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#### toey

• Member
• 35
• VLSroulette.com Member
##### Tracking sector to sector
February 02, 2009, 05:39:03 AM
Hey all,

I read about this system on the internet and thought it was interesting, but can't find where it is again. Anyway, what you do is divide the wheel into sectors. So for example you can divide it into four sectors. Next, start keeping a record of which sector the ball lands in when thrown from a particular sector.

An example would be, if the ball is thrown from sector A 20 times and 14 of those times it lands in sector B, then next time it is thrown from sector A you would bet sector B.

Any thoughts?

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
February 02, 2009, 05:59:19 AM
Quote
So for example you can divide it into four sectors. Next, start keeping a record of which sector the ball lands in when thrown from a particular sector.

Nice toey.
You could call it light VB.

If you remember the name i can google it for you or you can back track the web history on your browser.

Quote
An example would be, if the ball is thrown from sector A 20 times and 14 of those times it lands in sector B, then next time it is thrown from sector A you would bet sector B.

Well thats an idea but i don't think its done that way or is it?

You should continue this because almost any thing you find on this forum is "static" sectors or sections and pocket distance, they call them Matrix and hubba bubba, so you are moving into the correct way of thinking, nice to see that...

Kelly show me one method and you can find it at http://vlsroulette.com/roulette-physics/
Its basics but you can add any-thing to it and make it work for you with your ideas...

Cheers LS

#### toey

• Member
• 35
• VLSroulette.com Member
##### Re: Tracking sector to sector
February 02, 2009, 06:26:02 AM
Unfortunately I was at an internet cafe, just googling 'roulette physics' and went to like the 11th page of results or something, but other than that I don't have any way of finding it again

#### Jish

• Medium Member
• 406
• Gender:
• Boxing Kangaroo
##### Re: Tracking sector to sector
January 05, 2010, 01:51:48 AM
Nice toey.
You could call it light VB
Cheers LS

Interesting, it could work if you could lay bets fast enough, the question is can you?
AUSSIE AUSSIE AUSSIE...OI OI OI!

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
January 05, 2010, 02:48:09 AM

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
January 05, 2010, 07:44:04 AM
I like the idea in the origianal post.

Quote
Anyway, what you do is divide the wheel into sectors. So for example you can divide it into four sectors. Next, start keeping a record of which sector the ball lands in when thrown from a particular sector.

Four sectors with 9 numbers.

Then we track the dominant release.
Then we track the dominant outcome sectors.

Question there has to be some dominant distance an correlation, thinking repeats or bi-modal effect.

This is how I would track it.

First I would take the release sectors 1 2 3 4 and outcome sectors 1 2 3 4.

Release to the left outcome to the right.

1 1
2 1
2 2
1 3
2 2

This would be an great way to find if "distance" has some kind of correlation with relation from release to outcome sectors.

This is one easy way as we dont use tilt, rotor with our measurments.

LS

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
January 05, 2010, 08:12:03 AM

This is what you want to look for.

Patterns.

1) Repeats.
2) Bi-modal effect.
3) Three-modal effect.

Good luck for does who like to experiment.

LS

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
January 05, 2010, 08:50:43 AM

Here is the bias flat betting 200 spins where the ball is released from 0 at all times.
This show you how the correlation of distance can be very effective.

LS

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
January 05, 2010, 08:56:14 AM
Lets test this and see what happens if we have four sectors and we only release the ball from the same sector.

