VLS Roulette Forum

Main => General Board => Topic started by: Gavioli on March 01, 2009, 05:37:43 AM

Title: Shape and numbers
Post by: Gavioli on March 01, 2009, 05:37:43 AM
Hi,

I was reaserching numbers on the internet and I found this universal numbers theory, nolinks://treeincarnation.com/articles/Number.htm

It is absolutely mind blowing how numbers work in nature and it is universal key to the universe and reality. If you can figure it out how to use this for roulette, you will probably have the holy grail.

Also check the mathematical magic in fibonacci series, nolinks://nolinks.mcs.surrey.ac.uk/Personal/R.Knott/Fibonacci/fibmaths.html#pascalalt


Cheers
Title: Re: Shape and numbers
Post by: esoito on March 01, 2009, 09:35:41 AM
Thanks, particularly for that first link.  Fascinating stuff.

Yes, the challenge is to find bits that might apply (if at all) to roulette.

But, whatever the case, you can't beat probability -- the house edge won't disappear! (Unless they all revert to no-zero tables which might happen one day...if there's a z in the month...)

The Golden Section nolinks://goldennumber.net/goldsect.htm will be of interest to you, if you've not already found it.

Again -- where does it fit in to roulette? I'll bet it does somehow.
Title: Re: Shape and numbers
Post by: Marven on March 01, 2009, 10:33:24 AM
A most interesting study if you are that open-minded. :)

I personally know someone who has a 'grail' based on such esoteric methods.

Most will ridicule such an approach to numbers though, especially the hardcore math/science-oriented folks.
I personally believe it's pretty arrogant to just assume that nothing is possible beyond what's scientifically-proven today.

Modern science did rid us of a great deal of ignorant superstition, but in doing so, it has also dismissed a good deal of real wisdom.
Title: Re: Shape and numbers
Post by: Gavioli on March 01, 2009, 10:47:03 AM
Hi esoito,

yes it is not so easy to apply this for roulette, but this cross with my other study of numbers and from these I can see that nothing is random in nature. Roulette is the most natural game of numbers, so if these is true in nature and in universe must be also in roulette.

The bigest problem and the solution is in platonic solids, which can be form by calculating the distances and also the same thing happen in astronomy, where kepler prove the existience of platonic solids by calculating the distances betwen planets. nolinks://nolinks.georgehart.com/virtual-polyhedra/kepler.html

This can be applied to the wheel, if you know how to divided to triangles, stars, pentagons and you will get all the platonic solids inside and basicly you will see sphere. Then you can calculate this distances for different shapes, but first numbers must form the same frequencies to do it. There are certain events on the roulette which happen all the time, but numbers must come close together to make this work. In my bets I use ten diametrical and calculations with pentagonal numbers.

nolinks://en.wikipedia.org/wiki/Pentagonal_number

The probabity can be beat if we found the correct time and our bet must win more then expected, but this is not very easy. To prove this every bet should won and also should have repeative wins in just few spins. So far test show that this works if I isolated different frequencies, but the frequencies do not always come alone and they are mixed.

Cheers
Title: Re: Shape and numbers
Post by: esoito on March 03, 2009, 02:52:55 AM
Greetings, Gavioli.

I've experimented with the decimal octaves, indig values and the Cyclic Wheel - 9 Pointed Mandalog to see if there's any relationship between each number spun. I'm really looking to see if there's a link between, say, 29 and the next number that arrives.

I don't plan to spend a lot of time on this because it's probably a sisiphean endeavour but I've set aside a few days to experiment.

I recently spent a week reading a publication called Vibration Science Roulette before deciding it's an elaborate scam. Shame really, because it seemed so promising to start with. The idea of numbers vibrating at different frequencies is possible, given that everything around us and inside us is based on energy waves. But, then again, numbers are abstract concepts -- not tangible objects per se. (The number 2 represents an idea.) Do abstract concepts vibrate? Are abstract concepts made up of energy waves?

