This is a full system but is difficult to play unless there is plenty of time to place bets or just needs a program written for it like bjb007 makes.
This idea came from the brainstorming area from a thread called "new idea" started by a member called Pins ( nolinks://vlsroulette.com/brainstorming/new-idea-t6140/ (nolinks://vlsroulette.com/brainstorming/new-idea-t6140/) ) and also using ideas from the 4 sectors thread started by MJPM78 on the nolinks.rouletteforum.com (nolinks://nolinks.rouletteforum.com)
System goes like this:
There are 4 groups from the last number spun,group 1 is 1-9 ,group 2 is 10-19 ,group 3 is 20 29 ,and group 4 is 30-37 (37 is the same number spun)
Group 1 has 9
Group 2 has 9
Group 3 has 9
Group 4 has 7
Prgressions for groups 7 and 9 are,
(7) (30-37)
29, 22, 15, 37, 23, 38, 17,
1, 1, 1, 2, 2, 3, 3, -91 loss
(9) (1-9 / 10-19 / 20-29)
27, 18, 9, 27, 9, 18
1, 1, 1, 2, 2, 3, -90 loss
How to play:
Take down spins and count how many pockets they land from the last spun number and put them into their groups; (if the dealer alternates the spins anti/clockwise then will have to count in sync)
and if 3 groups come up within 7 spins bet that group.
c36 <<36 was spun ball going clockwise
a18 21 <<18 was spun which is 21 pockets from 36 goin anticlockwise
c19 11
a30 25
c 6 32
a 4 6
c 5 15
a25 12 <<group 10-19 has 3 hits in the last 7 spins so bet that one
c26 29
a35 33
c 7 3
a18 2
c15 10 <<here we win because 15 is 10 pockets from 18 going clockwise
Of course i call them groups but its different numbers every time which is why it needs a program/software written for it,or a table made out for the numbers also for both a/c
I also have been in my testing using VLS's Money Management Plan which im sure when i play for real money will be a great tool should the success of this system continue.
Below i start with a 300 bank split it into 3 and the idea is to build 3 more banks of 100 then raise the units im betting with by 1 and so on,
300
100 100 100
ex1= exsplosion bank
b2 = bank 2
b3 = bank 3
b4 = bank 4
b5 = bank 5
b6 = bank 6
pp = player profit
ex1 b2 b3 b4 pp
100 100 100 0 0
Game 1
Table 2
31/1/09
Target +25
Unit size 0.50
Dealer Gavin
c25
a12 11
c29 34
a24 10
c16 36
a14 33 bet 30-37
c 8 28
a30 35 win +11
c21 27
a32 4
c 3 34
a 2 29
c29 24 bet 20-29
a 4 26 win +13.5 (+24.5)
c30 11
a33 30
c32 16
a35 4
c19 6
a 4 36
c31 22
a10 8 bet 1-9
c36 32
a23 4 win +9 (+33.5)
Target reached end session.
33 /2= 16.50 +0.5 left over =17 goes into pp.
16 /2= 8 + 0.5 left over =8.5 goes into b4
8 goes into ex1
ex1 b2 b3 b4 pp Overall winnings (33.5)
108 100 100 8.5 17
===============================================
Game 2
Table 1
31/1/09
Target +25
Dealer Tibor
a10
c14 7
a29 32
c16 28
a13 9
c17 33
a 6 35 bet 30-37
c32 28
a18 9
c20 32 win +7.5
a19 21
c22 25
a16 7
c29 9
a36 17
c16 8 bet 1-9
a17 13
c36 5 win +9 (+16.5)
a 2 7
c19 34
a20 16
c29 6
a 9 3 bet 1-9
c 18 2 win 13.5 (+30)
Target reached end session.
30 /2= 15 goes in to pp
15 /2= 7.5 goes into b4
7.5 goes into ex1
ex1 b2 b3 b4 pp Overall winnings (63.5)
115.5 100 100 16 32
This is just my way of doing it im sure there is plenty of scope for other ways to take avantage of this idea started by Pins.. just look at the last dealer Tibor's set of spins at how many 7 and 9's he did
So any one with any idea's would be good to hear them ;)
Rquest
Just need to make sure I am understanding you correctly.
The second colum is the # of pocket the ball lands from the # before.