Huxley 18mm ball with rotor around 3.0

[table=]
Spin, Release, Outcome, Sector,
1,   0,   12, 1
2,   0,   26, 1
3,   0,   26, 1
4,   0,   32, 1
5,   0,   17, 2
6,   0,   14, 4
7,   0,   34, 2
8,   0,   36, 2
9,   0,   27, 2
10,   0,   29, 4
11,   0,   23, 3
12,   0,   27, 2
13,   0,   29, 4
14,   0,   16, 3
15,   0,   11, 2
16,   0,   34, 2
17,   0,   28, 4
18,   0,   27, 2
19,   0,   16, 3
20,   0,   25, 2
21,   0,   29, 4
22,   0,   17, 2
23,   0,   13, 2
24,   0,   32, 1
25,   0,   20, 4
26,   0,   11, 2
27,   0,   31, 4
28,   0,   24, 3
29,   0,   36, 2
30,   0,   34, 2
31,   0,   7, 4
32,   0,   26, 1
33,   0,   31, 4
34,   0,   9, 4
35,   0,   36, 2
36,   0,   24, 3
37,   0,   29, 4
38,   0,   13, 2
39,   0,   6, 2
40,   0,   32, 1
41,   0,   22, 4
42,   0,   10, 3
43,   0,   15, 1
44,   0,   16, 3
45,   0,   3, 1
46,   0,   3, 1
47,   0,   20, 4
48,   0,   19, 1
49,   0,   22, 4
50,   0,   35, 1
51,   0,   6, 2
52,   0,   24, 3
53,   0,   30, 3
54,   0,   12, 1
55,   0,   9, 4
56,   0,   17, 2
57,   0,   13, 2
58,   0,   14, 4
59,   0,   1, 3
60,   0,   20, 4
61,   0,   19, 1
62,   0,   34, 2
63,   0,   15, 1
64,   0,   3, 1
65,   0,   3, 1
66,   0,   21, 1
67,   0,   2, 2
68,   0,   26, 1
69,   0,   11, 2
70,   0,   12, 1
71,   0,   0, 1
72,   0,   25, 2
73,   0,   22, 4
74,   0,   31, 4
75,   0,   14, 4
76,   0,   24, 3
77,   0,   5, 3
78,   0,   21, 1
79,   0,   14, 4
80,   0,   12, 1
81,   0,   11, 2
82,   0,   29, 4
83,   0,   1, 3
84,   0,   8, 3
85,   0,   22, 4
86,   0,   1, 3
87,   0,   7, 4
88,   0,   21, 1
89,   0,   5, 3
90,   0,   22, 4
91,   0,   1, 3
92,   0,   2, 2
93,   0,   34, 2
94,   0,   16, 3
95,   0,   24, 3
96,   0,   17, 2
97,   0,   34, 2
98,   0,   32, 1
99,   0,   32, 1
100,   0,   10, 3
[/table]

Copy and paste:

12
26
26
32
17
14
34
36
27
29
23
27
29
16
11
34
28
27
16
25
29
17
13
32
20
11
31
24
36
34
7
26
31
9
36
24
29
13
6
32
22
10
15
16
3
3
20
19
22
35
6
24
30
12
9
17
13
14
1
20
19
34
15
3
3
21
2
26
11
12
0
25
22
31
14
24
5
21
14
12
11
29
1
8
22
1
7
21
5
22
1
2
34
16
24
17
34
32
32
10

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
January 05, 2010, 08:58:41 AM

[table=]
Spins, Release, Outcome, Sector
1,   0,   10,
2,   0,   5,
3,   0,   29,
4,   0,   26,
5,   0,   1,
6,   0,   34,
7,   0,   8,
8,   0,   29,
9,   0,   8,
10,   0,   32,
11,   0,   33,
12,   0,   10,
13,   0,   0,
14,   0,   6,
15,   0,   29,
16,   0,   12,
17,   0,   3,
18,   0,   30,
19,   0,   2,
20,   0,   36,
21,   0,   34,
22,   0,   21,
23,   0,   36,
24,   0,   21,
25,   0,   12,
26,   0,   28,
27,   0,   19,
28,   0,   7,
29,   0,   10,
30,   0,   17,
31,   0,   35,
32,   0,   14,
33,   0,   18,
34,   0,   28,
35,   0,   26,
36,   0,   34,
37,   0,   13,
38,   0,   4,
39,   0,   6,
40,   0,   3,
41,   0,   32,
42,   0,   4,
43,   0,   35,
44,   0,   24,
45,   0,   24,
46,   0,   32,
47,   0,   7,
48,   0,   12,
49,   0,   30,
50,   0,   22,
51,   0,   3,
52,   0,   35,
53,   0,   36,
54,   0,   24,
55,   0,   25,
56,   0,   25,
57,   0,   17,
58,   0,   30,
59,   0,   28,
60,   0,   23,
61,   0,   26,
62,   0,   23,
63,   0,   9,
64,   0,   33,
65,   0,   21,
66,   0,   14,
67,   0,   7,
68,   0,   8,
69,   0,   24,
70,   0,   24,
71,   0,   32,
72,   0,   20,
73,   0,   16,
74,   0,   2,
75,   0,   22,
76,   0,   15,
77,   0,   1,
78,   0,   15,
79,   0,   5,
80,   0,   26,
81,   0,   1,
82,   0,   33,
83,   0,   35,
84,   0,   26,
85,   0,   10,
86,   0,   27,
87,   0,   16,
88,   0,   11,
89,   0,   23,
90,   0,   15,
91,   0,   10,
92,   0,   33,
93,   0,   6,
94,   0,   13,
95,   0,   26,
96,   0,   16,
97,   0,   22,
98,   0,   25,
99,   0,   29,
100,   0,   31,
[/table]