Enjoyed your last post because of various ideas it drew together. I thought your geometric approach is very interesting indeed. I sincerely hope it leads you to a repeatable strategy.

But how to unlock the code in all this is the problem, of course... 

Audaces fortuna iuvat!
Title: Re: Shape and numbers
Post by: Gavioli on March 03, 2009, 06:36:27 AM
Hello esoito,

The article shape and numbers is only something that pull you in even more interesting study of R. Buckminster Fuller and his Synergetics. Here is how he see probability:

538.00  Probability

538.01  Nature's probability is not linear or planar, but the mathematical models with which it is treated today are almost exclusively linear. Real Universe probability accommodates the omnidirectional, interaccommodative transformating transactions of universal events, which humanity identifies superficially as environment. Probability articulates locally in Universe in response to the organically integral, generalized, omnidirectional in, out, inside out, outside in, and around events of the self-system as well as with the selfsystem's extraorganic travel and externally imposed processing around and amongst the inwardly and outwardly contiguous forces of the considered system as imposed by both its synchronously and contiguously critically near macrocosmic and microcosmic neighbors.

538.02 Real Universe's probability laws of spherically propagative whole systems' developments are intimately and finitely conditioned by the three-way great-circle spherical grids inherently embracing and defining the nonredundant structuring of all systems as formingly generated by critical proximity interferences of the system's components' behaviors and their dynamical self-triangulations into unique system- structuring symmetries whose configurations are characterized by the relative abundance patterning laws of topological crossing points, areas, and lines of any considered system as generally disclosed by the closed-system hierarchy of synergetics.

538.03 Synergetics, by relating energy and topology to the tetrahedron, and to systems, as defined by its synergetic hierarchy, replaces randomness with a rational hierarchy of omni-intertransformative phase identifications and quantized rates of relative intertransformations.


Links about R. Buckminster Fuller work:

nolinks://nolinks.rwgrayprojects.com/synergetics/synergetics.html

nolinks://nolinks.geocities.com/ResearchTriangle/Campus/7107/home.html

Cheers
Title: Re: Shape and numbers
Post by: esoito on March 03, 2009, 11:59:04 PM
You'll be pleased to know I've begun reading Mr Fuller's monumental work.

You'll also be delighted to learn I've actually found a predictive method based on Indig Numbers. (You'll recall I mentioned previously I was looking into this)

It's simple to identify, easy to apply, has an in-built stop-loss and early testing indicates it's very profitable.

But as Eeyore, my pessimistic donkey-mate says: "If something can go wrong it WILL"

So I do expect it to fall in a hole in a few days!!

We'll see...

I'll keep you posted.

Title: Re: Shape and numbers
Post by: Gavioli on March 04, 2009, 06:22:32 AM
Hello dear esoito,

I dont know how much of his work did you read, but Im very happy if you can find something useful in there for you. Personally I think that a lot of time will be need it to apply his work to roulette, especially shapes inside sphere and vector equilibrium. But we must start somewhere, right.

First interesting thing that I found is triangle, which is first closed shape and 2 triangles together is tetrahedron, which is first closed system and one of the 5 platonic solids. Aldo every shape have a positive and negative part, which I will show how can be apply, but first read here what he say:


108.00   Four Triangles Out of Two

108.01  Two triangles can and frequently do associate with one another, and in so doing they afford us with a synergetic demonstration of two prime events cooperating in Universe. Triangles cannot be structured in planes. They are always positive or negative helixes. You may say that we had no right to break the triangles open in order to add them together, but the triangles were in fact never closed because no line can ever come completely back into itself. Experiment shows that two lines cannot be constructed through the same point at the same time (see Sec. 517, "Interference"). One line will be superimposed on the other. Therefore, the triangle is a spiral__a very flat spiral, but open at the recycling point.

