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Power Roulette

Started by admin, March 23, 2008, 11:41:17 PM

0 Members and 1 Guest are viewing this topic.

admin

Kelly, [smiley=welcome/welcome.gif]

Glad to see you are here.

QuoteNarrow Power
Tight Power
Wide Power
Piggyback Power
Pure Power

Eagerly waiting for the next post. [smiley=tekst-toppie.gif]

Kelly

Just had another look at it. I think i will just scan the 33 pages  in the morning and send them to you.

You need the drawings and the charts to understand the strategy. Only 8-9 pages is the actual system, the rest is advice, tips and list of casinos and how many wheels in each. Outdated, 11 years old. You get the lot, if you want it. Like i said, the strategy has no real advantage although you might be able to catch a streaking dealer that way too.  But with the right tools, you would catch him also when its not only the numbers which is repeating and appearing hot.

admin

Thank a lot Kelly.

vlsroulette@gmail.com

Send them in! Ill be happy to receive them and report back to the forum.

Kelly

You got mail. Here is the front page. I have only scanned up to page 20, the rest is not that intersting. Maybe "staying on the ball with Suzanne" Let me know if you wants the rest too.



admin

QuoteYou got mail.

Thanks a bunch Kelly.  :thumbsup:

QuoteLet me know if you wants the rest too.

Sure, I enjoy reading roulette-related material. Please send it when you have time, I'm not in a rush as I want to digest what you have sent first.

[smiley=dankk2.gif] again.

Kelly

No problem, but it probably won`t be before either tonight or sometime Friday.

Power roulette only captures the streaking of random numbers that happens to come in  certain clusters. There is no physical basis of the strategy even though its a kind of dealers signature. There  are better ways.

I read somewhere a long time ago, that Suzanne or an associate won some official Roulette Tournement using this strategy.

admin

Quoteit probably won`t be before either tonight or sometime Friday.

Take your time. No rush 8-)




QuoteSuzanne or an associate won some official Roulette Tournement using this strategy.

Yes, it has been used to win at roulette tournaments.

Star city (Sydney, Australia)









Flamingo Hilton (Las vegas)








Carlitos

Hi Kelly,




Welcome to the VLS forum  :thumbsup: Nice to see people moving from the GG board to here.......  :D




Carlitos 8-)  




rev

 ;D?????Play two spins, lose more decisions than you win, still be ahead. This play is preceded by a VERY STERN WARNING. Most people I have introduced to this play love it. It is simple to recognize, easy to play, requires almost no charting, why it sounds like the ideal play. Like all things that sound too easy, it has a downside. This play must be used ONLY when you have confirmed that it is hitting.

There are times this play hits time after time. There are other times it almost never hits. You must verify this play is hitting with the dealer you're working with.

The play itself is very simple. You look for two consecutive spins on the same side of the wheel, with not more than seven blank spaces in between them, and pick a key number based on the center of these two hit, on the opposite side of the wheel. Say spin 7 is the number 18. Then say spin 8 is the number 27. Count the blank spaces in between the hits. There are seven blank spaces. The center of these is the number 12. The number across the wheel is 11. 11 is the key number you will bet. Thus the name, 2 across.

Bet the seven numbers for your key for two spins. If it doesn't hit, look for the next play and start all over. Bet the same amount each time. You can actually lose more
than you win and still be ahead. For the two spins, you risk 14 units. For the first spin you win 29 units and for the second spin you win 22 units. I believe you can see the positive cash flow available with this play.

Mary and Suzanne were introduced to this method in January. They were at Caesar's, playing $5 chips. Marty sat at the table for about an hour. Suzanne stood behind him and charted. When a two across play came up, she told him the key number and he bet. They took well over $500 off the table just playing $5 units. When there wasn't a play, Marty bet red and black or just didn't bet at all.

One trend I definitely noticed. If the dealer goes over 7 or 8 spins before the first two
consecutive spins on the same side of the wheel are recorded, this play usually does not hit consistently.

Rules:
1. No more than seven blanks between the two number you are using.
2. Play the key number you pick for just two spins.
3. If the blank space between the two numbers is an even amount, count
off the center from the newest spin.
4. I will play this play when the hits are two adjacent numbers(i.e. 18
& 31). I play the number opposite the newest spin.
5. I will play this play off a double (i.e. 18, 18). I play the number
directly opposite the double.
6. VERIFY THE PLAY IS HITTING BEFORE YOU PLAY!!!!

FLARES

This pattern is really a trapezoid, but the picture flares out on either the top or the bottom, so I called them flares.

The concept is the same as the Square and Rectangle. Three charted consecutive spins create the pattern, the key number is the fourth number required to complete the pattern picture.

