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Testing Clothdog's Key Number System

Started by bloomone2002, May 04, 2008, 11:48:57 PM

0 Members and 1 Guest are viewing this topic.

bloomone2002

Has anyone test the following system by CD. I havent had much success with the 6 or 13# variations. The 13# creates a much greater drawdown, while the 6# doesnt hit enough. Maybe someone else can have better success
Clothdog's Key Number System
Numbers are divided into groups of 3. the first 3 numbers on the left are the key numbers, so 2 of the 3 numbers must hit within 4 spins then you play the whole group. You always play the whole group. I personally play the 13 number group. Please don't ask how I arrived at these numbers. Trust me it works. You play a 3 spin progression when playing 13 numbers. Depending on your budget you can play the 6 or 7 number group. If you're playing the smaller number group play for 5 spins.
SIX NUMBER GROUP
1-13-25---8-20-32
2-14-26---9-21-33
3-15-27---10-22-34
4-16-28---11-23-35
5-17-29---12-24-36
6-18-30---13-25-32
7-19-31---14-26-33
8-20-32---15-27-34
9-21-33---16-28-35
10-22-34---17-29-36
11-23-35---18-30-4
00/0/12/24-36---19-26-31
here is an example:
The closer any of the key numbers ie 2-14-26 appear together the stronger the play I've found. Now one thing I didn't mention, if a new group forms after you started playing you other group, play the new group and abandon the old one.
Example
2-KEY
5
23
10
14-KEY
00
3-KEY
27-KEY
Start playing new group
SEVEN NUMBER GROUP
>> >> KEY NUMBERS)1-13-25---8-20-27-32
>> >> KEY NUMBERS)2-14-26---9-15-21-33
>> >> KEY NUMBERS)3-15-27---10-22-26-34
>> >> KEY NUMBERS)4-16-28---11-23-30-35
>> >> KEY NUMBERS)5-17-29---12-21-24-36
>> >> KEY NUMBERS)6-18-30---13-25-29-32
>> >> KEY NUMBERS)7-19-31---14-26-30-33
>> >> KEY NUMBERS)8-20-32---15-27-29-34
>> >> KEY NUMBERS)9-21-33---16-28-29-35
>> >> KEY NUMBERS)10-22-34---17-24-29-36
>> >> KEY NUMBERS)11-23-35---13-18-30-4
>> >> KEY NUMBERS)00/0/12/24-36---7-19-26-31
You can play just the 2 key numbers when they appear for x amount of spins. Say 7-31 hit, you could just play those 2 numbers or all three from the group. 7-19-31.

Here is the 13 number group. Key numbers are in bold
1-5-8-9-13-17-20-21-25-27-29-32 -36
2-6-9-10-14-18-21-22-26-28-30-33-34
3-7-10-11-15-19-22-23-27-29-31-34-35
4-8-11-12-16-18-20-23-24-28-30-32-35
5-1-12-13-17-21-24-25-29-31-33-36
6-4-10-13-14-18-22-25-26-29-30-33-34
7-3-11-14-15-16-19-23-26-27-31-33-35
8-4-12-15-16-20-24-27-28-30-32-34-36
9-1-5-12-13-17-21-25-28-29-33-35-36
10-2-6-14-15-17-18-22-26-29-30-34-36
11-3-4-7-13-15-18-19-23-27-30-31-35
12/0/00-2-16-19-20-24-27-28-31-32-35-36
the first time Ronjo used this system he won over 4k. I have other ways I use the key numbers .
Good luck to all.
Clothdog