108.02  By conventional arithmetic, one triangle plus one triangle equals two triangles. But in association as left helix and right helix, they form a sixedged tetrahedron of four triangular faces. This illustrates an interference of two events impinging at both ends of their actions to give us something very fundamental: a tetrahedron, a system, a division of Universe into inside and outside. We get the two other triangles from the rest of the Universe because we are not out of this world. This is the complementation of the Universe that shows up time and again in the way structures are made and in the way crystals grow. As separate actions, the two actions and resultants were very unstable, but when associated as positive and negative helixes, they complement one another as a stable structure. (See Sec. 933.03.)

108.03  Our two triangles now add up as one plus one equals four. The two events make the tetrahedron the four-triangular-sided polyhedron. This is not a trick; this is the way atoms themselves behave. This is a demonstration of synergy. Just as the chemists found when they separated atoms out, or molecules out, of compounds, that the separate parts never explained the associated behaviors; there seemed to be "lost" energies. The lost energies were the lost synergetic interstabilizations.

Here is the image for better understanding: nolinks://nolinks.rwgrayprojects.com/synergetics/s01/figs/f0801.html

Ok now how to use this on roulette? Lets just say that first we must divide numbers on layout on two half, like 1-18 and 19-36. Because we know that the fact is that sum 37 is sum of 1+36=37, 2+35=37, 3+34=37 and so on... and also that 1+2+3=6, 34+35+36=105, 6+105=111 constant, therefore we can we can use 2 streets for our experiment.

1.2.3. positive triangle of our tetrahedron
34.35.36. negative triangle

1+2+3+34+35+36=111 constant or tetrahedron

Now in our experiment we can put this sestina in the game when we get both parts almost united or close together.

Example:

2 *1.2.3.
20
35*34.35.36.

To close tetrahedron we need 1.3.34.36. with 2.35.

31
13
3 *tetrahedron closed

We see that system was actually close, but we dealing with random when we observing, so any conclusions here are impossible and also these should not be taken as a fact. It is just a little experimental idea how to look things.

This simple way to observe things, but it is necessary to get deep in to this to actually observe more complex systems and see how they change and how they rotate, because the all 5 platonic solids have spins.

I found Fuller's work most fascinating, because he actually explain how nature and universe works and his works is also based on experiments and I also the fact is that these laws are unbreakable and it is probably possible to make 100% roulette predictions. These I know because some person (which I dont want to mention it here) did give prediction many times with so little numbers, that would be impossible to give so much wins in just few spins if these laws were not true.

Cheers
Title: Re: Shape and numbers
Post by: Colin on March 04, 2009, 07:46:06 AM
Where has MURP gone.colin
Title: Re: Shape and numbers
Post by: esoito on March 04, 2009, 07:56:44 AM
Hi G

I had a look at the image you mentioned.

Is any of that applicable to actual movements that the ball makes before landing on a number? (I suspect it is.)

If yes, then I can see why you're so excited by the predictive potential offered by Platonic Solids...

I'm now grappling with your explanation that followed about its application to roulette. Thank you for that.
Title: Re: Shape and numbers
Post by: metalrat on March 04, 2009, 09:51:07 AM
Hi,

I have spent some time studying Vibration Science Roulette. I discarded 95% of it with the exception of the DNA matrix. I used this
to make my own system. This works some dealers and not with others, which does not come up to my expectations.
Perhaps this is what I am looking for, the explanation of how numbers behave.
I must confess to finding it fairly complicated but I think that it may be worth the while.

metalrat
Title: Re: Shape and numbers
Post by: Gavioli on March 04, 2009, 12:35:38 PM
Quote from: esoito on March 04, 2009, 07:56:44 AM

Is any of that applicable to actual movements that the ball makes before landing on a number? (I suspect it is.)


Hello,

no Im not talking about ball movements of the ball before landing, because that dont give me any informations. Basically to look and calculate distances you need 3 points in space, lets say 3 exits. Distances are basically vectors  which are connected to points to form a platonic solid, but they are not all connected to the same faces and they do go through center. By knowing these I know that cant be just any numbers, but certain numbers which must go out united or almost. By having 3 points in 360 degree and knowing transformations in relations with vectors, I will have positions where the route of the ball will go for sure in next spins if laws of nature are true.

