VLS Roulette Forum

Main => Roulette & Gambling framework => Topic started by: Proofreaders2000 on October 13, 2008, 04:27:24 PM

Title: Putting Maths on Cropier's Ball Release
Post by: Proofreaders2000 on October 13, 2008, 04:27:24 PM
I wish there was a way to factor in how much muscle the cropier uses to spin the ball, especially when a number repeats two or three times in a row.  Speed of the wheel, number of times the ball circles, weight of the ball (since croupiers use balls with different weights.)

I mean, we can design systems all day long, but there are so many other things in play as well.
Title: Re: Putting Maths on Cropier's Ball Release
Post by: VLSroulette on October 13, 2008, 07:47:28 PM
QuoteI mean, we can design systems all day long, but there are so many other things in play as well.

Roulette as a physical device can be beaten by gaining the positive edge. One of the accepted ways is "beating the dealers". Perhaphs you may want to contact spino or any other person which includes ball release for enlightment on this issue.

Anyone around already does?

Regards.
Title: Re: Putting Maths on Cropier's Ball Release
Post by: Talesman on October 15, 2008, 03:19:15 AM

With the newer low profile wheels one should look at the amount of 'spin' the dealer exerts on the pill (ball). 

A flat roll (no gyroscopic spin) will see the pill landing and then hopping from number to number until the inertia dies and gravity takes over. 

With spin, it is possible to have the pill almost "stick" to the number it lands in.

If a dealer rotates the pill between the thumb and finger during launch you then have to wonder why.


Title: Re: Putting Maths on Cropier's Ball Release
Post by: lucky_strike on October 16, 2008, 05:07:36 AM

I will test this.
Do you have any suggestion how i should make the test, some rules to follow?

Cheers LS