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Main => Brainstorming => Topic started by: TwoCatSam on October 23, 2008, 04:47:50 PM

Title: Brainstorming G.U.T. (Gutstorming!!)
Post by: TwoCatSam on October 23, 2008, 04:47:50 PM
Work with me people........

When you have a crossing 0 v 1 or 0 v >1, you have two data points on a graph.  A hit on the 0 group causes two things to happen: the 0 decreases in number and the others increase.  Two data points move; one up and one down.

With 0 vs >1 only one data point will move; the 0.  The >1 is static.  So we have 0 vs static.

Why can't static be any data point one below or even with 0?  0 v >1; 0 v 2; 0 v >2; 0 v 3; 0 v >3?  All are exactly the same.

If I'm to continue with this G.U.T. study, I must have some logic and uniformity.  Otherwise, I'm just throwing darts.

I realized I have whipped this horse before. 

I am working to establish some hard-and-fast rules of my own to test this thing.  I will use the basic premise (lines must cross) and add my own ideas to that.

I guess that's why I like the 4Selecta and my Chicco/murph; no decisions to make except for when to quit.  I want to reduce the G.U.T. to the same rigidity and see what happens.  If that is not possible, this system/method may not be for me.  I hate the angst of the wrong decision!

This is only part one! 

Sam
Title: Re: Brainstorming G.U.T. (Gutstorming!!)
Post by: JHM on October 23, 2008, 07:40:35 PM
Sam,

As for myself, I play track2. I don't see the use of 0 vs 1>, 0 vs 2>. Why?

What's the difference between 0vs1> and 0vs2? Oke a number hit twice, it will move to the column 2. Than we have 0vs2. Let's say a number hit's 3 it will move to 0vs3.

Track 4 only confuses me my friend. I think track 2 is the most clear version to play.

I know I haven't answered your question, but just wanted to share with you.
Title: Re: Brainstorming G.U.T. (Gutstorming!!)
Post by: TwoCatSam on October 23, 2008, 10:58:42 PM
Jur

This is a big difference between 1 and >1 or 2 and >2.

I am going to establish some firm rules--as close to winkel as possible--but that suit my fancy.

I will post them.

Sam
Title: Re: Brainstorming G.U.T. (Gutstorming!!)
Post by: TwoCatSam on October 24, 2008, 02:55:40 AM
Rule #1

Crossings.  While this may go against winkel, I must define a crossing within the logical constraints of my mind. So they are:

0 v >0 which is always 19/18 and we pass on this one.


0 v 1
0 v >1
0 v 2......must be exactly the same number, i.e., 10/10
0 v >2......must be exactly the same number, i.e., 10/10
0 v 3.......must be exactly the same number, i.e., 10/10

1 v >1
1 v 2
1 v >2......must be exactly the same number, i.e., 8/8
1 v 3......must be exactly the same number, i.e., 6/6

2 v >2
2 v 3
2 v >3......must be exactly the same number, i.e., 5/5

Rule #2

I may bet any crossing (except 19/18) at any time.  However, I may not bet two at once.  If a double crossing appears, I will always bet the leftmost crossing.

Rule #3

I will bet each crossing until either 1) The crossing disappears; 2) I bet the number of bets that will not exceed 35, i.e., 5 numbers for 7 bets or 6 numbers for 5 bets or 17 numbers for 2 bets and so on; or 3) I win before either of the previous happen.

Rule #4

I will jump back when there are no 0 v, 1 v, or 2 v crossings within sight. 

Not a rule:

I will give due consideration to the flow or "waves" of the numbers. 

This list may be amended at any time.

Sam
Title: Re: Brainstorming G.U.T. (Gutstorming!!)
Post by: JHM on October 24, 2008, 07:53:19 AM
I totally agree with you on that my friend.
Title: Re: Brainstorming G.U.T. (Gutstorming!!)
Post by: winkel on October 24, 2008, 08:40:53 AM
Any personal way of betting is allowed, because it makes you sure of your bets.

As you watch always what´s going on you will see, which of your personal settings change from good to bad.
so mend your bet-rules and you will keep winning

br
winkel
Title: Re: Brainstorming G.U.T. (Gutstorming!!)
Post by: TwoCatSam on October 24, 2008, 08:55:40 AM
All.......

I think we can agree on one thing winkel wrote:  Lines have to cross.  At some point 2 will exceed 1.  Now, the question is...can we find a way to predict, with some accuracy, where that will occur?

Suppose you are looking at 1 v >2, my own idea of a crossing.  Here's the way it looks:

[table=,]
One,,,>Two
10,,,8
10,,,9
10,,,10
[/table]

Since the 1 is static, he is not being hit.  >2 is growing because 2 is being hit.  This is a rare occurrence, but it seems to have a high win rate.  I know I'm getting into the idea that the past effects the future, but consider this:  Lines must cross and since the 2 has hit three in a row and the 1 has rested three in a row, who is more likely to hit?  I'll vote for the one over the two.  A hit on three is just a loss.  A hit on two kills the crossing.

I'm also thinking of merging two methods to create a double-advantage method of betting.  I know I'm way out here, but I still feel there is merit to finding two good methods and merging them.

Anyway, this is a fun study.  I'm in it for fun, so I'm winning!!

I'm a professional fun-haver!!

Sam