If I want to work with distances, first thing I must do is connect numbers and split everything on half, half, half. That I can do simple if I know the constants, which are 37+37+37=111 and 19=55-36

Lets look the layout:

01.02.03.=6
04.05.06.=15
07.08.09.=24
10.11.12.=33
13.14.15.=42
16.17.18.=51

19.20.21.=60
22.23.24.=69
25.26.27.=78
28.29.30.=87
31.32.33.=96
34.35.36.=105

So from this first check constants 37=1+36, 2+35=37 3+34=37 and so on....next check the streets which form constant 111=6+105, 15+96=111, and so on and we get to the center streets 16+17+18+19+20+21=111 so we see how layout is divided.

Next thing to do is to divide 1st and 2nd half, so I go 1+18=19, 2+17=19, 3+16=19 and so on....and for second half goes 19+36=55, 35+20=55, 34+21=55 and so on and notice that 55-36=19

So from all these we can see that center is at 18/19,  18+19=37=0, then i go on for both half and i get sum of 45 for streets, like 51-6=45 and for other half like 105-60=45 and of course 45=4+5=9=0. Center for other half is 27/28

Why 9=0??? It is simple, because never change the basic figure when you reducing the numbers. For example i have 456 and i add zero and 9, so i have 4560 and 4569.

4+5+6+0=15=1+5=6 or 4+5+6+9=24=2+4=6 so in both examples result is 6!!!


These are the basic principles for connection of numbers and the have unbreakable rules, so you cant mix numbers like apples and potatoes when you looking in permanences.

Every number is is part of street, sestina, figure, column, dozen, end and one of the four sectors and also form more then 3 connections.

Cheers
Title: Re: Shape and numbers
Post by: Gavioli on March 04, 2009, 02:21:35 PM
Here is the short experiment with the distances on real permanences.

Tisch:3
Datum:   05.02.2009
Version: 1.00

********* Gewinnzahlen ********
N  Z  R
15/+-4
17/21.13.
10/14.6.
1/5.37-5=32
20L
17L
21W
26/+-11
35/24.35+11=44-36=8
24w/33.13.
3/14.36+3=39-11=28
0 L 
14W
33W
19= cant be calculated becasu 19/18 is center so 18+19=37=0
0   
17/+-2
36/34.36+2=38-36=2
9/11.7.
17/19.15.
31L
16L
8L
-- -- --
34W
2W...distance closed
20
8/+-11
28/17.39-36=3
11/22.0.......distance closed
31/20.42-36=6
24L
23L
2L
23L
19L
32L
5L
17W

We can aslo see that in the last selection distances was closed before the final selection on 3 numbers was made and it take some time to cath the the second closer on calculated numbers. Like in previous experiment this shouldnt be taken as fact!!!

Cheers
Title: Re: Shape and numbers
Post by: Breeze88 on March 04, 2009, 02:31:44 PM
HI Nice Stuff Giavoli



your right if you know how to apply global scaling on roulette you have the grail..... check out


nolinks://nolinks.videogold.de/andreas-beutel-die-naturliche-ordnung-des-universums/ (nolinks://nolinks.videogold.de/andreas-beutel-die-naturliche-ordnung-des-universums/)   in german


nolinks://nolinks.keplerstern.de/index.html (nolinks://nolinks.keplerstern.de/index.html) you can read this site in english too



cheerz


Title: Re: Shape and numbers
Post by: Mogwai on March 04, 2009, 03:59:37 PM
Hey Gavioli most interesting stuff  :thumbsup:

I do not understand in your test why you pick the starting distance: 15/+-4 and then 26/+-11 etc


Best Regards
Title: Re: Shape and numbers
Post by: Gavioli on March 04, 2009, 06:29:32 PM
Quote from: Mogwai on March 04, 2009, 03:59:37 PM
Hey Gavioli most interesting stuff  :thumbsup:

I do not understand in your test why you pick the starting distance: 15/+-4 and then 26/+-11 etc