bloomone2002

Here is one of my test with the 6 number groups

1, 31, 7
2, 23, 11
3, 0, 0, (play 0, because of 0-31)
4, 7, 7
5, 28, 4
6, 24, 0, win (play 7,31)
7, 2, 2
8, 11, 11
9, 15, 3
10,14 win (play 2-14)
11, 5, 5
12, 26, 2 win (continue 14-26 or wait)
13, 18, 6
14, 1, 1
15, 32, 8, I can play group 6 (18-32)
16, 31, 7
17, 17, 5
18, 30, 6 win wait
19, 27, 3
20, 17, 5 repeater, start real play on next trigger
21, 35, 11
22, 32, 8
23, 3, 3, play (3-27)
24, 21, 9 L - 6
25, 20, 8, L (group 20-32 qualifies and restart progression with new group) -12
26, 7, 7, L -18
27, 23, 11, L -24
28, 7, 7, repeater, L -32
29, 15, 3, win wait = 30u
30, 27, 3 (play 3-15)
31, 35, 11 L = 18u
32, 3, 3, win (play 23-35) 18+30= 48u
33, 5, 5 L -6
34, 13, 3, L -12
35, 20, 8, L -18
36, 20, 8, L, repeater -24
37, 32, 8, L -30
38, 28, 4, loss = 48-42= 6u
39, 33, 9 wait
40,  0, 0
41, 23, 11
42, 3, 3
43, 0, repeater
44, 33, 9
45, 11, 11 (play 11-23)
46, 2, 2, L -6
47, 4, 4, L -12
48, 34, 10, L -18
49, 17, 5, L -24
50, 22, 10, L -30 loss (play 22-34)
51, 19, 7, L -42 +6= -36u
52, 20, 8, L
53, 1, 1, L
54, 1, 1, L, repeater
55, 23, 11, L loss
56, 19, 7,L
57, 21, 9 L =-42+ -36= -78u
58, 34, 10,
59, 34, 10, repeater
60, 9, 9, (play 9-21)
61, 2, 2, L -6
62, 8, 8, L -12
63, 33, 9 win 78-18= -60u
64, 26, 2, (play 2-26)
65, 13, 1, L -6
66, 7, 7, L -12
67, 13, 1, repeater, L -18
68, 0, 0, L -24
69, 13, 1, repeater, L -30
70, 27, 3, L -42+ -60u = -102u


Matilda

B2002
Hi mate thanks for the excel spread sheets you sent me much appreciated.  Going to Casino today to do some live testing here.  Have done some work on DB and its looking good.  Want to adapt it to ours.  They are putting in new low profile wheels and I want to check the difference.  By the way have you had any experience with the LP wheel?????????

Just wanting to find out if the above system you are talking about is related the the CD root system???
Let me know.
Cheers thanks Matilda
[smiley=flags/au.gif]

bloomone2002

QuoteB2002
Hi mate thanks for the excel spread sheets you sent me much appreciated.  Going to Casino today to do some live testing here.  Have done some work on DB and its looking good.  Want to adapt it to ours.  They are putting in new low profile wheels and I want to check the difference.  By the way have you had any experience with the LP wheel?????????

Just wanting to find out if the above system you are talking about is related the the CD root system???
Let me know.
Cheers thanks Matilda
[smiley=flags/au.gif]

Matilda, you are welcome. I am glad the root system is working for someone. It has not been successful for me to this point. The root system and key number system are different system, however, designed by the same author Clothdog. Good luck at the casino. I do not know what an LP wheel is? I do not have a lot of experience playing roulette

Clothdog

Bloom,
I don't know when or where I posted the key number system but you are playing it  wrong as I see it and play it. It was very profitable for me this weekend. You said:
Here is one of my test with the 6 number groups

1, 31, 7
2, 23, 11
3, 0, 0, (play 0, because of 0-31)

NO. You don't play 0 because of 0-31. Where did you get that idea? Also, the way I combine systems is my doing. I made my own chart. I'd have to look at the numbers but I feel you're doing something wrong here.
cd

bloomone2002

QuoteBloom,
I don't know when or where I posted the key number system but you are playing it  wrong as I see it and play it. It was very profitable for me this weekend. You said:
Here is one of my test with the 6 number groups

1, 31, 7
2, 23, 11
3, 0, 0, (play 0, because of 0-31)

NO. You don't play 0 because of 0-31. Where did you get that idea? Also, the way I combine systems is my doing. I made my own chart. I'd have to look at the numbers but I feel you're doing something wrong here.
cd

