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Hot nombers and Bias method

Started by berlinerbruce, August 18, 2009, 04:53:18 AM

0 Members and 1 Guest are viewing this topic.

berlinerbruce

Hi lads

Heres an idea that might suit players that cant be bothered with tracking a wheel for bias and hopefully take advantage of hot numbers too

Ok its simple

we track wheel until we get one number thats shown say 4 times,we place one unit on it

we then keep tracking until we have 5 in total OF the aforementioned(and thats a big word for me)

we bet at all times say 1%-2% of our BR

we never have more than 5 numbers in our bet selection

there will be tie breakers and also we will get to a point that our BR will not divide equally so the odd unit could go on our best number.

A tie breaker as in we have 6 numbers could be decided as follows

1) if the new number falls in a grouping we might like to add to our bet selection and discard anumber that dos nt appear within that grouping

2)we might also consider the intervals of the tie breking number to assit in our judgement

if anyone has any intreest in this or would like me to post some results or ask any quistions i will, if not ill leave where it is

this isea would take advantage of a bias wheel without tracking hundreds of spins

ok lads,,,,what do you think

all the best

Bruce

rjeaton1

If you open up RXtreme and then open up the system it comes with labelled "Sample 6" it is an idea very similar to this one.

I believe it (I'm going by memory here, since I have since changed the coding of "sample 6") keeps track of a rolling set of 15 spins.

If any number appears 3 times in that set of rolling spins it is added to a list of numbers to bet on.  It begins betting as soon as it has at least one number in the bet list. 

However, once the bet list grows to 4 numbers, as soon as there is a need to add another number to the bet list (another number appeared 3 times) the first number that was originally added is removed.  So, no more than 4 numbers are ever bet on.

The 4 numbers (might be 5...I can't remember what the original coding did precisely) that are bet on are always the most 4 recent numbers to have appeared 3 times in that set of 15 spins.

You can at least play around with that file in RXtreme to "hone" your idea down to a more precise "science" so to speak.

rjeaton1

If somebody were to post that coding here (sample 6), once you get your idea down to a more precise set of rules, I can easily modify it to do what you want.  I could always do it from scratch, but it will save me some time if I have that coding due to the extreme similiarites of the two ideas.

bombus

system "sample6"
{
  Demonstrate on how to use the Found identifier to find
  repeat numbers in a list.  If the number is found, then
  we add that repeat number to a Bet List so we can place
  a bet of 2 units on that number.
 
  If the number is not found, then the number is added to
  a record "Last 15 Spins" list so we can keep track of the
  last 15 numbers that came up.
 
  The we call the Place Bets method to perform a Loop Until
  and place a 2 unit bet numbers up the last 5 repeats.
}
method "main"
begin
  while starting a new session
  begin
    clear record "Spin" layout;
    clear record "Last 15 Spins" layout;
    clear record "Bet List" layout;
  end

  while on each spin
  begin
    copy Last Number to record "Spin" layout;
   
    if record "Spin" layout is found in
                    record "Last 15 Spins" layout then
    begin
        if record "Spin" layout is not found in
                                    record "Bet List" layout the
        begin
            set max to record "Bet List" layout index;
            add 1 to record "Bet List" layout index;
            copy record "Spin" layout to
                           record "Bet List" layout;

            if record "Bet List" layout count > 5 then
            begin
                Move List Up by 1 to record "Bet List" layout;
            end
        end
    end
    else
    begin
      set max to record "Last 15 Spins" layout index;
      add 1 to record "Last 15 Spins" layout index;
      copy record "Spin" layout to record "Last 15 Spins" layout;

      if record "Last 15 Spins" layout count > 15 then
      begin
        Move List Up by 1 to record "Last 15 Spins" layout;
      end
    end

     call "Place Bets";
  end
 
end

method "Place Bets"
begin
  put 1 on record "Bet List" layout index;

  loop until record "Bet List" layout index >
                            record "Bet List" layout count
  begin
    put 2 units on record "Bet List" layout;
    add 1 to record "Bet List" layout index;
  end
end

berlinerbruce

THX lads ;)

just did some manuel testing

also just to make it clear that we bet on the the 5 nunbers with the most hits(thats the method oin its most simplest form)