When you say 30-37 that refers to the pockets, not #?
#spun Pocket from last #
c 25
a 12 11
c 29 34
a 24 10
c 16 36
a 14 33 bet 30-37 (which is 10,5,24,16,33,1,20)
c 8 28 Do we reset the #s for 8 or play the ones above?
a 30 35 win +11
Thanks for the post.
Bob
Quote from: Phishalot on February 01, 2009, 10:17:54 AM
Just need to make sure I am understanding you correctly.
The second colum is the # of pocket the ball lands from the # before.
When you say 30-37 that refers to the pockets, not #?
#spun Pocket from last #
c 25
a 12 11
c 29 34
a 24 10
c 16 36
a 14 33 bet 30-37 (which is 10,5,24,16,33,1,20)
c 8 28 Do we reset the #s for 8 or play the ones above?
a 30 35 win +11
Thanks for the post.
Bob
Yeah that is correct, the 30-37 is how many pockets the ball landed from the last spun # and 37 is a complete circle landing on the same #.
As for reseting after a win or lose or playing the numbers above is up to you,whatever works best i guess.
regards,
Rquest
MAYBE PICKING EXACTLY 9 NUMBERS EVeRYTIME WE BET THE POCKET WHERE IT HIT E.G
A-26 14POCKETS AWAY TO NUMBER 33
C-33 36POCKETS AWAY TO NUMBER 16
A-16 (WE BET HERE 14 POKETS AWAY FROM 16 WHICH IS NUMBER 25) 4eva side to cover area 9numbers (19,4,21,2,25,17,34,6,27)C-4(WIN) NOW WE BET 36POCKETS AWAY FROM 4 WHICH IS 19 WE COVER 4 EVA SDIE OF 19
and so on and on JUST FLATBETS OF £9 ON A SECTION
basickly we back the 4 neighbouring numbers eva side of our pocket number in this case the pocket number was 25.
my testing of this just need to know when to bet not 100% sure.
5
15 A 17
33 C 20
28 A 27
21 C 10
0 A 5
5 C 19
7 A 29
36 C 19
26 A 14
28 C 33
31 A 6
8 C 27
1 A 30
NEW(D) 6 C 24
17 A 2
16 C 13
13 A 9
20 C 12
13 A 12
36 C 1
20 A 26
27 C 13
0 A 28
3 C 35
27 A 24
11 C 16
25 A 7
8 C 9
10 A 35
30 C 1
5 A 33
6 C 28
18 A 19
31 C 34
there are 3 seperate results here to look at that could be interesting when looking for bets and triggers
The pocket system looks reasonable but we have to unified it with firm rules not use a maybe rules. How I see it you count only the pockets between the numbers fallen (with mistakes) e.g. 16......14 there are 33 pockets bettween them (16 and 14 excluded) on US roulette and 32 pockets on European roulette. Which one roulette do you play or prefere? I checked your pockets between numbers fallen and there are many mathematical mistakes which confused me a little. The best will be to have a roulette rosette. I made one and is excellent. Bottom is hard carton circle with wheel and top see-through thin plastic circle you write with permanent marker numbers for clockwise and anticlockwise dealer's spins. No mistakes anymore and fast results.
JLP had some Italian Site which offered the rosette for free. Just download it.
If the dealer is drunk or cannot distinguish which is right and left hand and make 5 times in row only clockwise spins we have to follow to look always for pockets to the right (clockwise).
Clockwise= to the right direction; anticlockwise= to the left direction.
Thanks for the contribution it looks promissing, especially if we apply some flat progression.
I like the spell check. It argues with me like my ex-wife.
The disanventage of the rosette JLP put on the forum is that it counts only clockwise directions, otherwise it would be a perfect tool for chasing distances between numbers. On the other hand it counts clockwise the distance from dealer release point, what's excellent for dealer's signature chasers.
Hermes
I am also writing down everything about pockets :)
In the attached file there is one example. I have marked and studied a lot of dealers.
In the excel sheet i write down numbers and with the help of the home made rosette i count pockets. Counterclockwise and clockwise. All in the same diagram. I take the wheel directon for counting. If it is clockwise than distance between 0 and 19 is 3, if the wheel is counterclock wise than 0 to 19 is 34 pockets.