Your will find that these first three spins may create the illusion of a parallelogram, but I have found that completing that picture as a trapezoid hits more often than
the other suggested pattern. (I have tried these plays on hundreds of tables. I do not give you these parameters without studying the ultimate effects first.) It doesn't matter if the first three spins leave you with the short or long side of the pattern to complete, just remember to look for the completion as a trapezoid, rather than a parallelogram.

In order to track this pattern successfully, you have to keep erasing your spins from the wheel, else you will miss the picture you are trying to complete. This play seems
to lend itself quite successfully to multiple hits. The way I look for the successive plays is to use the last spin that either completes my pattern (my hit) or is the last spin in my betting succession (the third spin, either a hit or a miss) as the first spin of the next pattern.

Example: Spin #1 is 33, spin #2 is 7, spin #3 is 32. Key number to complete is 10.
Example: Spin #1 is 21, spin #2 is 36, spin #3 is 33. Key number to complete is 20.


TABLE SELECTION LONG TERM POWER

Here it is at last, what you have all been waiting for: a table selection method. You will find this method to be very accurate, highly profitable, and lends itself to taking multiple hits. In fact, this is the reason we came up with it. We were looking for a way to prolong our stay at the table and try to take 2 to 4 hits at a time, instead of just one. This method accomplishes two things. The betting strategy you will use
will keep you basically even if your table selection doesn't work out as you planned. In other word, if you are wrong, you won't be deep in debt for the mistake. Because you will be able to achieve multiple hits on the table, you can easily net 70 to 100 units at one table. The betting strategy allows you to bet larger size units ($3 instead of $1, $5 instead of $2 or $3), so those 70 to 100 units are more profitable to you.

Have you ever looked at a marquee from top to bottom and said,"Gee, if I'd just bet the numbers around 17 all the way this board, I would have made a killing!"? Well,
we have, many times. This led us to investigate the potential of long term power, which led us to this table selection method.

This takes some time to get used to. You will have to chart more numbers before you start betting. You are not going to erase spins as you chart. You will keep all the spins recorded to see a clear picture of long term power.

Think of this in terms of 16 spins (the number of spins recorded on a marquee), rather than 10 spins. You are looking for a dealer who comes back to a given area of the wheel every 2,3, or maybe even 4 spins. So, unlike a conventional Power play, where you recognize within the space of 4 to 6 spins three hits in one area, you will be looking for four to six hits over 12 to 16 spins. You're looking for the dealer who consistently comes back to one area. What you will find is that this dealer comes back to the same area 3 or 4 times in a row, and you are going to be there to win on those hits.

Basically, you are going to bet this for five spins. The worst you can get in is 35 units. If you lost 35 units and went to the next table and hit on the first spin, you'd
have all but six units of your loss back. Remember, if you lose, the loss is minus 7. When you win, the win is plus 29 units. You can win 2 out of ten decisions and be even.

What long term power tells you is that without a doubt this dealer is a power dealer. It tells you that if you start your betting process and during the first three spins the dealer powers up in another area, you can safely switch to that area to bet, because he is for sure a power dealer. We have successfully switched to another area to bet on the fourth or fifth spin, or even switched toanother area after five spins, and recovered the five spin loss at the same table, in a different area.

If you bet and win the first time on the fourth or fifth spin, your win is 8 units(fourth spin), or 1 unit (fifth spin). which isn't a great profit, but it isn't a loss. The goal here is to be there when you can take two or three hits out of four spins and walk away with a tidy profit.

The goal of long term power is to take 2 to 4 hits off the table. 70 to 100 unit wins are not unusual. Because you are betting basically five spins at a flat unit, your exposure is 35 units. At 35 units, a dollar bettor can use the same bank roll he was using to bet an aggressive five spin progression at $1 ($140 buy in) and bet this long term power table at $4 ($140 buy in). Those 70 to 100 units are now worth 280 to 400 dollars, instead of 70 to 100 dollars.

The recovery on this is simply incredible. You only have to win 2 out of 10 decisions to be even. The expertise that Power Roulette gives you in choosing what numbers to play gives you an incredible, positive edge.

Rules:
1. Chart 12 16 spins. If you have a marquee, look at the marquee to
see if you can spot any readily apparent long term patterns. You are looking for recurring, consistent return to a sector of the wheel every 2,3, or 4 spins. If it takes 5 spins one time, it's OK. What you are looking for is long term repetition.
2. If, after this initial charting, you see an area to play,Play. If not, continue charting, but don't erase the spins you have already recorded.
3. If you play, remember you are flat betting. If you win on the 1st or 2nd or 3rd spin, definitely go again. If it takes 4 or 5 spins to hit, look at your updated chart and be on the watch for another area to possibly move to, or for a slight adjustment to the left or right of the area you are already playing.
4. When you win, how much you press your wins is entirely up to you. If I take 2 or 3 quick hits, I usually risk at least 21 units for 3 more spins. I always take one extra spin after early hits it's a risk of seen units to gain 29. If you decide to go for several hits, watch the dealer carefully, particularly if you are not changing the numbers you are betting. Don't be too greedy. Leave something there for the next time.

