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Main => Brainstorming => Topic started by: New Ken on November 25, 2008, 05:32:57 PM

Title: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: New Ken on November 25, 2008, 05:32:57 PM
Developed a SYSTEM, PLAYING WITH ONLY 9 OR 10 nos, simple progression. So far, no long wait for hits.

Ultimate Root for the numbers: Number 1---1, 10, 19, 28, 11, 21, 31
                                               "      2---2, 11, 20, 29  12, 22, 32
                                               "      3---3, 12, 21, 30, 13, 23,  33

more will be revealed...                                               
Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: New Ken on November 25, 2008, 06:06:02 PM
Here's my unedited "worksheet", for now.

explain later...




 10,000 Sample Spins on a Double-Zero Roulette Wheel


No.     roots
28      (1, 10,19 ,28, 8, 18,)                                                         
12      (3, 12, 21, 30, 2, 22, 32)
15      (6, 15, 14, 33, 5, 25, 35)
18      (9,18, 27, 36, 8, 28)
36     (9, 18, 27, 36, 6, 16, 26,)
33     (6, 15, 24, 33, 3, 13, 23)


QUALIFY

28   x (1, 10, 19, 28, 8 18)
30   x (3, 12, 21, 30, 20, 0, 00)
 8   x ( 8, 17, 26, 35, 18, 28)
5   x (5, 14, 23, 32, 15 25 35 )
7   # --------------------    HIT  (5 spins)

REQUALIFY

30   x (3, 12, 21, 30, 20, 0, 00 10)
15   x ( 6, 15, 24, 33, 5, 25, 35)

16   x (7 16 25 34  6 26 36)
24   x  (6 15 24 33 4 14 34 )
9     #  -----------------     HIT (5 spins)


REQUALIFY

4    x
25  x
25  x
11   #  ------------------------------------       HIT    ( 4 spins)                              14 SPINS---3 HITS   
Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: VLSroulette on November 25, 2008, 06:13:23 PM
Okay mate, looking forward to hear it all :)
Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: New Ken on November 25, 2008, 07:40:44 PM
ok, here's NEW KEN'S ULTIMATE ROOTS SYSTEM--(until I get a better name ::))


Ultimate Root for the numbers: Number 1---1, 10, 19, 28, 11, 21, 31
                                               "      2---2, 11, 20, 29  12, 22, 32
                                               "      3---3, 12, 21, 30, 13, 23  33
                                               "      4---4, 13, 22, 31, 14, 24, 34
                                                                                 (and so on)


So every number's root consists of average 7 nos including main no. (nos  10, 20 and 30's roots, however, will include 0 and 00).

--- eg, no 10--1, 10, 19, 28, 20, 30, 0, 00...eight nos.

And nos 7, 8 and 9 will comprise six nos each---eg, no 7--7, 16, 25, 34, 17, 27. 


Now, here are some spins, and their "family" roots

No.     roots

28      1, 10,19 ,28, 8, 18,                                                       
12      3, 12, 21, 30, 2, 22, 32
15      6, 15, 24, 33, 5, 25, 35
18      9,(18,) 27, 36,( 8 28)
36     (9, 18, 27 36 6) 16, 26,
33    ( 6, 15 24, 33 3), 13, 23

27 numbers are represented by the above six numbers spun. Bracketed( ) nos are those already represented.

Which leaves 11 numbers (from the 38 in the game) .


So I can QUALIFY here.

I now play that 11 on a simple progression, until a hit.


(spins continuing from above)


No.

28   x
30   x
8   x
5   x
7   # --------------------    HIT  (5 spins)


There you go.
And that's the general basis of my ULTIMATE ROOTS SYSTEM.


                                                           New Ken













Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: New Ken on November 25, 2008, 08:00:10 PM
Of course I can wait a spin or two more until there are only 9 or 8 ( or even less) numbers left, before playing.

Like I said: A TEASER. ;)

                           New Ken
Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: Jakkalsdraai on November 26, 2008, 11:28:12 AM
 :) Hi Ken,

Try calling it Figures and Cadence system.

This is exactly my system that I developed except for when you play the selected numbers, which differs from you. My selection of figures and cadences are the same though.

Cheers
Jakk
Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: New Ken on November 26, 2008, 11:37:05 AM
Hi, Jackal.   So, does your version hold up? Like to know...

New Ken
Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: Jakkalsdraai on November 26, 2008, 11:44:12 AM
 :)Hi Ken,

No it doesn't hold up in the long term.

