, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,  -- 80
29 -- L -- 31, 32, 33, 34, 35, 36, 37, 38, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,  -- 60
26 -- L -- 30, 31, 32, 33, 34, 35, 36, 37, 38, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,  -- 40
30 -- w -- 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 1, 2, 3, 4, 5, 6, 7, 8,  -- 56
28 -- L -- 31, 32, 33, 34, 35, 36, 37, 38, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,  -- 36
32 -- w -- 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,  -- 52
13 -- w -- 33, 34, 35, 36, 37, 38, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,  -- 68
18 -- w -- 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,  -- 84
32 -- w -- 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,  -- 100

200 spins:

wLwLLnolinkswwLwLwLnolinksLwLwLLnolinksLwLwwLLwwLwLLwLwwLwwLwLnolinkswLLwwLLLnolinks
LLLwLnolinksLnolinkswLLLwwLLwLwwLnolinksnolinkswLLLwwLLLLLnolinkswLwLLLwwLLwwLnolinksLLww
LnolinkswLLnolinksnolinkswwLLLnolinksnolinkswLLLwLwLwLwLwLLnolinksLwwLLwLLnolinkswLwLLLLnolinksL
wLwwLww

16, -4, 12, -8, -28, -12, 4, 20, 36, 52, 32, 48, 28, 44, 24, 40, 56, 72, 52, 68, 48, 64, 44,
24, 40, 56, 72, 52, 68, 48, 64, 80, 60, 40, 56, 72, 52, 68, 48, 28, 44, 24, 40, 56, 36, 52,
68, 48, 64, 44, 60, 76, 92, 108, 88, 68, 84, 100, 80, 60, 40, 56, 72, 88, 68, 48, 28, 44,
24, 40, 56, 72, 52, 68, 84, 100, 116, 96, 76, 56, 72, 88, 68, 48, 64, 44, 60, 76, 56, 72,
88, 104, 120, 136, 152, 168, 148, 128, 108, 124, 140, 120, 100, 80, 60, 40, 56, 72, 88,
104, 84, 100, 80, 60, 40, 56, 72, 52, 32, 48, 64, 44, 60, 76, 92, 72, 52, 68, 84, 64, 80,
96, 112, 128, 108, 88, 104, 120, 136, 152, 168, 184, 200, 216, 196, 176, 156, 172, 188,
204, 220, 236, 252, 268, 248, 228, 208, 224, 204, 220, 200, 216, 196, 212, 192, 208, 188,
168, 184, 200, 216, 196, 212, 228, 208, 188, 204, 184, 164, 180, 196, 212, 228, 208, 224,
204, 184, 164, 144, 160, 176, 192, 172, 188, 168, 184, 200, 180, 196, 212,

very interesting stuff.
Title: Re: T Junction Method (for exploration)
Post by: hermes on September 08, 2008, 10:15:50 PM
gyzmotron, money coming in...is a sister of no more bets...
What it means +$212 at 200 spins or what?
Hermes
Title: Re: T Junction Method (for exploration)
Post by: theneophyte on September 08, 2008, 10:25:06 PM
hi bobbybobby

i haven't been able to get your file - when i download it it opens with large pictures which then shrink down very small.

:-\

is there a trick to it? cheers
Title: Re: T Junction Method (for exploration)
Post by: gizmotron on September 08, 2008, 10:37:45 PM
Quote from: theneophyte on September 08, 2008, 10:25:06 PM
hi bobbybobby

i haven't been able to get your file - when I download it it opens with large pictures which then shrink down very small.

:-\

is there a trick to it? cheers

Yes, download it to your computer and then open it in a browser. It will then have a scroll bar that can scroll down so that you can read all of it.

P.S. If it's still small, just run the mouse over it and click to enlarge it.

Title: Re: T Junction Method (for exploration)
Post by: gizmotron on September 08, 2008, 10:40:31 PM
Quote from: hermes on September 08, 2008, 10:15:50 PM
gyzmotron, money coming in...is a sister of no more bets...
What it means +$212 at 200 spins or what?
Hermes

Yes, all positive numbers are unsigned, only the numbers less than zero are signed.

