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Situational triggers

Started by Gluckwunsch, December 01, 2018, 05:57:00 AM

0 Members and 1 Guest are viewing this topic.

Gluckwunsch

Dear lads I do thing there is real twist with roulette .... how many possibilities can have 3 dozens and 2 dozens.
I have self learned twisted this random events and I can say there is no way I can loose even 30 percent my bankroll.
Why I told you this ... as you learn and understand that you need just 3 Hits per session on the same Event which will surely happens you will become money Maschine... on my own way it was par yars and I’m really convicted that this game is pretty easy to beat. So let’s try something funny....


Why one and then same trigger give  different outcome.... just this will give you advantage over any casino... why?? Well you bet that it happens orr not... and if you do your homework you will find that pretty easy

There is more but I don’t want collaborate with other things
You have to learn understand randomness from completely other wiew. Happy winnings!!  :rtfm:

VLS

Quote from: Gluckwunsch on December 01, 2018, 05:57:00 AMas you learn and understand that you need just 3 Hits per session on the same Event

Hello @Gluckwunsch,

Your comment brings to mind the "Spiking" methodology!  This approach focuses on achieving a concentrated burst of wins, with three (3) hits often considered a good target for a successful session.

When you apply Spiking, your "betting events" strategically mix payouts. For example:

Even Chance / Double-Street / Straight-Up

Such a combination, starting with just 1 unit, can yield +175 units (calculated as 1 unit * 5 units * 35 units). This concept is related to a concatenated parlay, but by leveraging different payouts, a variety of strategies emerge.

For instance, say your session goal is +130 units. You could target a combination like:

Even chance / Corner / Split

This would get you +136 units (calculated as 1 unit * 8 units * 17 units).

You can even play a Hybrid game where you increase the base unit, as your session demands. So, instead of starting your upward spike with 1 unit, you might begin with 2 or more units. This approach helps achieve significant gains without necessarily requiring more consecutive wins.

For example, if you need +241 units, you could execute the following:

Even chance / Street / Street

This would result in +242 units (calculated as 2 units * 11 units * 11 units), providing a tight yet positive session closure.



While no method is infallible, this "Spiking" approach can be very effective at turning a session into a winner with just a few well-timed, concatenated hits.

Cheers!,
:thumbsup:
Vic

VLS

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