6 Distance System Calculator
nolinks://vlsroulette.com/index.php?action=downloads;sa=view;id=292 (nolinks://vlsroulette.com/index.php?action=downloads;sa=view;id=292)
This is program in Flash to calculate distance between numbers in the wheel.
This tool can be used with system 6 Distanze from Italian source.
I attach the description of the system in file txt and some tests of it in PDF format file.
Cheers,
JLP.-
Thank you JLP! :thumbsup:
Yeah thanks For sharing JLP :thumbsup:
Handy little program.
I have made a little translation of the interface for those interested.
Also a Translation (by google) of the Txt. Document.
I'm not sure i understand the strategy though.
Does he mean that we should record 6 distances, and then bet the sector that had the most hits in those 6 spins? or maybe i am wrong?
Please help me understand.
Ps. I really like the words i have highlighted in red on the interface ;)
Best Regards
Kingpin
[attachimg=#]
Hi Kingpin
The way I understand it is that you play all of the six prior unique distances for each betting spin. I found that I needed to record the spin distances as well as inputting each spin result into the program.
Once you have six unique distances the program shows which numbers to bet on.
Using the first part of the example on the .pdf the distance outcomes are 4,10,19,20,27 and 35. If you enter the roulette numbers as shown up to and including spin 8 (number 17) and then look at the prior distance outcomes you can verify the first set of betting numbers of 2,3,9,10,13,22.
For each spin that doesn't win you enter the last spun roulette number in the program. The next set of betting numbers are the one's applying the same distance numbers as the first spin. That is, the same "trigger" distances are always applied against the last spun number.
It is flat betting, stopping at the first win or max of six spins, taking a loss of 36 units if no win. As written, you collect another set of six unique distances before betting again.
The principle is that the dealer will hit one of the prior six distances within the next six spins. On the paper testing of live spins I have there were remarkable results, certainly enough wins to cover the losses. My test was not based on collecting a different set of six distances, but using the last six unique distances working back from the last winning (or losing) number.
Hope this helps.
Regards, Steve
Thanks for your explanation steve, i think i understand it now.
This only works with clokwise spins right?
QuoteI found that I needed to record the spin distances as well as inputting each spin result into the program.
Yeah, i found that a bit annoying too, would be nice if the program could do it, and show a table with past spun distances.
But what the heck, it's still a good program, and i like the idea, so when i get some more time, i will run some tests with it as well.
Best Regards
Kingpin
Hi Steve,
Thanks for your post explaining the programme, however I am finding it difficult to get to grips with it? Please could you try to explain the following again :-\
"If you enter the roulette numbers as shown up to and including spin 8 (number 17) and then look at the prior distance outcomes you can verify the first set of betting numbers of 2,3,9,10,13,22."
With reference to the pdf I can see the spin numbers recorded but do not understand how you work out the numbers quoted to bet on?
Many thanks in advance
Baz
Quote from: bali96 on February 02, 2009, 03:43:04 PM
Hi Steve,
Thanks for your post explaining the programme, however I am finding it difficult to get to grips with it? Please could you try to explain the following again :-\
"If you enter the roulette numbers as shown up to and including spin 8 (number 17) and then look at the prior distance outcomes you can verify the first set of betting numbers of 2,3,9,10,13,22."
With reference to the pdf I can see the spin numbers recorded but do not understand how you work out the numbers quoted to bet on?
Many thanks in advance
Baz
Hi bali96,
That numbers comes from the table that gives the last number spun - in this case 17.
The previous number is 3.
We insert this 2 numbers on table and it gives distance 10.
Here is also link to the same calculator online :
nolinks://nolinks.laroulette.it/Sistemi/Flash_6distanze.asp (nolinks://nolinks.laroulette.it/Sistemi/Flash_6distanze.asp)
We then see in this same table the previous distances we have recorded (6 in total).
And that distances gives the numbers to bet.
The distances in the table are in Dark Green, the numbers to bet are black over light green on table.
Here is the table :
DISTANCE NUMBER TO BET
10 10
4 13
19 9
35 2
20 22
27 3
And so on for new numbers.
For every new number the numbers to bet will vary.
Cheers, :D ;)
JLP.-
Hey Kingpin,
Yes, post some tests.
Cheers, :D
JLP.-
Hi JLP
Thanks very much for the explanation, I have now realised where I was going wrong!
I will now test and post my results good or bad!
Thanks again :thumbsup:
Bali