In the "example of each spin telemetry:" the last number on each line is the equivalent of the result of one spin/bet. So the list that ends 212 units is the result of 200 spins without each line's spin telemetry.
Title: Re: T Junction Method (for exploration)
Post by: hermes on September 08, 2008, 11:39:38 PM
Very impressive. Bobby didn't lie that it makes $1 per spin, almost exact.
Hermes
Title: Re: T Junction Method (for exploration)
Post by: TwoCatSam on September 08, 2008, 11:53:10 PM
Quote from: bobbybobby on September 08, 2008, 05:53:49 AM
hi TicTacToe,

sorry about that, the example I mentioned above are for #1 group, thanks for pointing out the error.

Cheers!  :-)


BobbyBobby



Quote from: TicTacToe on September 08, 2008, 03:12:46 AM
BB

I believe 20 numbers you mention above are for #0 and not #1 , could you confirm this please ?



Thanks


TTT

OK, Bobby of Bobby.......what's the deal?

TTT pointed out to you that it was 0 not 1, but you turned around, quoted him, and still said 1.

Is this a game?  Is it "hunt the hint" time again?

LOL

Sam
Title: Re: T Junction Method (for exploration)
Post by: RouletteBR on September 09, 2008, 12:58:00 AM
Hi buddy,

I tested your system on the lasseters roullete (RNG), i hasn't any lucky at all, i lost $6 playing units of $0.05. I think is more secure play @ live roulletes, but i didn't play live yet.

Regards.
Title: Re: T Junction Method (for exploration)
Post by: gizmotron on September 09, 2008, 01:11:01 AM
Yeah, I agree, it's so bad it's not even funny.

This is far more typical of the results:

LwwLLLLLLLLwLLwLwwLwLLwwLwLLwLwwLnolinksnolinkswLwwLwwLnolinksLLLLwLLLLwwLww
LLLLLwwLLLLLwwLwLLwwLLwLLLwLnolinksLLLLnolinksLLLLnolinksLwLwLwwLnolinksLnolinksnolinksw
LLwLnolinkswwLLLLwLLwLnolinksLLnolinksLLLwLLLwLLwLwLwLwwLnolinkswwLLwLwLwLnolinksLw
wwLwLnolinksL

-20, -4, 12, -8, -28, -48, -68, -88, -108, -128, -148, -132, -152, -172, -156, -176, -160, -144, -164, -148, -168, -188, -172, -156, -176, -160, -180, -200, -184, -204, -188, -172, -192, -176, -160, -144, -128, -112, -96, -80, -100, -84, -68, -88, -72, -56, -76, -60, -44, -28, -48, -68, -88, -108, -92, -112, -132, -152, -172, -156, -140, -160, -144, -128, -148, -168, -188, -208, -228, -212, -196, -216, -236, -256, -276, -296, -280, -264, -284, -268, -288, -308, -292, -276, -296, -316, -300, -320, -340, -360, -344, -364, -348, -332, -316, -336, -356, -376, -396, -380, -364, -348, -368, -388, -408, -428, -412, -396, -380, -400, -384, -404, -388, -408, -392, -376, -396, -380, -364, -348, -368, -352, -336, -320, -304, -288, -272, -256, -276, -296, -280, -300, -284, -268, -252, -236, -220, -240, -260, -280, -300, -284, -304, -324, -308, -328, -312, -296, -280, -300, -320, -304, -288, -272, -292, -312, -332, -316, -336, -356, -376, -360, -380, -400, -384, -404, -388, -408, -392, -412, -396, -380, -400, -384, -368, -352, -336, -320, -340, -360, -344, -364, -348, -368, -352, -372, -356, -340, -324, -344, -328, -312, -296, -316, -300, -320, -304, -288, -272, -292,
Title: Re: T Junction Method (for exploration)
Post by: theneophyte on September 09, 2008, 01:24:54 AM
Quote from: gizmotron on September 08, 2008, 10:37:45 PM
Quote from: theneophyte on September 08, 2008, 10:25:06 PM
hi bobbybobby

i haven't been able to get your file - when I download it it opens with large pictures which then shrink down very small.

