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My way of playing the Diodoro System.

Started by MATTJONO, April 12, 2010, 01:31:13 PM

0 Members and 2 Guests are viewing this topic.

MATTJONO

ATTACKS.
1= +54
2= +76
3= +21
4= +92
5= +43
6= +37
7= -56
8= +82
9= +1
10= +80
11=-55
12=+48
13=+33
14= -3
15= +31
16= -56
17=  -60
19= -29

20= +76

+415units

all flattbetting

anyone had a try yet

MATTJONO

going to study the losing sessions see if there is more ways ov aviding them as there is plenty of  betting during a session so dont mind thew more breaks.


mattjono

MATTJONO

anyone had try with it would be great if there was a faster way of getting results from this taking me ages testing by hand.

im sure it would be a quick session on r,x.

just need a bigger picture of the results,

cheers,
mattjono

A3on47

Is there anyone that can code this to RX?

chovek69

this could help (see attach). It can track the sleepers from for you and bet the line the greatest number sleepers. It's made by chairminator. I moded  it a little because it was created to play the line with less sleepers. Unfortunately I am new to RX too to deal with it more significantly.

MATTJONO

I tweeked this system for my type of play and what I can handle....

--Track 12 spins to get the leader and play all the unhits from group A,B.

--Never play more than 13 unhit...13 numbers to start betting is the max as numbers repeating is when this seems to fail....AS IT DOES FROM TIME TO TIME

--Quit attack at -60 never risk more than 60units per attack.

--Quit attack whenever we are over +60 for that attack.

--Stop when only 7 units left.

mattjono

my testing rules with a target added of +60units

hermes

I have huge experience with Diodoro v666 and once even made a tweak v333 if you remember but no tweak get better results than original Diodoro idea. But use the version 1 not 2 because the version 2 exposes too many numbers to bet like 12-15! That one would make more difficult to recover the losses.
Hermes

thenewbigmack

Quote from: MATTJONO on April 13, 2010, 02:48:22 PM
I tweeked this system for my type of play and what I can handle....

--Track 12 spins to get the leader and play all the unhits from group A,B.

--Never play more than 13 unhit...13 numbers to start betting is the max as numbers repeating is when this seems to fail....AS IT DOES FROM TIME TO TIME


--Quit attack at -60 never risk more than 60units per attack.

--Quit attack whenever we are over +60 for that attack.

--Stop when only 7 units left.

mattjono

my testing rules with a target added of +60units


I'm trying to learn the Diodoro system... when you say no more than 13 unhit, are you talking about 13 total, or 13 from line A and from line B? How is the testing been coming? thanks!

jrhelp007

I stressed the system for over a week with thousandsc of spind.

The overall performance of the system:

It's a loser system.

John

jrhelp007

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