Looked real promising though in the beginning.lol

I used a different way to determine when to bet though. I'm still busy with variations of it. Still believe it has merit.

Cheers
Jakk


Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: TwoCatSam on November 26, 2008, 12:10:40 PM
Ken

When you say this:

Ultimate Root for the numbers: Number 1---1, 10, 19, 28, 11, 21, 31
                                               "      2---2, 11, 20, 29  12, 22, 32
                                               "      3---3, 12, 21, 30, 13, 23  33
                                               "      4---4, 13, 22, 31, 14, 24, 34
                                                                                 (and so on)

Are we supposed to use the scheme to continue the chart?  If so would the next line look like this:

5---5,14,23,32,15,25,35

What about the 0 and 00?  Where do they fit in?

Then you wrote this:

Now, here are some spins, and their "family" roots

No.     roots

28      1, 10,19 ,28, 8, 18,                                                       
12      3, 12, 21, 30, 2, 22, 32
15      6, 15, 24, 33, 5, 25, 35
18      9,(18,) 27, 36,( 8 28)
36     (9, 18, 27 36 6) 16, 26,
33    ( 6, 15 24, 33 3), 13, 23

27 numbers are represented by the above six numbers spun. Bracketed( ) nos are those already represented.

Which leaves 11 numbers (from the 38 in the game) .


So I can QUALIFY here.


Questions:

1.  Do you collect spins numbers from the wheel until your roots have exactly 11 in brackets?  What if there's ten or twelve?
2.  I can find no number 7 within the brackets.  Why is that?  You show it a winner.
3.  Look at this:


 10,000 Sample Spins on a Double-Zero Roulette Wheel


No.     roots
28      (1, 10,19 ,28, 8, 18,)                                                         
12      (3, 12, 21, 30, 2, 22, 32)
15      (6, 15, 14, 33, 5, 25, 35)
18      (9,18, 27, 36, 8, 28)
36     (9, 18, 27, 36, 6, 16, 26,)
33     (6, 15, 24, 33, 3, 13, 23)

Why is every number in brackets?  Are they ALL represented somewhere else?  Would you bet them all?  Just looking at the 1, I find no other 1.

We need some clarification out here in the roulette world.

Thanks

Sam
Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: New Ken on November 26, 2008, 05:34:17 PM
HERE'S HOW, Two Cat.

You're correct about the scheme to continue the chart (I didn't feel the need to type it all out).

0 or 00's roots: 10, 20 , 30, 0, 00.

ROULETTE HAS ONLY 38 NOS, THIS IS MY LIST WHICH I WILL BE DELETING NUMBERS FROM.


EXAMPLE:

the number 15 spins---from my list of all 38 nos, I delete 15, 6, 24, 33, 5,  25, 35.

the number 17 plays---from my list of remaining nos,  I delete 8, 17, 26, (35) 7, 27---35 is bracketed, obviously---it's already deleted.

the number 18 plays---from list I delete 18, 9, (27) 36
( 8 ) 28 ---27 and 8 is bracketed for the
aforementioned reason.



And so on for each number spun--I keep deleting the number and its family (or roots)---

UNTIL I'M LEFT WITH A FEW NUMBERS (this choice is always mine--should I play a remaining eleven, or wait a couple more spins for even less nos).

THEN I PLAY THESE NUMBERS ON A SMALL, SIMPLE PROGRESSION UNTIL A HIT.


New Ken.
Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: New Ken on November 26, 2008, 06:07:11 PM
So a wait of five or six numbers spun, then I PLAY.

But that's only if you want to wait.
There's another way to play this system..without waiting...

New Ken.

And how are you, Two Cat?
Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: New Ken on November 26, 2008, 06:14:22 PM
Oh, and Two Cat---the whole lot of bracketed nos you pointed to came from my unedited worksheet (as stated), pay it no mind.

Just look at my NEW post explaining the system.

ok?
Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: Clothdog on November 26, 2008, 09:00:23 PM
Ken,

Jak is right. Been there done that. it doesn't hold up. Nice try though.All you're doing is playing the most overdue root and the end digit numbers that go with it.

cd
Title: Re: NEW KEN'S TEASER...ULTIMATE ROOT SYSTEM
Post by: New Ken on November 27, 2008, 11:35:17 AM
Thanks clothdog. By the way WHAT system undeniably holds up around here?

Just asking...

Cheers, New Ken 8)