PS MY DAUGHTR PRESSED THR RUN SWITCH AT THE BEGINING (BLESS HERaaaaaaaaaaaaaaaaaargh)

OK BYE

Bruce

berlinerbruce

RJ1 thx mate

yes similar indeed mate

as wwith this idea we take into acount all numbers from spin one

thx for your responce

Bruce

PS i tried to up load the pic from balance trend ie, the graph but cant seem to upload in that form any tips lads


berlinerbruce

Hi again

I just noticed at spin 48 I started to bet

on spin 129 BR was up 110 units ;)

ends 1000 plus units on 1400 spins :yahoo:

@rj1,mate ,,might be worht coding

if your up for it just ask for the info you need,,,,thx bombus, im sure that will get us started :thumbsup:

Bruce


rjeaton1

Quoteif your up for it just ask for the info you need,,,,thx bombus, im sure that will get us started

Sure, no problem Bruce.  Just to clarify, I'll explain exactly how "sample 6" works (as I was wrong on a couple of points) and then you tell me what you'd like changed.

Sample 6 works like this:

It keeps track of a rolling set of 15 spins. 

If inside those tracked 15 spins any number appears 2 times it is added to a list of numbers to bet on.

It flat bets 2 units on every number in the bet list.

Betting begins as soon as there is at least 1 number to bet on.

It never bets on more than 5 numbers at a time.

When a new number appears 2 times within 15 spins, if there are already 5 numbers in the bet list, the first number that was originally added to the bet list is removed and the new number is added.

So betting is always done on the 5 most recent numbers to have appeared 2 times.


I think that sums it up pretty well.  Now you just let me know what you'd like changed.  For example I would need to know what you'd like it to do on a win, if you'd like a "stop loss", if you'd like a number to have to appear 2 times, 3 times, 4 times (etc.) before it is added to the bet list, inside of how many spins must a number appear the designated amount of times for it to be considered a number that should be added to the bet list, and so on.

Let me know and I'll have it up for you pretty quickly.

berlinerbruce

Hey RJ1

thx for the offer and your speedy reply

firsty on a win i think we stick to our 1% br betting plan

at first a number must qualify by apearing 4 times,when we have five #s in our bet selection we constantly bet them(we basically bet on a max of 5#s that have appeared the most)

We record all spins

about a tie breaker please löök at my first post

unsure my self how difficult that might be to program as we have 2 options

although i tend to go with ,,,,,,,if a # has become a tie breaking # and is on its own(ie,its neighbours are low scoring ones we ignore it,rather than disregarding a # that has a good pairing on the wheel in out bet selection) then we ignore the NEW tie breaker

pheeeeww did you get all that lol,i nearly lost myself there :haha:

ok thanking you in advance

Bruce

rjeaton1

The only issue I see (at the moment) is the "record all spins" part.

We'll need to specify a "window" of spins to track for this reason:

If we record all spins, lets say we're at spin 1000.  All 37 numbers will have appeared 4 times at this point.  In fact, they'll proably all have apeared at least 8 times.

So there has to be a set number of spins to be looking for a repeat in.  For instance you constantly keep track of a rolling set of 37 spins or a rolling set of 20 spins...whatever you want.  Then, we examine (on each and every spin) those X number of numbers we have tracked.

If a number has appeared 4 times in THAT set number of spins, then it is added to the bet list.  Once a number is on the bet list, it isn't ever removed unless it is "bumped" by another number that needs to be added.

