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Suggested reading -
(will open in a new window)

1 unit per visit system

and

farthest back method

======================




The "Holy Grail" method is based on / simillar to
the above mentioned systems.

Instead of the martingale progression, we use a simple
1,2,3,4,5 (+1 unit) progression.

Where-as in the 1 unit per visit method we only play
1 number - With this method we are going to change
that to include more numbers.

The initial cycle of 37 spins is the same though.

If we haven't experienced a win during this cycle,
we add 1 unit to the bet amount, and also add 1
number (so now playing 2 numbers).
The number added is the next in line that has the least
number of showings.

What to do after a win ?
The winner is removed and the other bet remains
until either it shows, or the 37/38 spin cycle completes.

Let's say for example that we are now playing 2 numbers
at 2 units each.
One of them shows at spin 10 of the cycle.
We remove it and continue with 1 number at 2 units.
The cycle completes and still no win.
We add 1 to the unit amount (now 3 units) and
also (again) add the number that has the least number
of showings.
This will result in 2 numbers being played at 3 units each.

The ONLY time we reset back to 1 number at 1 unit
is when every number being played on the table wins.
(this happens all the time, no worries here)

So here is a longer example -

We begin with 1 number and 1 unit on it.

37/38 spins go by and no win.

We begin now 2 numbers each with 2 units on them.

One of the numbers win, the other doesn't.

Our next cycle starts 2 numbers with 3 units each.

One of the numbers win, the other doesn't.

Our next cycle starts 2 numbers with 4 units each.

None of the numbers win during the cycle.

Our next cycle is 3 numbers with 5 units each.

All 3 numbers win, we reset to 1 number at 1 unit.


This can and will NEVER go "out of control".
Believe it or not, the chart below done by hand
had 3 numbers MAX being played at any time.
Better yet, the most ever placed on the table in total
for 1 spin was only 21 units !

Now, like the "1 unit per visit" method, not every win
ends up putting us into profit - this is a grind at times
to get by.

And before scrolling down to see the bankroll balance,
remember - this is only 1 unit ($1.00) being used as the
base amount !
There's nothing stopping you from using a much higher
chips size since we have a controlled progression that
at most required 21 units.

(nice ?) I think so.

Again, to pick the number to play - choose the number
that has the least number of hits (this number will also be
the most negative as far as standard deviation).
If there are more than 1 number to choose from - just pick one !
So long as you stay with that number throughout the entire cycle
and don't jump around.

=========================

Now, before posting this - I decided to use a different bet
selection method as a "control group".  This would show me
whether the choice in numbers was actually making a difference
or not.  The critics will say that "pick and old number and you'll
have the same chance/outcome" but this is false.

The control test shows (maybe proves) that bet selection can and
does make an important difference when playing a system !

So, below is the "control" test where I picked numbers to bet
on only by their numberical order
(1,2,3,4) and the results :






Nothing to write home about :)
It has it's ups and downs but nothing
you would want to play for sure.




Now we look at the test using the above mentioned bet
selection method :








Quite possibly the Holy Grail.

A few reasons :

The progression is contained.
There is never a case possible where you will have to bet
on a large amount of numbers because however many you
are playing will all show within one cycle and you begin
back at 1 unit and 1 number.

This above is based on a small 1.00 chip value.

The bankroll balance can be greatly magnified by using higher
chip values.


==============

It's important to note (not mentioned above) that when
you are playing 1 number and it shows - the spin count
resets as well for a "new" cycle of 37/38 spins.

Each time you have a win, while playing only 1 number -
a new cycle of spins begins.

If your playing more than 1 number, all of them have to
win.

The longer you can record only - before placing any bets
the better !

For example - record until "ALL" numbers have shown and
then begin.
The further you record, the better data you'll have.
It also narrows the available amount of numbers
down to only 1 or 2 and wins are more reliable.

==============

If there's any questions, please feel free to ask via
the Forums (VIP / GG) email or this site's message
board.

Further explanation / sample


Here is another example (more detailed)
Hope it clears up any confusion :)

System example.

(ran off spins until all numbers had at least 1 show)

135 spins
least that any number has shown is 1 time
(numbers 2,10,20,22,27) so I choose #2
#2 is played for 37 spins - or until it wins - at 1 unit.

37 spins later and it has not shown.
Now I add another number, in this case #27 is the
number (aside from #2) with the least amount of
shows.
#2 and #27 are played for 37 spins - or until both
win - at 2 units each.

1 spin later #2 wins (we are at +31 units) so we remove
the bet on #2 and continue with 2 units on #27 only.

17 spins and #27 shows (both have won) and we
are at +71 units. 
We reset our spin count and look for where to play
next.
The least that any number has shown is 2 shows.
#25 and #27 - so I choose #25 at 1 unit for 37 spins.

7 spins later it wins, we are at +100 units.

We reset our spin count and look for where to play
next.
The least that any number has shown is 2 shows.
#27 - so I play #27 at 1 unit for 37 spins.

28 spins later it wins, we are at +108 units.

We reset our spin count and look for where to play
next.
The least that any number has shown is 3 shows.
#10 and #27 so I choose #10 at 1 unit for 37 spins.

37 spins later and it has not shown.
Now I add another number, in this case #27 is the
number (aside from #10) with the least amount of
shows.
#10 and #27 are played for 37 spins - or until both
win - at 2 units each.

37 spins later and it has none of them shows.
Now I add another number, in this case #22 is the
number (aside from #10 and #27) with the least amount of
shows.
#10, #22 and #27 are played for 37 spins - or until both
win - at 3 units each.

2 spins and #27 wins (we are at +13 units) so we
remove the #27 bet and continue the cycle.
6 spins later #22 wins (we are at +85 units) so we
remove the #22 bet and continue the cycle.
and 20 spins later #10 wins (we are at +157 units)

We reset our spin count and look for where to play
next.
The least that any number has shown is 4 shows.
#10 and #27 so I choose #10 at 1 unit for 37 spins.

16 spins later it wins, we are at +177 units.

We reset our spin count and look for where to play
next.
The least that any number has shown is 4 shows.
#27 so I choose #27 at 1 unit for 37 spins.

37 spins later and it has not shown.
Now I add another number, in this case #3 is the
number (aside from #27) with the least amount of
shows.
#3 and #27 are played for 37 spins - or until both
win - at 2 units each.

11 spins and #27 wins (we are at +168 units) so we
remove the #27 bet and continue the cycle.
21 spins and #3 wins (we are at +220 units).




RX session for sample is here :
HG-sample.rmd



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