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PLUSCOUP PROGRESSION => [General Knowledge]

Started by admin, January 29, 2008, 11:55:36 PM

0 Members and 1 Guest are viewing this topic.

admin

The PLUSCOUP PROGRESSION is a winning or "up as you win" progression.
The first betsize is always 1 unit.

If this first bet wins, then the attack is terminated and again 1 unit is bet.

If the first bet loses, the betsize remains 1 unit up to the first win.

After the first hit with 1 unit the betsize is increased to 2 units.

As long as the balance is negative, after a win the betsize is increased by 1 unit.

This raise after a win is to be continued, until either a positive balance is achieved, or up to a specific relation between wins and losses.
Which of these two possibilities the user selects, depends on his personal preferences. One prefers to secure with small bankroll requirements a small win, the other one accepts a higher downswing if he can realize thereby a substantial win.

The PLUSCOUP PROGRESSION is a very shallow progression, with which the betsize rises only slowly.

In the following example on BLACK / RED we try to win 8 units.
For simplicity we bet only on RED:

Spielbank Hamburg, Table No.1, 2004-01-07


With a balance of +9 the session is terminated. In 42 spins Red loses 23 times and wins only 19 times. However the result is quite impressive. The cautiuos player could have reduced the last bet of 3 units to 2 units in order to achieve the target gain of 8 units, herewith protecting his bankroll. Disadvantage: the smaller bankroll requirement reduces the profits.

Even with larger tensions between losses and wins the PLUSCOUP PROGRESSION still leads to remarkable profits. The bankroll requirements are much lower than for example with the Whittacker or the Labouchere progressions.

The PLUSCOUP PROGRESSION seems to be the only one of the well-known progressions, especially in the case, in which only a few plus spins are missing, for reaching a positive balance, with by far the smallest bankroll requirements.
In combination with a good betselection the PLUSCOUP PROGRESSION leads to very stable results.

Credits to: win-maxx

JmacDaddy

Victor,

Could you review this and let me know what I am doing incorrectly?  Betting on hi numbers, it looks like I am about to get way too neg.  I think I missed one of the rules.  Sorry about the cut and paste, I tried it from my excel spreadsheet.  There must be a cleaner way.

Thanks again

Rob


Bet on Hi                                          
                                         
Spins      #'s      Hi       Low      Units      Result      Balance      
1      5      0      1      1      -1      -1      
2      31      1      0      1      1      0      
3      26      1      0      2      2      2      Posit Bal
4      9      0      1      1      -1      1      
5      5      0      1      2      -2      -1      
6      30      1      0      3      3      2      
7      38      0      0      1      -1      1      
8      4      0      1      2      -2      -1      
9      38      0      0      3      -3      -4      
10      32      1      0      4      4      0      
11      13      0      1      5      -5      -5      
12      2      0      1      6      -6      -11
13      19      1      0      7      7      -4
14      18      0      1                  
15      26      1      0                  
16      15      0      1                  
17      4      0      1                  
18      5      0      1                  
19      10      0      1                  
20      23      1      0                  
21      2      0      1                  
22      27      1      0                  
23      28      1      0                  
24      31      1      0                  
                                   

MattyMattz

Hey Jmac,

where do you find a table with the number 38 on it??  Lemme look it over and I'll help you :)

Matt

MattyMattz

Hey Jmac,

Assuming those "38's" are 00 and lose, you should end up with +6 at the end.

Remember, when you get a loss, you don't increase your bet, only after a win.  And once you reach a new high, reset your bet to 1.

The lowest you go is -10, highest is +6.

Hope this helps!
Matt

JmacDaddy

Matt

Thanks again for your help.

I should have made that clear.  37 and 38 are 0 and 00 respectively.  Excel program.  Anyway, again I am sure that I am wrong, but here is my correction again, and it does not look like what you indicated.  Looks like this has a lot of merit, I am just not implementing correctly, so your help is appreciated  Here is my revised table, It is identical outcome and we are betting hi on this as well.

     Hi       Low      Units      Result      Balance      
5      0      1      1      -1      -1      
31      1      0      1      1      0      
26      1      0      2      2      2      pos bal
9      0      1      1      -1      1      
5      0      1      1      -1      0      
30      1      0      1      1      1      
38      0      0      2      -2      -1      
4      0      1      2      -2      -3      
38      0      0      2      -2      -5      
32      1      0      2      2      -3      
13      0      1      3      -3      -6      
2      0      1      3      -3      -9      
19      1      0      3      3      -6      
18      0      1      4      -4      -10      
26      1      0      4      4      -6      
15      0      1      5      -5      -11      
4      0      1                        
5      0      1                        
10      0      1                        
23      1      0                        
2      0      1                        
27      1      0                        
28      1      0                        
31      1      0                        

Thanks for your help.

