This will be a test as indicated, running 200 numbers per trot. Trots may be three days or more apart. After all, I am retired!
What I will do is this: Input numbers until I have one double street with exactly two hits in the past 18 spins and then count forward on my sheet to see how long it takes to get a hit. Then I will reset and put in a new number and do it over again.
I know I am doing it wrong and if it goes South immediately, I will quit and do it the original way. Sorry, Lohnro, I'm bastardizing your system!!
Sam
lol good luck samster
CHeers
"Hambonium" Hams
Quote from: TwoCatSam on October 08, 2008, 01:22:14 PMSorry, Lohnro, I'm bastardizing your system!!
LOL......no worries Sam, you had better make it work then!!
Lohnro
Promise to go only 600 spins! If I can't make it work by then, I'll eat crow!
Sam
DONT KNOW IF THIS WILL HELP????????????????????????????................
system "Lohnro Double Streets"
{
*************************************
* System by Lohnro *
* on the VIP Lounge *
*************************************
Rx-ed by Sp1N-D1zZy
-------------------------------------
00-c0mpatible
-------------------------------------
Track last 12 double streets. If one streets and only one street
has show 2 or more times, bet until a win with the following progression:
1,1,2,2,3,3,4,4,5,6
-------------------------------------
}
method "main"
begin
while starting new session
begin
call "Init"
end
call "Track"
if flag "Bet" true
begin
call "Place bets"
end
else
begin
call "Get number"
end
end
method "Place Bets"
begin
put 100% record"Progression"data record"Bet this"layout
if record"Progression"data index > record"Progression"data count
or net > 0
begin
set flag "Bet" false
put 0 record"Progression"data index
put 0 all bets
end
add 1 record"Progression"data index
end
method "Get number"
begin
if record"Last 12 streets"layout count = 12
begin
clear record"Get number"data
put 1 record"Get number"data index
put 1 record"Street master"layout index
put 1 record"Last 12 streets"layout index
loop until record "Street master"layout index > record"Street master"layout count
begin
loop until record"Last 12 streets"layout index = 13
begin
if record"Last 12 streets"layout = record"Street master"layout
begin
add 1 record"Get number"data
end
add 1 record"Last 12 streets"layout index
end
add 1 record"Get number"data index
add 1 record"Street master"layout index
put 1 record"Last 12 streets"layout index
end
put 12 record"Last 12 streets"layout index
put 1 record"Get number"data index
put 1 record"Street master"layout index
put 0 record"# Qualified DStreets"data
loop until record"Get number"data index > record"Get number"data count
begin
if record"Get number"data >= 4
begin
add 1 record"# Qualified DStreets"data
copy record"Street master"layout record"Bet this"layout
end
add 1 record"Get number"data index
add 1 record"Street master"layout index
end
if record"# Qualified DStreets"data = 1
begin
set flag "Bet" true
call "Place bets"
end
end
end
method "Track"
begin
put 1 record"Street Layout"layout index
put 1 record"Number Layout"layout index
if record"Last 12 streets"layout count = 12
begin
if number 0 hit each or number 00 hit each
begin end else begin
move list up 1 record"Last 12 streets"layout
end
end
loop until flag "Stop" true
begin
if number 0 hit each or number 00 hit each
begin
if flag "Bet" true
begin
call "Place Bets"
end
exit
end
if record"Number Layout"layout hit each
begin
copy record"Street Layout"layout record"Last 12 streets"layout
if record"Last 12 streets"layout count < 12
begin
add 1 record"Last 12 streets"layout index
end
set flag "Stop" true
end
add 1 record"Street Layout"layout index
add 1 record"Number Layout"layout index
end
set flag "Stop" false
end
method "Init"
begin
copy list [line(1-6),line(1-6),line(1-6),line(1-6),line(1-6),line(1-6),
line(7-12),line(7-12),line(7-12),line(7-12),line(7-12),line(7-12),
line(13-18),line(13-18),line(13-18),line(13-18),line(13-18),line(13-18),
line(19-24),line(19-24),line(19-24),line(19-24),line(19-24),line(19-24),
line(25-30),line(25-30),line(25-30),line(25-30),line(25-30),line(25-30),
line(31-36),line(31-36),line(31-36),line(31-36),line(31-36),line(31-36)]
record"Street Layout"layout
copy list [line(1-6), line(7-12), line(13-18), line(19-24), line(25-30), line(31-36)]
record"Street Master"layout
set list [0,0,0,0,0,0] record"Get number"data
copy list [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
26,27,28,29,30,31,32,33,34,35,36] record"Number Layout"layout
put 0 record"Last 12 streets"layout index
set list [1,1,1,1,1,1,1,1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19,23,29,36,44,55,68,85,105,131,162,201,250,310] record"Progression"data
exit
end
Well, this requires further investigation........
I ran 100 numbers through the program and bet each DS with two and only two hits in the past 18 spins.
I had 35 winning progressions and 3 losers. Supposing the average win was 7u, that's 35 x 7 = 245 - 49 x 3 = 245 - 147 = 98u profit over 100 spins. Two of my losers were at spin 13 and the other at 15.
Sam
rev
It's OK to post code but a pain in the arse done
your way.
Why not zip it and put it in the Downloads section?
Rev, thanks for your contribution of RX code by Sp1n.
I took the liberty of attaching the code as a .dgt file here:
nolinks://vlsroulette.com/roulette-coding-zone/lohnro-double-streets-rx-code/ (nolinks://vlsroulette.com/roulette-coding-zone/lohnro-double-streets-rx-code/)
Regards,
Victor
Rx code was already attached in one of the posts in lohnros thread