Copy and paste:

10
5
29
26
1
34
8
29
8
32
33
10
0
6
29
12
3
30
2
36
34
21
36
21
12
28
19
7
10
17
35
14
18
28
26
34
13
4
6
3
32
4
35
24
24
32
7
12
30
22
3
35
36
24
25
25
17
30
28
23
26
23
9
33
21
14
7
8
24
24
32
20
16
2
22
15
1
15
5
26
1
33
35
26
10
27
16
11
23
15
10
33
6
13
26
16
22
25
29
31

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
January 05, 2010, 09:02:54 AM
I put in the sectors soon.

Well now we have to divide the wheel into four sectors.
One sector has to come with zero.

[disc]12 35 3 26 0 32 15 19 4 21 30 8 23 10 5 24 16 33 1[/disc]

I cant get the wheel with numbers so here they are.

1) 12 35 3 26 0 32 15 19 4 21

2) 2 25 17 34 6 27 13 36 11

3) 30 8 23 10 5 24 16 33 1

4) 20 14 31 9 22 18 29 7 28

LS

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
January 05, 2010, 09:23:52 AM

The second thing i would like to test is Local Attractors.

If every sector has 9 pockets they all will not hit.

Lets assume there is an correlation that looks like this.

1
2 xxx
3 x
4
5 xxx
6 xx
7 x
8
9 x

Just brain storming a littel...

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
January 05, 2010, 09:43:21 AM
Do we use the release to get patterns or do we use the outcome to get pattern, no idea.
Just wanted to do a quick test with 423 where three hit the same half of the wheel.
Repeats and bi-modal effect between release and patterns them self.

1
1 Repeat
1 Repeat
1 Repeat
2 No pattern.
4 Oppisite effect
2 Oppisite effect or back to back.
2 Repeat
2 Repeat
4 Oppisite effect.l
3 Triangual effect or Oppisite effect with release 1-3
2 Triangual effect 432
4 Triangual effect 324  or oppisite effect 2-4
3 Triangual effect 243 or oppisite effect with release 1-3
2 Triangual effect 432
2 Repeat
2 Repeat
4 Oppisite effect
2 Oppisite effect or back to back
3 Triangual effect 423 or oppisite effect with release 1-3

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
January 05, 2010, 02:03:06 PM
This is how the local attractors would look like for an short sampel.

1 XXXXX
2 X
3 XXXX
4 XX
5 XXXXX
6 XXXX
7 XXX
8 X
9 XXXX

I guess there would be no need to place more then 5 numbers in every sector if whe capture an pattern to play.

Local attractors 1 3 5 6 9.

LS

#### lucky_strike

• Guest
##### Re: Tracking sector to sector
January 05, 2010, 02:47:56 PM
This is more towards roulette system and does not has so many elements of VB exept local attractors, distance, cw and ccw with release.

Maybe some one should move this to brain-storming section, well do what you mod-team feel is best.

LS