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VLS' 10:1 rule

Started by admin, December 28, 2007, 04:07:30 AM

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admin

I am implementing my 10:1 rule on my real-money sessions as another way to protect my bankroll. It goes like this:

For every 10 units drawdown, reset point gets decremented -1.

Example:

Using a 100-unit bank, using any system or progression which allows resetting the attack (i.e. a stepladder progression, in which you rise slowly and ma need several wins to even out).

If I happen to lose some bets and bank gets to 90, then I will decrement resetting point from in -1 from 100 to 99.

Counted from the original 100 units, a bank low of 90 represents a 10-unit drawdown.

Shall I have a hit and get the bank to 99, then I reset the "attack" with the stepladder progression, and have it back to the base unit. This helps in preventing that for 1 lousy unit it becomes in a session from hell.
________________

So, considering the 100-unit bank, it goes like this:

Bank's lowest  / Drawdown / Units decremented by 10:1 rule / New reset point
90 / 10 / -1 / 99
80 / 20 / -2 / 98
70 / 30 / -3 / 97
60 / 40 / -4 / 96
50 / 50 / -5 / 95
40 / 60 / -6 / 94
30 / 70 / -7 / 93
20 / 80 / -8 / 92
10 / 90 / -9 / 91




Of course, there is always room for non-mechanical human intervention. If I see fit to make a reset, then I do, but this 10:1 rule is good as a guide.

Regards,
Victor

admin

Just modified the post above for better understanding. I think this time it is clear enough.

But, if you still need further illustration, then I have no problems in providing graphs [smiley=im/aol1.gif]

Regards.

admin

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