Yes, you are correct for the first few spins. I was trying something a different in virtual evaluation to see if it holds up, because the original key #s were not in previous test. But most of the play throughout the spins, especially after spin 20 is based upon your 2 key#s within 4 spins. I even boomed out of my 13 # test with a different set of spins even quicker. So, immediately went to 6#s still no consistent luck. Im having the same losing problem with the your CD root system, which seemed really good. But Ive posted sample data from two sessions on that thread also. The only system Im getting good results from so far in testing is the CD Dozens

The only positive I can say about the above test is the following from spin 23 to 32, I was up 48u (so within 7 spins of actual test betting I made 48u).
23, 3, 3, play (3-27)
24, 21, 9 L - 6
25, 20, 8, L (group 20-32 qualifies and restart progression with new group) -12
26, 7, 7, L -18
27, 23, 11, L -24
28, 7, 7, repeater, L -32
29, 15, 3, win wait = 30u
30, 27, 3 (play 3-15)
31, 35, 11 L = 18u
32, 3, 3, win (play 23-35) 18+30= 48u
Bloom

Clothdog

Bloom,
Don't discredit this until you've played it right.
I've got news for you, you didn't boom out here. What game are you playing? DO NOT PLAY THIS WITH VIRTUAL NUMBERS!
Ok here is my eval playing my 13 numbers. EVERYONE hit within 4 spins.
1, 31, HERE WE ARE GOING TO USE 13 NUMBER GROUPS FOR 4 SPINS.
2, 23,
3, 0,
4, 7, PLAY 31-75, 28,
6, 24,
7, 2,
8, 11-WIN
9, 15,
10,14
11, 5,
12, 26, PLAY 14-26
13, 18,-WIN
14, 1,
15, 32,
16, 31,
17, 17,
18, 30,                                      
19, 27,       
20, 17, REPEATER
21, 35,
22, 32,
23, 3,
24, 21,WIN
25, 20,  PLAY 20-32
26, 7,
27, 23,
28, 7, CHANGE AND PLAY  REPEATER
29, 15,-WIN
30, 27,PLAY 15-27
31, 35, WIN
32, 3,
33, 5
34, 13,
35, 20,
36, 20,REPEATER
37, 32,WIN
38, 28,
39, 33,
40,  0,
41, 23,
42, 3,
43, 0, REPEATER
44, 33,
45, 11,
46, 2, WIN
47, 4,
48, 34,
49, 17,
50, 22, PLAY 22-34
51, 19,
52, 20, WIN
53, 1,
54, 1, REPEATER
55, 23,
56, 19,
57, 21, WIN
58, 34, ,
59, 34, REPEATER
60, 9,
61, 2,WIN
62, 8,
63, 33,
64, 26,
65, 13,
66, 7,
67, 13, REPEATER
68, 0,
69, 13,WIN
70, 27,
cd

bloomone2002

CD, thanks for the evaluation,
because according to the initial rules i was following for 13# you only played the next 3 spins for 13#s and 5 spins for 6 and 7 numbers. In the example you converting my session from 6 to 13#s and 4 spins. I was using 6#s and 5spins, that is where I boomed. So are you recommended to use the 13#s for 4 spins as better than 13 with 3 spins. And you are recommending using 13#s rather than 6#s and you are recommending playing repeaters? As I stated earlier I have another session which I started with 13#s and boomed right away that is why I moved to the 6#s, because I wouldn't have a big of a drawdown. I will send the session with the 13#s I used.

The game I playing are the single wheel databases from nolinks://pz.westspiel-casinos.info/hohensyburg/live.php. This session was from table 10 on 4/1/08.

Also, why is spin 24 a winner and several of these winners here based off the repeaters, according to your rules on repeaters, do not play?, see your quotes below:

"There is an important point I have not shared. If you get a repeater, and a key comes in, DO NOT PLAY THAT GROUP!!. Example:
2
15
17
2-repeater
23
14-key 2-14-26
DO NOT PLAY THIS GROUP! I have found you will lose more than you will win.
If there are no more than 4 spins between the repeater and then no more than 4 spins between the key-total 8 spins do not play. example again:
13
12
6
23
34
12-repeater
9
28
14
36-KEY 0-12-24-36-NO PLAY. WAIT FOR NEXT SIGNAL.
I used to play repeaters and then just the keys to come. So in the above example I would play 0-24-36."