You won't find this play at every table. But the tables that do present this picture are reflective of a truly Power power dealer, and will yield good profits for your efforts.


SQUARES AND RECTANGLES

These are hits on opposite sides of the wheel which create the shape of a square or
rectangle. If you have a hit on 14, then a hit on 29, then a hit on 13, the number you
would need to finish this rectangular shape would be 30. That would be the key number you would play for three spins. Because this is very much a blank play, if I hit one number away on either end of my seven number area, I abort the play. Statistically this decision has proved to be a sound one.


rev

 :(MORE--
When looking at a Square or Rectangle play, I have found that the close hits, where there are only three or four spaces between the two numbers on the same side of the wheel, don't seem to hit as well as the patterns created by wider blanks between the hits.

Rules:
1. Three hits which create a pattern of a square or rectangle. The key number is the
number required to complete the Square or Rectangle.
2. Play this key number for three spins.
3. Abort the play if you hit one away on either end of your seven number area.
4. Play these patterns when they are spread out over spaces wider than four blanks
between the two hits on the same side of the wheel.



TRIANGLE (TWO ACROSS OPPOSITE)

This play is based on the same idea of looking at two consecutive spins, but additionally, you need a hit generally in the middle of these two hits on the opposite side of the wheel within the next three spins to play. This third hit creates a triangle shape. Now you are going to play your key number in the middle of the first two spins. This is actually a predictor of a Power area, and when this play hits, it creates a second play which is, in fact a Power Play.

Let me give you an example. Take the same hits on 18 and 27 that we used in the 2 across example. (Spin 7 is the number 18. Spin 8 is the number 27). Then say
that spin 10 is the number 30. This is not directly in the center of the opposite side,
but generally toward the middle. Having achieved the triangle, I use the center of the firs two hits, 12, as my key number. I this hit on the firs spin, in the middle, I now have a second play, a Power Play on the number 12. I play this for three spins.

This play must also be tested before being played, but generally speaking, when you find a dealer who is going back and forth across the wheel but not really powering up in one place, you will find this play to be effective.

Rules:
1. Three hits which create a triangle. The first two hits should be consecutive spins on the same side of the wheel.
2. Play the play for three spins.
3. A first spin hit generally creates a second play, which is a conventional Power Play.



ZERO/DOUBLE ZERO SPLITS

We noticed that almost every marquee we looked at had at least 4 out of sixteen numbers that were hits off of the two zeros. We also noticed that these hits seemed
to cycle, and there were series of 4 to 6 hits in a row.

You can lay this as a fourteen number play that is to say cover the seven number for each zero all at once, one chip each number straight up. You know the number for this play:

0,2,9,14,26,28,35,00,1,10,13,25,27,36.

The whole idea here is that the dealer is going back and forth across the wheel around the two zeros, and that by covering all fourteen numbers, you will achieve a hit every spin. Your net when you win: 22 units.

To play this with splits will cost you 10 chips. Use one chip to split the following numbers:

0/00, 1/2, 13/14, 23/24, 25/26, 27/30, 28/29, 35/36. Play one chip straight up on 9 & 10. You are covering 9 numbers around each zero, so your hit rate can be substantial.

I like to see a marquee with maybe 3 to 4 hits, then I jump in after the first spin that hits around the zeros. If I can get three consecutive hits, I play one more spin, and I leave either way. If I win that fourth spin, I am up 88 units. If I lose, I am up 56 units.

EddessaKnight

Hi Rev, et al-

As I mentioned above, many moons ago when I was chasing the Golden Fleece of roulette methodologies I developed a non glamourous, fast & furious playing strategy that I wish to share with those who are inclined to play dealer signatures, etc.

Pre-Qulaify-
Find croup who spining the ball in a steady consistent manner.
Clock the wheel as to what approx number he releasae the ball and if the ball is mostly hitting opposite side of the wheel from release number, i.e. releasing near 35 and ball lands on 36. We simply play a 9 number segment surrounding the 36 neighbors. 9 contiguous  number segment ex. #10-27-00-13-36-24-3-15-34.

You won't break the bank, as the odds are 29 to 1 but you will get paid of at 35 to 1. And you can't stay at the table for more than several wins or until the pit boss taps you out. ;)

No devices, computers or stop watches or convoluted math  necessary, just pick up the casino table roulette cards and use them as a reference. Very fast and profitable. Just eye ball the dealer release point and clock where the ball is landing.

No Worries,
EddessaKnight  :)

cps10

I think the 7 number method sounds right. I bought this system many many years ago, and I misplaced it in my moves.

Ronnie - do you have the low down on it? I would appreciate any feedback you or Victor could give me.

cps10

Bump

Is this still considered Suzanne's method of play? I looked for my copy this morning thinking I knew where it was, but was foiled again.

cps10

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