Best Regards

15+4=19, 26+29=55-36=19,  29-11=18 18/19, 18+19=37=0 , the rest is clear from previous post.
Title: Re: Shape and numbers
Post by: metalrat on March 05, 2009, 10:11:22 AM
Hi Giavoli,

I am having trouble understanding your example.  Could you run through perhaps the first 10 lines explaining the maths?
Sorry for being so thick! :o

metalrat
Title: Re: Shape and numbers
Post by: Gavioli on March 05, 2009, 03:15:34 PM
Quote from: metalrat on March 05, 2009, 10:11:22 AM
Hi Giavoli,

I am having trouble understanding your example.  Could you run through perhaps the first 10 lines explaining the maths?
Sorry for being so thick! :o

metalrat

Hi,

test was made completly blind just to show how to use distances and calculations.

N  Z  R
15/+-4
17/21.13.
10/14.6.
1/5.37-5=32 here is mistake, correct is 33
20L
17L
21W

18/19 is center, so 19-15=4 distance, then next exit was 17, 17+4=21 17-4=13, then 10+4=14 10-4=6, then 1+4=5 36+1=37-4=33. So selection is 21.13.14.6.5.33. , but i could add inverses 12.31. or aim streets with the most collected numbers so 19.20.21..13.14.15..4.5.6. and result is 20W.17L.21W. But the sequence is most important and you cant play blind like I did in test.

The point is that in roulette everything end up on zero and constant 111. 1+18=19 19+18=37=0, 19+36=55-36=19 19+18=37=0, 1+36=37=0, so 19+55=74+37=111 which is the same as 19=1+9=10=1+0=1  55=5+5=10=1+0=1  37=3+7=10=1+0=1 so we have 1.1.1.=111. And that goes for all 36 numbers.

Cheers
Title: Re: Shape and numbers
Post by: esoito on March 06, 2009, 02:35:10 AM
Here's what I don't get, G

----------
29  +/- 10 (where 18/19 is the centre)  But why is it not -11?  How do you decide which?
---------
8   (+10)= 18     But now what happens for the [-10] number?   


Hope you can help!




Title: Re: Shape and numbers
Post by: Gavioli on March 06, 2009, 03:04:59 AM
Quote from: esoito on March 06, 2009, 02:35:10 AM
Here's what I don't get, G

----------
29  +/- 10 (where 18/19 is the centre)  But why is it not -11?  How do you decide which?
---------
8   (+10)= 18     But now what happens for the [-10] number?   


Hope you can help!



Hey,

ok look, it is easyer these way. If you get numbers in 1-18 do 19-exit number=distance, if you get 19-36, just calculate 37-exit number=distance and then apply that distance to next spins. Observe how everthing is closing on zero points, but dont test or use it blind, like I said because it will fail. I posted experiment, just that you see what distances are, and how you can apply it.

I will post some other things about numbers in the next post if you are interest, beacuse first you need to know connections and other things that numbers can offer you in the game. By knowing foundumental things you can create your own systems and invent new formulas.

Cheers
Title: Re: Shape and numbers
Post by: esoito on March 06, 2009, 03:15:17 AM
Ahh...thanks for that.

I needed to be able to follow the calculations otherwise I'll be lost completely as you add further posts.  Anyway, you've helped me with your reply -- thank you.

And, no, I certainly won't use this method because I already realised it's just experimental!  But I appreciate the reminder.  :)
Title: Re: Shape and numbers
Post by: metalrat on March 06, 2009, 09:40:04 AM
Hi Gavioli ,

Thanks for your explanation. I am looking forward to anything more you can post to
help us get to the point that we can devise our own methods.
Very interesting stuff!

metalrat
Title: Re: Shape and numbers
Post by: Gavioli on March 06, 2009, 10:04:50 AM
hello metal rat,

If you are really interesting and maybe some other members too, I can post some basics and even more hidden things from the very beginning, so you can all get use to it how to move and observe layout and some other things. I cant post methods or any more specific stuff, because im involved in private study, so I dont want to post any other researches and ideas, then mine.

