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TurboGenius (4 number method)

Started by TurboGenius, May 08, 2008, 08:17:20 PM

0 Members and 2 Guests are viewing this topic.

TurboGenius

(Coming soon as time permits)

I will detail another "favorite" which plays (max) 4 numbers on the layout.

Simple progression and almost no charting required.

As soon as I have the time to type it, it will be here for the members (VLS)

Thank you again for the invite to the forum.

MattyMattz

Hey TG!!!

Great to see you posting here!  Look forward to your future contributions!

Matt
:thumbsup:

J.Daniels

It is always nice to have a great mind like yours in the forum,

Welcome  :)

JonInRI

Welcome, welcome, welcome!!!

I think we are all very excited to see you here Turbo!

 [smiley=1/jump.gif]

TurboGenius

Thanks all - nice to have somewhere to post with the unexpected demise of VIP.
I certainly don't have the time that I used to, but I can do what I can and maybe
continue to spark ideas for others as well :)

================================

This is a pretty simple and straightforward way to play -
working with repeaters and keeping within a single dozen section of the
table (since I sit next to the wheel (US) - I use Dozen 1 (1-12) when playing this.

I usually run off an example while making a post but in this case I ran one off
this afternoon due to the number of spins and of course the "nice" results -
(better than I have seen at the table) kept me hitting "spin" in RX :)

There is something interesting that you can find when running off spins or
recording actuals - it isn't 100% (nothing is).. but it is something to take notice
of and this method tries to do that.

Record or note the numbers as they show in a dozen (1-12) and which street
they show as well.

If a number shows and then another in the same street - that street is no longer
playable (example 29,1,00,32,2)  now since 1 showed from street (1-3) and then
2... we do not have a repeat.
Now, if you do this once for each street in the dozen, you will see that "almost"
(and I mean very almost) all of the time - at least 1 repeat will happen out of the
4 possible streets in the dozen section.

Here is an example that I can do while typing, I'll grab actuals and show what I
mean.

20080507_6 (table 6 - May 7th) Wiesbaden spins :

12 (note the 10-12 street has #12 marked)
32
30
24
6 (note the 4-6 street has #6 marked)
20
28
28
22
7 (note the 7-9 street has #7 marked)
27
10 (now note that #12 did not repeat - that street is now ignored)
28
4 (now note that #6 did not repeat - that street is now ignored)
3 (note the 1-3 street has #3 marked)
10
31
6
10
2 (now note that #3 did not repeat - that street is now ignored)
27
11
1
11
24
7 (Here is the win)

So, out of the 4 possible streets in dozen 1, one did have a repeater.

(no big deal ?)  let's reset the game and continue on with the next spins...

28
7 (note #7 in the 7-9 street is marked)
25
24
3 (note #3 in the 1-3 street is marked)
28
11 (note #11 in the 10-12 street is marked)
21
34
7 (win) and the table/chart resets again.

==

23
5 (note #5 in the 4-6 street is marked)
33
5 (win) and the table/chart resets again

==

36
28
28
22
15
8 (note #8 in the 7-9 street is marked)
26
24
13
31
5 (note #5 in the 4-6 street is marked)
21
6 (now note #5 did not repeat, this street is done)
17
14
34
0
17
34
20
11 (note #11 in the 10-12 street is marked)
29
17
1 (note #1 in the 1-3 street is marked)
11 (win)

==

Ok, without going through the next 92 spins - the example is made well enough.

You can "expect" at least one of the 4 streets to have a repeat almost all of the time.

=====================================

So... the progression is simple and works as such :

Let's say we are using $5.00 chips for the sake of example...

You will play the initial number that shows in each street as explained above.
"IF" one of the other 2 numbers in that street shows, you remove the bets from
that street only, and increase the bet amounts on anything else being played
by 1 unit (so all $5.00 bets go to $10.00 bets)

Now, let's assume that another street is also being played and one of the 2
other numbers shows in that street - again remove that street's bets and add
1 unit to the numbers being played.

Any win removes all bets from all numbers and the progression resets back
to the min that you are using ($5.00 in this case).

There are also very few spins where nothing at all is being bet on.
The action moves along quite well at the table.

Now - let's say (and it WILL happen) that you go through all 4 streets and they
all end up being non-repeaters (doesn't happen often, but does happen.)
I move the entire progression up by 1 unit and start all over again..

(example with "u" being "units")
1u-2u-3u-4u and no repeats - starting over again
2u-3u-4u-5u etc....

and again, on any win you reset back to 1 unit and begin again new.

========================================

Here is a chart that I ran through for an example.
I used $25.00 chips for the unit size, which also makes for a nicer chart (lol)



Now - it may seem like nothing, it may seem impressive..
The drawdowns might be extreme but of course this is $25.00 chips
with progression (25-50-75-100) and not typical of how most people
will play.

The "math" is impressive (to me)



Here is what stands out -

1) 31 1/2 hours of playing time and very well into profit.
2) the "house edge" is explained below, along with the actual balance :

house edge (spins/37)*average amount bet per spin (negative value)
which is -$2,251.13 (what we should expect to be at)
and the balance is +$20,250.00

A very nice difference there in amounts :)

Will it end up negative at the house edge amount over time ?
I would assume so, yes.. but it has worked for me live and it is
simple to play (no paperwork needed - charting can be done mentally only)

So enjoy - or improve upon it and report back with your improvements :)

Cheers

iggy

Nice to see you here Turbo.

Thanks for the post.

iggy

Carlitos

..............Turbo you can ask VLS your own section here. I think he will give it to you as to many others  :thumbsup:





Carlitos  8-)





JonInRI

I second that Carlitos.   :thumbsup:

It would be awesome if Turbo had a section to post too so that all his great ideas would be easy to find! [smiley=4/groupwave.gif]

addonai

It is great to see you here with us Turbo . welcome mate  :thumbsup:

Sure you will have your own section here with us as soon as you agree my dear.

admin

Well, yes, a "Genius at work" session would rock!

I think people would agree to make him a forum moderator too. He has experience in keeping the good comments regarding the systems in and the impolite comments out (VIP's standard policy!).

And Turbo, mate, do not forget to have a look around here:
nolinks://vlsroulette.com/forum/YaBB.pl?num=1209868388

We are all glad of seeing you around.
Victor

TwoCatSam

Turbo

OK, got a question.  Referring to your numbers, number 12 comes first.  Am I to bet on that number (12) to repeat until another number in that street hits (10 or 11), which kills the bet, or until 12 hits?

My questions are sometimes tiring and seemingly pointless, but when I test, I do it by hand with a calculator.  Nothing ruins my day like getting a thousand spins into a test and finding I'm doing it wrong.

Sam

hermes

If I understand you correctly you play only the one # showing from the street e.g. 11. That means that you play from every street showing up just one number and if some other number from the same street shows up you disconnect the whole street. You actually bet one number showing up from 4 streets of first dozen.
You could do the same with second and third dozen. You would have to bet 12 numbers (3 x 4=12) in worse scenario.
Interesting approach!
Welcome
Hermes

TwoCatSam

Hermes

I think we both agree.  I placed a sheet under testing.

Sam

TurboGenius

Yes.

Here is an example (hope it clears up the progression and betting questions)

nolinks://tinypic.com/player.php?v=k97rli&s=3

TwoCatSam

Thanks, Turbo.

I posted a spreadsheet under "Testing", but I got it wrong and deleted it.  Very soon I will begin a test using the numbers I used on the clothdog test and post them.

Sam

TwoCatSam

-