I have not played it for real money yet. I am collecting data.
But my aproach will be like that. I have the percentage calculated. So, in this example, i will collect 12 connected pockets, with the higher percentage. For example pockets 22-33. The sum is 37,2%, which is 5% higher than standard 12x2,7%=32,4%.
With no progression.
I have more other dealers, with 12 connected pockets sum over 42%. The worst case scenario is 6 times in a row with no hit.
Looking forward for a good debate on this :thumbsup:
Pocket chasers could be a very successful. Upiwaly keep us informed about your successful exploring of the distances. Do you collect air miles points by shopping? Interesting approach you take.
Good luck. Download the JLP's Pockets counter. It is on some other thread.
The flowers you hide behind are German Chamomile, a big healers.
Hermes :thumbsup:
Quote from: hermes on February 03, 2009, 10:24:00 PM
Pocket chasers could be a very successful. Upiwaly keep us informed about your successful exploring of the distances. Do you collect air miles points by shopping? Interesting approach you take.
Good luck. Download the JLP's Pockets counter. It is on some other thread.
The flowers you hide behind are German Chamomile, a big healers.
Hermes :thumbsup:
Hi,
From Italian site you can download 2 types of tools.
One is the flash software program to count distances between numbers (only clockwise form) :
nolinks://nolinks.laroulette.it/Downloads/Distanze_Francese.exe (nolinks://nolinks.laroulette.it/Downloads/Distanze_Francese.exe)
The other one is a little pdf with image wheels to make a little manual tool oneself :
nolinks://nolinks.laroulette.it/Downloads/regolo_distanze_0.PDF (nolinks://nolinks.laroulette.it/Downloads/regolo_distanze_0.PDF)
But with this one you can count the distances in both forms (clockwise & anticlockwise).
Here is what they say in the manual and the translation :
Per calcolare la distanza tra due numeri in senso orario la ruota esterna
corrisponde al primo numero di riferimento e quella interna al secondo
Per calcolare la distanza in senso antiorario la ruota interna corrisponde
al primo numero e quella esterna al secondoFor calculate the distance between 2 numbers in clockwise manner the outer wheel corresponds to the first number of reference and the inner wheel to the second number.
For calculate the distance in anticlockwise form the inner wheel corresponds to the first number and the outer wheel to the second.I agree what Hermes says about writing clear rules as the way to consider the pockets and the distances.
Cheers, :D :)
JLP.-
Thanks to JLP for the effort to bring the calculators for the distances to this thread. He is a huge help on any forum, we are lucky we have him. R09 you have a mess in math!
There are 37 numbers zero included on European roulette and 37:4= 9,25. How could you get to bet on 7 pockets? The only way to bet is:
Pocket groups:
1-9 = 9 pockets bet
10-18 = 9 pockets bet
19-27 = 9 pockets bet
28-37 = 10 pockets bet
==================
37 pockets
To avoid 10 pockets bet the option could be to exclude the last spin number. Happens when the same numbers repeats. e.g. -16-23-0-0 ?
To clear the betting strategy: If a pocket group appears 3 times in 7 spins bet the progression 1-1-1-2-2-3. If the same group appears 3 times in row I wouldn't bother to bet!
I tested it on ca. 300 spins and it sounds good. I didn't included the numbers fallen in the pocket distance measurements. E.g. 27-36 clockwise = 33 pockets. The calculators JLP mentioned count the last fallen number in, it would be 34 pockets. I found that to exclude the numbers brings "cleaner" results. Logically, the fallen numbers are not empty pockets, they are hits, and we are interested in the distances of empty spaces between the fallen numbers.
Somebody could make a software which would automatically count the distances clockwise/anticlockwise (must be added manually) and alert on group of 3 in maximum of 7 spins. Somethimes you get repeat of 3 even in 5 spins. Master the progression and it could be a winner system.
Have a fun, Hermes
Quote from: hermes on February 04, 2009, 03:10:59 PM
R09 you have a mess in math!
well not my strong point math, im more creative than academic but thanks for pointing it out :) shall be more carful next post.
No problem, R09, we are here to help with the ideas. I just got a little bit confused. I would say that creative thinking is more important by beating the roulette than academic. The academic math systems don't work in long run.