Also, on spin 28 where we changed the group, do you restart the progression at level 1 continue the progression?

Clothdog

Also, why is spin 24 a winner and several of these winners here based off the repeaters, according to your rules on repeaters, do not play?, if you look at the 17 repeater, 17 comes from 5-17-29. 21 is in the 13# group. I later modified that rule about repeaters. I used to play this exclusively. I would play 13#'s for 5 spins with a slight progression

Also, on spin 28 where we changed the group, do you restart the progression at level 1 continue the progression?[/quote]
Yes, start at the beginning. you can use any progression you are comfortable with. :thumbsup:
cd

bloomone2002

Cool!!! thanks a bunch :)

Part 2
According to the original rules I followed the following session is a lost for the 13# group, with two failed opportunities. but If i use your modifications, then I would have 3 successful opportunities and no losses, and I'm correct? But would you play the repeater at the end of this session, I could be wrong about that repeater since it repeated 3xs (9-33-33)?
This is session I was refering to:

1, 5, 5
2, 8, 8
3, 9, 9
4, 22, 10
5, 11, 11
6, 7, 7
7, 34, 10 (play 22-34)
8, 5, 5, L
9, 9, 9, L
10, 13, 1, L (lost 3 step progression with 13# group)
11, 18, 6
12, 25, 1 (play 13-25)
13, 33, 9, L
14, 23, 11, L
15, 33, 9, L (Lost 3 step progression with 13# group), repeater - do not play
17, 1, 1
18, 18, 6
19, 14, 2
20, 7, 7


Clothdog

QuoteCool!!! thanks a bunch :)

Part 2
According to the original rules I followed the following session is a lost for the 13# group, with two failed opportunities. but If i use your modifications, then I would have 3 successful opportunities and no losses, and I'm correct? But would you play the repeater at the end of this session, I could be wrong about that repeater since it repeated 3xs?
This is session I was refering to:

1, 5,
2, 8,
3, 9,
4, 22,
5, 11,
6, 7,
7, 34
8, 5,
9, 9,
10, 13,
11, 18WIN..4TH SPIN off the 22-34
12, 25.PLAY 13-25
13, 33-L...............ALSO NOTICE 9&33(4 SPINS APART)...LOOK WHAT HITS 2SPINS LATER..33
14, 23, -L
15, 33, -L REPEATER CHANGE
17, 1, W..ALSO IF THERE WAS NO REPEATER THERE YOU WOULD STILL WIN WITH#1
18, 18,
19, 14,
20, 7,

When you have 2 keys that hit within 4 spins, just look for one of those numbers to repeat like you saw with the 9 &33. even with 13 & 25,  #1 came in completing the keys. when I see 2 keys come in, I always play the 3 keys. if I see say for example 8-13-21-32, here we have 8-32, one of them will repeat usually but I make sure I play all three 8-20-32. I said I have my own ways of narrowing this down even further when I look at other factors on the board. 8-)
cd

bloomone2002

Ahhh I see, thank you very much CD! I will test accordingly.
"I have my own ways of narrowing this down even further when I look at other factors on the board." How do you do that?

Also, please evaluate my two test sessions at nolinks://vlsroulette.com/forum/YaBB.pl?num=1208795451/45, regarding your CD root system.

Thanks
Bloom

Natural9

I not seen this method posted anywhere hav e i missed something only CD root system anyone enlighten me please

bloomone2002

QuoteI not seen this method posted anywhere hav e i missed something only CD root system anyone enlighten me please

I've pieced CD key number system together from various forums and threads. So most of it is now listed on this thread, with test data, enjoy.
Hope I've answered your question.

Natural9

Good work bloom but could I ask olne favour could you put the whole thing in one post so we can refer to it and test tooo as long as ok with CD

Natural9

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