:-\

is there a trick to it? cheers

Yes, download it to your computer and then open it in a browser. It will then have a scroll bar that can scroll down so that you can read all of it.

P.S. If it's still small, just run the mouse over it and click to enlarge it.



thanks - got it sorted
Title: Re: T Junction Method (for exploration)
Post by: bobbybobby on September 09, 2008, 07:18:28 AM
Hi Hermes, thanks.  I have tested with real money, it's almost 1 unit per spin profit.

However, I have a problem when handling 2 losses in a row..   should i increase with progression?  or?

hmmm.....



BobbyBobby

Quote from: hermes on September 08, 2008, 11:39:38 PM
Very impressive. Bobby didn't lie that it makes $1 per spin, almost exact.
Hermes
Title: Re: T Junction Method (for exploration)
Post by: JHM on September 09, 2008, 12:28:41 PM
Tested this on 100 spins from Sam (See Actuals, TWOCATSAM, sheet: RBL 7-23-8 P1).

Result -288. I would quit now you're still on a winning streak.

See test below or nolinks://img99.imageshack.us/img99/1117/testke3.jpg (nolinks://img99.imageshack.us/img99/1117/testke3.jpg)

(https://www.vlsroulette.com/proxy.php?request=nolinks%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1117%2Ftestke3.jpg&hash=1275b9b33957f39b9c7327f8a4f8d3c2d5c9fc9b)
Title: Re: T Junction Method (for exploration)
Post by: bobbybobby on September 09, 2008, 07:59:21 PM
wow that hurts.. -288... ok, i'll take my profits now!  :-)


Title: Re: T Junction Method (for exploration)
Post by: coolpaddy on September 19, 2008, 06:53:59 AM


Kingspin,

You mention the "infamous" supersplit system. What is infamous about it? If it doesn't work for you that's ok. It has and is working for plenty of others. The system was posted in good faith and there is nothing about it that deserves the the tag "infamous".

I'm not very familiar with your postings but I don't consider that you deserve the tag "empty head". So I'll refrain from calling you that for now.


                                                                      Best regards
Title: Re: T Junction Method (for exploration)
Post by: Lanky on September 19, 2008, 09:02:34 AM
Hi Coolpaddy.

Nice to see You again My Old Mate.

I have missed Your Post's Buddy.

Nice to Have You back Mate.

Your Friend.

Lanky.

Title: Re: T Junction Method (for exploration)
Post by: coolpaddy on September 20, 2008, 09:16:18 AM

Hi Lanky,

Thank you, I hope to post more in the coming weeks and months.

@ Kingspin, auto decoder? Your creation. What a brilliant system! 180 chips average profit per hour, 80%-90% success rate. Wow! I could never dream up such a fantastic system! It is a dream? Pure fantasy? Or is it the holy grail?


                                                       Best regards           



Title: Re: T Junction Method (for exploration)
Post by: Kingspin on September 21, 2008, 01:11:03 PM
Quote from: coolpaddy on September 20, 2008, 09:16:18 AM

Hi Lanky,

Thank you, I hope to post more in the coming weeks and months.

@ Kingspin, auto decoder? Your creation. What a brilliant system! 180 chips average profit per hour, 80%-90% success rate. Wow! I could never dream up such a fantastic system! It is a dream? Pure fantasy? Or is it the holy grail?  Yes sir paddy it's the holy grail and is working like a dream..  >:D


                                                       Best regards           




Title: Re: T Junction Method (for exploration)
Post by: Kingspin on September 21, 2008, 01:14:06 PM
Quote from: coolpaddy on September 19, 2008, 06:53:59 AM


Kingspin,

You mention the "infamous" supersplit system. What is infamous about it? If it doesn't work for you that's ok. It has and is working for plenty of others. The system was posted in good faith and there is nothing about it that deserves the the tag "infamous".

