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John's street system.

Started by John Gold, September 23, 2010, 06:14:04 PM

0 Members and 2 Guests are viewing this topic.

John Gold

Will do in a minute Afonso  :thumbsup:

Just to show a quick example of my ideal variation.
Here are the first results using 3rd february 2010. table 3.
for the 4 missing streets after 15+ missing spins each. wins on 1/1/2/7/5/1.
for the 5 missing streets after 15+ missing spins each. wins on 1/5/1. These results were over the same 52 spins.
What intrigues me about my ideal variation is that it is as close to a martingale bet as you will get and I would never dream of playing that. Also you could sit all day and wait for 15 red or black to appear consecutively before using a progression to attack the opposite colour. Doing it using the street variant will throw up a lot more opportunities and the bankroll required is not nearly as hefty as a straight up martingale.

Allin

Today also good, but one thing i noticed is that when you play dozens, you will be bored to death on the wait time.
But this method gives more betting opportunities

Now total profit is 124$


I just set 40$ profit is limit per day.

Winstep    Profit
4   8
2   4
1   8
2   4
1   8
2   4
2   4

John Gold

Glad to see you are winning with this Allin. I am having a great time using the 'magic streets' software. It makes it much easier than writing it all down on paper. You can see everything in an instant.
I tried a mixture today of waiting for the 4 furthest back streets to go missing for 15 spins minimum each and the 5 furthest back streets to go missing for 15 spins minimum each.
The winning steps for the 4 streets were 2/2/2/1/4/1/2/1/3/3/1/2/5/1/3/2/3/5/5/1/3/1.
The winning steps for the 5 streets were 2/3/1/1/3/1/1/1/4/4.
Obviously not as many opportunities with the 5 compared to the 4 but I feel safer playing that particular bet. Also the profits are not as great either but as always it's risk versus reward.

John Gold

I should have said that the total spins played were 122.
So it is not as though you are sitting around waiting ages for qualifiers. It has opened my eyes a bit as to how long a good proportion of numbers can actually sleep for. It shows up how variance can take hold and probably wipe out someone's bankroll before they know what hit them.

betatester

Hi forumers.
The likelihood for an event with 25/37 prob. to happen 10 followed times is exactly 0,01983275 which it means that in mean you will find once each 50,42 trials.
the table goes like this:
10   0,019832746   50,42166167
11   0,013400504   74,62405927
12   0,009054395   110,4436077
13   0,006117834   163,4565394
14   0,004133672   241,9156783
15   0,002793021   358,035204

With the same progression (10 steps) i should wait for this to happen 6 times and then, and only then, start betting the 4 sleeping streets. for 10 times.
Under your point of view you may think that you loose bet opportunities. Not under mine.

All the best.

Betatester :)

ripple

It sounds like I will have to take my secretary to the casino to take a note of everything that going on with this system.  I know it is not that complicated but there again most casinos I know are pretty loud places with drunk people in them. . , so it is hard to concentrate on getting your bets down correctly, tiring enough if you are playing an exact system with an exact progression, without having to keep a note of what the last spin was and how this has an effect on the overall picture about where you bet and how much. . .

Allin

Today it busted.  Total loss I made is -236.  :'( :'(

nonk21

I'm testing this system stopping at the 5th step in progression and restarting back to 1, going pretty good so far, even with hitting past level 5 more than I was expecting. In about 200 spins I've got to levels 7 - 13  5 times. Actually that's not so much thinking about it, I'm up $348 right now, highest was $1,400, max drawdown so far is 212 units, I should mention too I'm using a modified version of the progression too, I played most of the spins with the following:

1 - +$8
2 - +$12
3 - +$12
5 - +$16
7 - +$12

Loss = -$72

I've now switched to:

2 - +$16
3 - +$16
4 - +$12
6 - +$12
10 - +$20

Loss = -$100

I'll keep testing this unless I bust completely :)

nonk21

Up $612 at 289 spins, max drawdown same at 212 units, so far only one bad area of losses but it was evening out even while they were happening. I've changed my progression one final time to the following:

1 - $8
1 - $4
2 - $8
4 - $24
8 - $32

Loss - $64!

Pretty good profits for that loss eh? :D

Anyways, I know 289 spins is not a lot so I won't post again til I have a much longer trial with this.

