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Main => Full Roulette Systems => Topic started by: Proofreaders2000 on February 10, 2009, 03:42:56 AM

Title: Roulette Champ Visual Balistics
Post by: Proofreaders2000 on February 10, 2009, 03:42:56 AM
Check this out.

Get the Roulette Champ Website, select Euro/American Wheel

(If you are playing on a frequently changing dealer like Riverbelle, wait until dealer change
(I've been playing this overnight US time, so there's plenty of dealer signature)

When the new dealer begins, wait 5 spins first, then start entering the numbers from the bottom up.
When you have all 10 numbers in the roulette champ, press "predict" and it will give you 12 numbers.

-----Now here's the secret------

You will play those 12 with 3 more wheel order numbers on either side and *only* play those numbers until the next dealer change. (18 number play)

--------------------------------------------------------------------

Test: Riverbelle Live Wheel, 11:00pm, February 10,2009:

Waited for dealer to change and spins, then started populating the RouletteChamp

Prediction: Original 12 numbers: 14,20,1,33,16,24,5,10,23,8,30,11

Added 3 wheel order numbers on each side: 22,9,31 and 36,13,27---18 numbers
------------------------------

Results: 17 (x), 36(win), 13(win), 15(x), 19(x), 0(x), 20(win), 29(x), 21(x)

Total misses: --@ 0.50/number, <$54>+ $54(wins)=break even

Title: Re: Roulette Champ Visual Balistics
Post by: hermes on February 14, 2009, 10:06:58 PM
If you would always break even it could be overcome with progression. Why you don't play just the 12 indicated numbers? It is like playing one dozen. Effective progression could be made.
How much you have to pay for the system? Is it worth it?
Hermes
Title: Re: Roulette Champ Visual Balistics
Post by: See_Jerek on February 15, 2009, 04:45:57 AM
Quote from: hermes on February 14, 2009, 10:06:58 PM
If you would always break even it could be overcome with progression. Why you don't play just the 12 indicated numbers? It is like playing one dozen. Effective progression could be made.
How much you have to pay for the system? Is it worth it?
Hermes


Hello Hermes,

I think you can use the web version for free.I think the ball has to spin from the last number for this to work
Title: Re: Roulette Champ Visual Balistics
Post by: sebix on February 15, 2009, 07:04:50 PM
Hi!

Proofreader2000, how did you break even if you had 6 loses and 3 wins (and you played 18 numbers each time)?
Title: Re: Roulette Champ Visual Balistics
Post by: Proofreaders2000 on February 16, 2009, 05:03:42 AM
Quote from: hermes on February 14, 2009, 10:06:58 PM
If you would always break even it could be overcome with progression. Why you don't play just the 12 indicated numbers? It is like playing one dozen. Effective progression could be made.
How much you have to pay for the system? Is it worth it?
Hermes

Progression.  I tried a progression with the twelve numbers.  On paper it looks good, but after an attempted progression with a total $106 loss, I don't think it's wise.

As to why I don't just play the 12 indicated numbers, I noticed it is regularly off by 2 or 3 wheel spaces with just the 12.

The system is free if you use the online version.

Title: Re: Roulette Champ Visual Balistics
Post by: Proofreaders2000 on February 16, 2009, 05:07:41 AM
Quote from: sebix on February 15, 2009, 07:04:50 PM
Hi!

Proofreader2000, how did you break even if you had 6 loses and 3 wins (and you played 18 numbers each time)?

If you subtract each losing 50 cent chip (which totaled $54, including the 17 chips that lost during the wins) and add the wins together ($18 + $18+ $18), they both cancel each other out--break even.
Title: Re: Roulette Champ Visual Balistics
Post by: Proofreaders2000 on February 16, 2009, 05:22:53 AM
If you want to just play with the 12 numbers, here's the bet selection I used (Martingale progression)


Attempt #1 |    Attempt #2 (Total Cost 13.00) | Attempt #3 (Total Cost 25.50)
6.50 in play       6.50 in play                            12.50 in play

12# @             12#  @                                   12# @
0.50/chip+0      0.50/chip+0                             $1/chip+0/0.50
-----------------------------------------------------------------------------

Attempt #4 (Total Cost 44.00)  |  Attempt #5 (Total Cost 69.00)
18.50 in play                             25.00 in play

#12 @                                     #12 @
1.50/chip+0/0.50                       $2.00/chip+0/$1

------------------------------------------------------------------------------

Attempt #6 (Total Cost 106) |  Attempt #7 (Total Cost 161.50)    | Attempt #8 (Total Cost 241.00)
37 in play                              55.50 in play                                80.00 in play

#12 @                                  #12 @                                        #12 @
$3/chip+0/$1                         $4.50/chip+0/$1.50                       $6.50/chip+0/$2.00

Title: Re: Roulette Champ Visual Balistics
Post by: Big Chips on February 16, 2009, 09:55:25 PM
Had a little go with this last night on DB live wheel and saw it go 11 misses in a row.( 12 numbers bet)
Title: Re: Roulette Champ Visual Balistics
Post by: Proofreaders2000 on February 18, 2009, 09:30:51 AM
May I suggest after 2 misses in a row, go to the next trigger.  If it happens twice, play "on paper" until the next hit.