Also I should mention, that 90% of my knowlege is coming from my study of Numeris Titanus, powered with my own conclusions, experiments and calculations. But most of the things you will for sure find there and if you will really want to apply this methodology you will need read her blog.

First I think this thread should be moved to different section or it will be buried here.

Cheers
Title: Re: Shape and numbers
Post by: metalrat on March 06, 2009, 10:08:49 AM
Gavioli,

I am with you all the way! Unfortunately numeris's work is in Italian I think. Aussie english  and dutch I read,
but no Italian.
Perhaps VLS can move this thread?

metalrat
Title: Re: Shape and numbers
Post by: Gavioli on March 06, 2009, 10:25:59 AM
Quote from: metalrat on March 06, 2009, 10:08:49 AM
Gavioli,

I am with you all the way! Unfortunately numeris's work is in Italian I think. Aussie english  and dutch I read,
but no Italian.
Perhaps VLS can move this thread?

metalrat

Dont worry metal rat, I dont plan to make a study group or anything like that. I study her blog 2 years and my study is private, but like I said, I can post some interesting and basic things if you want to operate with numbers more easy and make your own systems based on formulas and constants. But if you want to get grail=perfection, then you will need study every post and everything to get even close to that. I hope I will get there soon, but they are still so many hidden things in roulette, so I guess I will need to study for some time. But I love numbers and I love to read her post, so that is no problem.

Cheers
Title: Re: Shape and numbers
Post by: JLP on March 06, 2009, 10:15:06 PM
Hi Gavioli,

From the treeincarnation article I found really interesting the SpiralMandalog image with the Fibonacci spiral that closes to the center -zero - it begins on zero and closes on 9.That puts in evidence 9=0.
That can be used as a matrix to predict numbers on roulette - although in this case covers many numbers this distribution can be substituted by the 36 numbers of Roulette - and that makes the 9 levels with the 9 figures of Numeris of 4 numbers.
But here in the image the 9/0 occupies 1 slot as all begins and ends there.

But how we can use this type of matrix to predict numbers to bet - jeje???
Well, I think viewing numbers that have spun and related that conforms in different levels and try to follow the Fibonacci spiral to the center ZERO.

THINKING ................... ::) ::)

Cheers, :D ;)
JLP.-
Title: Re: Shape and numbers
Post by: Gavioli on March 07, 2009, 04:09:47 PM
Quote from: JLP on March 06, 2009, 10:15:06 PM

Well, I think viewing numbers that have spun and related that conforms in different levels and try to follow the Fibonacci spiral to the center ZERO.


Numbers are connected with time of rotations, with cadencas and tens and from that image you can see all the roulette numbers. That is also how codes=anagrams changing when they are moving    through time. Time is always defined with 369.

Codes are 1.4.7., 2.5.8., 3.6.9

Cheers
Title: Re: Shape and numbers
Post by: rjl on March 07, 2009, 06:51:50 PM
Hi Gaviloi,

Hope the info in this thread keep's growing. Nice work :thumbsup:


Cheers,

Rjl
Title: Re: Shape and numbers
Post by: metalrat on March 09, 2009, 09:47:40 AM
Hi Gavioli,

Been doing some testing. I have noticed that when getting distances for above 18 the results of 37-exit=distance and using 19 as the point of discovering the distance (ie exit=33 therefore distance is 14) that the resulting hits in the next 10 exits are almost the same.
Can this be correct?

How do we use the time definition?
This remains a very interesting study.

metalrat

Title: Re: Shape and numbers
Post by: Mogwai on March 09, 2009, 10:06:37 AM
This is a very interesting thread...

Gavioli do you have any ideas on how to use the time keys? I think there lies the solution to all numeris methods....

Best Regards
Title: Re: Shape and numbers
Post by: Gavioli on March 13, 2009, 11:55:56 PM
Quote from: metalrat on March 09, 2009, 09:47:40 AM

Been doing some testing. I have noticed that when getting distances for above 18 the results of 37-exit=distance and using 19 as the point of discovering the distance (ie exit=33 therefore distance is 14) that the resulting hits in the next 10 exits are almost the same.
Can this be correct?