MattyMattz

Hey Jmac, sorry for the late reply.  Sry - I made a mistake in my calculations last time.  Here it is again:

5 Loss -1
31 Win 0 (increase bet)
26 Win +2 (reset bet since +2 is new high)
9 Loss +1
5 Loss 0
30 Win +1 (increase bet)
00 Loss -1
4 Loss -3
00 Loss -5
32 Win -3 (increase bet to 3)
13 Loss -6
2 Loss -9
19 Win -6 (increase to 4)
18 Loss -10
26 Win -6 (increase to 5)
15 Loss -11
4 Loss -16
5 Loss -21
10 Loss -26
23 Win -21 (increase to 6)
2 Loss -27
27 Win -21 (increase to 7)
31 Win -14 (increase to 8)

That's it.  It doesn't always pan out, but seems to be a safer choice than others.  If you add some safety brakes and reset points, it can work out quiet well.

Hope this helps.
Matt

spinout

hi...guys!  How would you use "pluscoup" correctly with dozens bets?  

The way I played it was...bet 1 unit on 1-2 Doz (total $2) to win 1 unit.  If that lost, I bet another 1unit on each doz and if that wins, go on to bet 2 units on each doz and if it wins, but dosn't reach it's last high point, I would bet  3 units on each doz.  Is this correct, or incorrect.

[smiley=dankk2.gif]

MattyMattz

Sounds right to me spinout.  Keep increasing your bet until you reach a new high.  Personally, I like to monitor the increments and bet only enough to reach a new high.  Ex - I'm betting 6 units and win, so I would normally bet 5 units since I'm not at a new high yet.  But since I'm only 1 unit off my new high, I would only bet 1 or 2 units.  That way, if you lose, your not losing as much (of course, your not winning as much either...).

Cheers,
Matt

purple

How is the pluscoup progression any different from Oscar's grind?
Rules are the same

1.The first betsize is always 1 unit.(or min bet)

2.If this first bet wins, then the attack is terminated and again 1 unit is bet.

If the first bet loses, the betsize remains 1 unit up to the first win.


3.As long as the balance is negative, after a win the betsize is increased by 1 unit.


BUT NOT THIS: As this contradicts rule number 2
4.(After the first hit with 1 unit the betsize is increased to 2 units.)

TwoCatSam

Purple

I'm not too hot at this so others may be of more help.

If you win your first, I mean very first bet you place, the progression does not start.  When you lose your first bet, it does.  When you win your first bet after a loss or several losses, you increase by one unit.  After that it follows this scheme:  Win? up a unit...lose...stay at your current level.

Now, with Oscar you never bet enough but to win one unit.  If you read the point where you are 3 units down and at betting level 5, you would drop to 4 so that you would recoup your three losses and make on unit profit.

Try it on paper for awhile.  You'll get it

Sam

purple

Ah! so you are saying that if you are down say four units on a pluscoup progression after a win you only up your bet by one unit each time until you are level whereas with Oscar's grind after a win you would straight away bet the full amount (say 3 or 4 units) which are needed to break even.
Actually my research tells me this is not the case. With Oscar's Grind you still only up your wager after a win by only one unit. If this is indeed the case I think both progressions are the exactly same.
Maybe someone else can clarify.

TwoCatSam

TwoCat Said

When you win your first bet after a loss or several losses, you increase by one unit.  After that it follows this scheme: Win? up a unit...lose...stay at your current level.

As far as I can tell there is no difference between Oscar's Grind and Pluscoup except that with Oscar you only bet enough at the end of the progression to win one unit.  I really don't know with Pluscoup.  I don't know where Pluscoup came from.

With Oscar you will come to this:

Down 2 Bet 4...NO  That would give a 2 unit profit.  You drop it to:

Down 2 Bet 3   which would give a 1 unit profit.

Sam


TwoCatSam


Allin

Sorry guys,

    Its totally useless, I simulated with few thousands of spins, my base bet reached 3000+ after 9000 spins and finally it did not recover as well

    Over the long run its a loser..Sorry brother..it was a good try..

Regards

Allin

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