Your idea is excellent. I have no experience but how big was the longest gap you didn't hit the pocket group with the progression? Is it worth to not prolong the progression after 6 misses, take the 90 units loss, take a fresh air, and reset to a new session? I was thinking to stretch the progression or make 6 groups with longer progression. E.g.:
1-6 6 pockets
7-12 6 pockets
13-18 6 pockets
19-24 6 pockets
25-30 6 pockets
30-37 7 pockets ??? What do you think?
I already copy the rosette from the second Italian Site and made my own from hard carton paper. It works almost like new ( ;D ).
Thanks Hermes
Quote from: hermes on February 04, 2009, 11:15:59 PM
I have no experience but how big was the longest gap you didn't hit the pocket group with the progression?
To be honest after i had 2 losses one after the other i gave up on it.. and as i remember 1 or 2 after my losses the group seem to hit [smiley=2/N_aggressive2010.gif] but your way seems good, will take a look in the morning with fresh eyes.
Cheers,
Rquest
i have been testing this on excel i have worked out particular averages to see if we can work out the average number of pockets away it has been hitting e.g a simple 1 would be the last 12 spins work out the average (pockets that is) then back lets say 6 pockets eva side of the average pocket distance.
hard to explain. ;D
spin pockets away
29 2
27 18
19 29
6 7
36 3
18 16
31 34
0 11
33 22
29 8
19 10
11 11
last 12 average last 12 direction average last 3 average last 3 direction average 12s average 3s average
14 17 10 22 15 19
overall average
16
in 100 spins tested the overall average has hit the most.
just ideas however i do think this would be alot better playing the average pockets away rather than the groups 1-9,10-19.....
MATTJONO
Hi Mates,
I try to perform a way of playing bringing into practice key times.
We can assume there are 3 key times: 3 6 9. In this case key times are meant to messure distance among sockets in the wheel.
Key time 3: 3 12 21 30
Key time 6: 6 15 24 33
Key time 9: 9 18 27 36
Then on the other hand we can connect 3 set of 12 numbers in a particular way. These numbers which are pocket distance 3 among them, in a chain, belong to the same group.
So we have:
Group 1: 32 4 25 6 36 8 5 33 14 22 7 35 (numbers same family or group)
Group 2: 15 21 17 27 11 23 24 1 31 18 28 3 (numbers same family or group)
Group 3: 19 2 34 13 30 10 16 20 9 29 12 26 (numbers same family or group)
Number 0 isnt taken into account for our purpose neither for taking part in a group nor for counting sockets. I skip 0 pocket.
We aim that next number after last hit will be a number from the same family/group, if not actually it will be one number of the remaining two groups. The last hit has a neighbour both sides making a set of 3 numbers and so we dont have to stick to fixed sectors but moving ones. And counting pockets is much easier this way I believe because we are always aiming a 3 number sector with each key time.
Not to say I agree with mate Kun Fu Sed, Kelly and other forists that wheel distance sockets approachs is an interesting option for developing betting strategies.
As I assume you are open minded people, do you take the challenge to improve sort of a playing method with this information?
Suggesions accepted and discussed !
Cheers,
Carlos.
P.S. Just not to get messy i always count sockets clock wise. I think it doesnt make a difference to do it once cw and next ccw.
An example how i use key times along with family groups to count pockets:
1 24
2 31 6 (14/31/9)
3 1 33 (20/1/33
4 32 15 (32/15/19)
5 18 27 (18/22/29)
6 5 27 (5/24/16)
7 32 18 (26/32/15)
8 36 12 (13/36/11)
9 35 21 (12/35/3) and so on.....
10 5 21
11 14 6
12 8 27
13 5 3
14 12 15
15 23 21
16 4 24
17 23 12
18 1 6
19 10 30
20 29 12
21 14 30
22 11 24
23 11 36
24 14 12
25 15 12
26 33 21
27 10 33
28 15 21
29 28 30
I have been trying to work through a similar kind of system to this one and I am thinking that a possible way to improve upon likely hits could be to try and find a dealer that spins the rotor at the same speed each time and who throws the ball the same amount of revolutions, even better would be if the wheel had a dominant drop zone as well. with this dealer/wheel criteria you could start to fliter out definate random rollers. and hopefully have more pobability of finding a dealer with some kind of signature.