Hello metalrat,

If you use distance with higher values then 18, then contact point is 18 and not 19, but there is a easyer way to look. If exit 33 and you want to calculate distances, just do 37-33=4, therefore 4+15=19, so the correct distance is 15, 33-18=15. You must see everything mirrored 36=1, 35=2.....19=18.

Here are conncetions that you need to see:

Connections with sum 37:

1+36=37   2+35=37   3+34=37
4+33=37   5+32=37   5+31=37
7+30=37   8+29=37   9+28=37

10+27=37   11+26=37   12+25=37
13+24=37   14+23=37   15+12=37
16+21=37   17+20=37   18+19=37


Connections of streets with constant  111:

1+2+3=6      34+35+36=105      6+105=111
4+5+6=15      31+32+33=96      15+96=111
7+8+9=24      28+29+30=87      87+24=111
10+11+12=33   25+26+27=78      33+78=111
13+14+15=42   22+23+24=69      69+42=111
16+17+18=51   19+20+21=60      60+51=111


Connections in 1-18 and 19-36 calculated  19+55=111-74=37:

1+18=19   19+36=55   19+55=74   111-74=37
2+17=19   20+35=55   19+55=74   111-74=37
3+16=19   21+34=55   19+55=74   111-74=37
4+15=19   22+33=55   19+55=74   111-74=37
5+14=19   23+32=55   19+55=74   111-74=37
6+13=19   24+31=55   19+55=74   111-74=37
7+12=19   25+30=55   19+55=74   111-74=37
8+11=19   26+29=55   19+55=74   111-74=37
9+10=19   27+28=55   19+55=74   111-74=37

This are only connections to contact points, but that is not all. There are connections for ends and figures which you need to find and you will see how interesting game roulette really is.

Here is something that I call frequencies:

(https://www.vlsroulette.com/proxy.php?request=nolinks%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F5057%2Ffrequencies.png&hash=6ce4416f5777b007774f3d5f0f52ce42d1d4d0cd) (nolinks://img27.imageshack.us/my.php?image=frequencies.png)


Observe how codes 147.258.369. change and dont limit yourself to end of the roulette layout.

Cheers



Title: Re: Shape and numbers - HYPERNUMBERS??
Post by: esoito on March 16, 2009, 11:22:13 PM
HYPERNUMBERS -- the ancients beat NASA to it!!

I quote:

"Another research project of mathematician Dr. Muses is even more stunning in its results.  He discovered that the roots an ancient Tantric lunar meditation practices were timed to certain anomolies in the moon's orbit.  The Satapatha Brahmana and the Taittireya Sanhita recount the proceedures for a Tantric Lunar Resonance Meditation, associated with the Indo-European soma saccrifice (sic).  They are linked to the phases of the moon, but not the obvious points.  The practice specifically divided the lunar month into 9 special days in both the waxing and waning halves, a cycle composed of 18 days total.

There is a striking correspondence between the two-fold cycle of lunar phases (9 + 9 = 18) each month and the hypernumber w, a lunar elliptic orbit function developed by NASA for the space program.

This hypernumber w and it's (sic) phases of the elliptical orbits provide the only available mathematical paradigm corresponding to the anomolies distinct to the waxing and waning lunar fortnights.  It is amazing that they could be known through some unknown form of calculation in pre-Vedic times. "
[Source: nolinks://nolinks.geocities.com/ResearchTriangle/Campus/7107/syn2intr.html (nolinks://nolinks.geocities.com/ResearchTriangle/Campus/7107/syn2intr.html)  ]


Please read again the bit I've made bold above.

Now consider this:  Why could there not be a hypernumber that underpins the way the numbers fall in roulette?

Perhaps there is. Perhaps there isn't.

Hopefully participants in this thread will act as pathfinders to all sorts of interesting and applicable number discoveries, that could, eventually, even lead to hypernumbers.