I'm not very familiar with your postings but I don't consider that you deserve the tag "empty head". So I'll refrain from calling you that for now. Supersplits offers no more advantage than waiting for a dozen to miss a few times then start to bet on it paddy.   I found supersplits  to be the most frustrating waste of time i ever could have imagined , now thats just my own findings , if you like it and it works for you then thats great.  happy gambling sir paddy ..
>:D

                                                                      Best regards
Title: Re: T Junction Method (for exploration)
Post by: Kingspin on September 21, 2008, 01:53:28 PM
Quote from: coolpaddy on September 19, 2008, 06:53:59 AM


Kingspin,

You mention the "infamous" supersplit system. What is infamous about it? If it doesn't work for you that's ok. It has and is working for plenty of others. The system was posted in good faith and there is nothing about it that deserves the the tag "infamous".

I'm not very familiar with your postings but I don't consider that you deserve the tag "empty head". So I'll refrain from calling you that for now.


Reply from kingspin :- Just because I stated my honest opinion about supersplits been rubbish does not give you the right to call me empty headed, sir paddy. I am not a system knocker unlike others on here. Your siMple as ABC system that you trumpet on  the well known "the other forum" is actually very good, I win money on that system so I state my honest opinion , that I find your  simple as ABC method is good .  Infact I think it very good. -  Your  supersplits makes me no money and looses for me, so I have to state the fact how I find it and that supersplits is not working for me. Ok maybe I should  not have called it infamous as that seems to have hurt you. This is childish from you paddy .. Kingspin...........


                                                                      Best regards 
Title: Re: T Junction Method (for exploration)
Post by: TwoCatSam on September 21, 2008, 02:09:07 PM
Kingspin

Again, I ask you nicely to quit writing inside the quotes.  When you see this: [escape][/quote][/escape] at the end of the post, put your latest comments outside of that or to the right of that, however you wish to phrase it.

Some may be confused as to who is talking to whom in these posts.

TwoCatSam
Second Administrator

Title: Re: T Junction Method (for exploration)
Post by: TwoCatSam on September 21, 2008, 02:17:49 PM
Cool

Since I have been banned from that "other forum" could you please post your ABC system, of which Kingspin speaks so highly, in our Full System area?

I am sure others would appreciate it also.

Sam
Title: Re: T Junction Method (for exploration)
Post by: coolpaddy on September 21, 2008, 06:27:49 PM

Kingspin,

You are entitled and welcome to express your opinion on any of my posts. Infamous = shameful badness, vileness, of ill fame or repute, notorious for badness of any kind. Look it up in the dictionary. I clearly stated that I would not attach an undeserved tag on you, for now. The pompous justification of your insulting comment comes nowhere close to the apology you owe me. The childish content is accurately portrayed in the fairytale claims of your dreamworld auto decoder post.


@Sam, I will look up the ABC system. I'm not sure that it is very consistent, it was very experimental and just one of the many off shoots of the supersplit system.



                                                       Best regards



                                                               
Title: Re: T Junction Method (for exploration)
Post by: Colin on September 21, 2008, 07:32:42 PM
SAM you say you are BARRED from the other forum thats thats hard to credit Sorry about that there loss i would say. King spin please do post this system you recently mention  Thanks Colin
Title: Re: T Junction Method (for exploration)
Post by: TwoCatSam on September 21, 2008, 08:03:44 PM
Colin

Yes, somehow, I can't get on.  It says my screen name is wrong!

No problem..

By the way, the ABC system is coolpaddy's not Kingspin's.

Sam
Title: Re: T Junction Method (for exploration)
Post by: Colin on September 21, 2008, 09:02:21 PM
SAM they do the same to me BARREDoff 1s that i never have read never mind give a BAD reply to .I keep emailingg you know who to no avale Cheers Colin
Title: Re: T Junction Method (for exploration)
Post by: MattyMattz on September 24, 2008, 03:33:21 PM
Quote from: TwoCatSam on September 21, 2008, 08:03:44 PM
Colin

Yes, somehow, I can't get on.  It says my screen name is wrong!

No problem..

By the way, the ABC system is coolpaddy's not Kingspin's.

Sam

Hey bud - looks like we have something else in common... I'm also 'barred' from RF... I've created another account and once it's validated, I hope to contact the admin/moderator and get some help... (this also explains why I haven't posted over there in a while)

Matt
Title: Re: T Junction Method (for exploration)
Post by: TwoCatSam on September 24, 2008, 06:10:52 PM
If you contact him, anyone, tell him I'm banned too.