Hopefully that makes sense...let me know.

gizmotron

rjeaton1, it makes sense. You must jump to new hot numbers while furthest back hot numbers are dropped. I've gone from three hottest numbers at a time to a single hot number. I have found that hot numbers change every four cycles of 37 spins. Some stay hot for 300 spins. A single hot number will hit from 14 to 25 times in 300 spins. If you bet one single number at a time you need 9 hits in 300 spins to come out ahead.

So the trick is in coming up with a reasonable jumping method. If you can use a stepped progression for a single number bet method and you can find the latest hot number then you will have a winning method.

rjeaton1

I understand that we'll be betting hot numbers.  But he is saying that a "hot" number is any number that has appeared more than 4 times.

Well, at spin 400, every number will have hit 4 times.  So, as the number of spins increases that we have tracked, the number of times a number must have appeared to make it a "hot" number will also have to increase.

Or, you can just set a "spin window" of spins to track to determine hot numbers.  Here is an example of the two ideas:

First, with a "spin window".  Here are the rules, we say that a number must have appeared 3 times in 20 spins for it to be added to the list of numbers to bet.  Here are 20 spins:

1
11
6
28
6
32
27
5
9
15
6 >> 6 has appeared 3 times...it is added to the bet list
19
5
18
36
5 >> 5 has appeared 3 times...it is added to the bet list
1
9
22
30 >> this is spin 20.  Since we're keeping track of a "rolling" 20 spins, on spin 21, spin 1 is removed (so we still have 20 spins tracked)
1 >> Now this is the 3rd time 1 has appeared, however it isn't added to the bet list because it only appeared 2 times in the 20 spins we have tracked.  Spin number one was just dropped (which was 1) and spin number 21 was added for a total amount of 20 spins tracked.


Now, if we were to do this by keeping track of all spins, imagine we're at spin 100.  How many numbers will have appeared 4 times by spin 100?  A lot.  So which numbers are the hot numbers now?  If the rule is any number that has appeared 4 times within all tracked spins is a hot number, every number will eventually become a hot number.

You can't have it both ways.  You either need to define a "window" of spins in which a number has appeared X times to become a "hot" number or you have to define some sort of a percentage of times a number must have appeared in all spins total, or you need to define some sort of growing "number" of times a number must have appeared in however many spins have been tracked.  For instance:

A number is "hot" if it has appeared 3 times in the past 20 spins. 5 times in the past 30 spins.  9 times in the past 80 spins...etc.  There has to be some sort of a rule that will "work" if you let the system run for 10,000 spins.  To say track all numbers and any number that has appeared 4 times within those tracked numbers is a "hot" number doesn't work.

rjeaton1

In the "sample 6" file above, it has it's spin window set at 15 spins.  That means it tracks 15 spins.  Any number that has appeared 2 times within those 15 spins is added to the "hot" number bet list.  Once the list has 5 numbers, whenever a new number is added, the first number is dropped.

rjeaton1

If a visual example would help better, go into the coding posted above and find the line that says this:

if record "Last 15 Spins" layout count > 15 then

Change the "> 15" to > 400  It will now track 400 spins.  By the time you get to spin 100 each and every spin will be a "hot" number because no matter what number comes out, it will be a number that has appeared more than X times.

gizmotron

Try writing software that includes steps. In that way you can check for most recent hits. In my charting method below you get a step added to each line after each seven spins. A person can chart this way at a casino too.


_1  |||||
_2  X|||||
_3  ||||X|
_4  |||||
_5  |||||
_6  |||X||
_7  |X|X||X|
_8  |||||
_9  X|X||||
10  |||||
11  ||||X|
12  |||||
13  |||||
14  ||X|X||
15  |||X||
16  |||||
17  |||||
18  |X|X|||
19  |XX||||
20  X|||||
21  |||||
22  ||||X|X
23  |X|X||XX|
24  |||||
25  |||||
26  |X||||
27  |||X||
28  XXX|||||X
29  ||||X|
30  ||X|||
31  ||X|||X
32  |||||
33  |||||
34  |||X||
35  |||XX||
36  ||X|||
0  |||||



gizmotron

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