Take care :)


Matty B

John Gold

Hello nonk21, well done on your results. I am glad to see it is working for you.
There are many ways to play the basic concept. As always, we just don't know when that bad run is coming. It could be sooner rather than later.  I am working on some other projects and therefore have not had much time to devote to this. On my last batch of testing playing the missing 4 streets waiting for a 15+ spin absence, I did have another bust. My total profits for it are still in the +. I started testing for 5 missing streets which had gone missing for 15+ spins and that is still not to fail. The only downside there is less bets but surprisingly not as few as you would imagine. Anyhow, thanks for posting up your results and I look forward to seeing how it pans out for you.  :good:

Kingspin

hahahahahahaha  ;D lol at allin he lost the lot ;D

Kingspin

I have played this system and think it is one of the better streets systems around. I use the magical streets software in the downloads section ,  track the streets until 4 streets are unhit then bet these 4 un hit  trio's, the optimal starting point to bet   seems to be from 12 spins to 14 spins .  I won almost all the 5 stage progressions over 10 hour session on a  real  online wheel. Any one playing this system should generally do ok providing no more than 5 or 6 leg progression.
One bad game i remember was where none of the 4 un hit streets hit over long spin session  and were  very stubborn and actually missed a total of 25 times from the starting bet at about spin 14 pretty amazing bad luck!. Play a long progression on a bad game like this and your bankroll will vanish.
Out of a 10 hour playing session though this happened only once to me. :)  I guess I was lucky.......

sarif

where is this magical street software i had a look in the download section didnt find it

John Gold

Sarif,

Go into the downloads section in this forum and then look at page 4 in the members only section.
You will see a programme called 'Magic streets v 1.0' by bjb007.  :thumbsup:

GLC

John,

(If you think this is too off the wall, please delete it.  Just a wild idea.  I don't want to clutter up your topic.)

I want to say right off that what I'm about to suggest will probably cause some of your readers to break out in hives at the thought.  And we all know that different progressions don't change the overall odds of winning or losing, I think????

I'm suggesting what I think is the boffins method of betting.  

If I remember correctly with the boffins bet you let it ride after each win and if you win a second time, you are up so you start over.

Now I don't expect you to endorse this method, but there might be someone reading this that would like to give it a whirl.  It may even trigger another idea that we haven't considered yet.  Who knows?

I think with some of the tweaks that have been suggested, this may have an excellent chance of winning.  
The original way looks like there are too few back to back winners.

Whether it will win enough more for the extra risk, I don't know.  Testing will tell.

Option #1.

Here's a brief explanation for how to do it.

Our 1st bet is 1 unit on our 4 lines.  Win = +8.  Lose = -4  As long as we are winning, stay at 1 unit on 4 lines.
(When you lose, we could stay at 4 units on each line for one more loss.  W=+4  L=-8.)
This example will go to the let-it-ride betting after the 1st loss.l
So, we have lost once and are at -4, next:
bet 1 unit on 4 lines.  If we win, we leave all 12 units on the table.  In other words, we are now betting 3 units on each of our 4 lines.  W=+28   L=-8
If we lose on either the 1st or 2nd bet, we have lost our 4 units.  If we win 2 times we start over
If we lose, we again bet 1 unit on our 4 lines and then let-it-ride.  W=+24   L-12
If we lose, we again bet 1 unit on our 4 lines and then let-it-ride.  W=+20   L-16.
We continue to bet 1 unit on our 4 lines 4 more times and we will be at W=+4   L=-32
We bet 1 and let it ride 7 times before we have to go to 2 and let it ride to come out ahead on a win.
We can bet 2 units and let it ride 4 times, 3 units 3 times, 4 units 2 times, 5 units 2 times, 6-7-8-9 units 1 time each.

Counting our 1st loss which wasn't a let it ride bet, we have to lose 23 times either on the 1st or 2nd bet before we take a loss.  That's the good news.

The bad new is if we lose the 23rd bet, we will be down 292 units on that attack.

This 292 units will be offset by any units won prior to the losing attack.

This is just an idea.  I haven't tested this on this system, so buyer beware.


Option #2.

This is very similar to the above bet strategy except that once you enter  the let it ride stage, every time you win on the 1st stage of a bet, you don't let everything ride, you take back your original bet and only let your winnings ride.

In other words let's say you have just bet 2 units on the 4 lines and won.  You now have 24 units that you could bet as 6 units on 4 lines.  Instead,  keep your original 8 units and only bet the 12 units you won.

If you lose the 12 unit bet, you still have your 8 units and can place that same bet again.  You still can't start over until you win 2 in a row, but this gives you more shots at hitting 2 in a row.

Unfortunately, since you don't win as much, the progression rises faster and thus fewer opportunities to win 2 in a row, that is unless you hit a lot of single wins in which case you could have a lot more chances to win.

As I have already stated, I have not tested either of these betting strategies.

A final thought, this will work much better with the 5 line method since you get a lot more double wins.  It will, unfortunately, limit the number of losses before bust.

TEST! TEST! TEST!

GLC

GLC

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