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Shape and numbers

Started by Gavioli, March 01, 2009, 05:37:43 AM

0 Members and 1 Guest are viewing this topic.

Gavioli

Quote from: Mogwai on March 04, 2009, 03:59:37 PM
Hey Gavioli most interesting stuff  :thumbsup:

I do not understand in your test why you pick the starting distance: 15/+-4 and then 26/+-11 etc


Best Regards

15+4=19, 26+29=55-36=19,  29-11=18 18/19, 18+19=37=0 , the rest is clear from previous post.

metalrat

Hi Giavoli,

I am having trouble understanding your example.  Could you run through perhaps the first 10 lines explaining the maths?
Sorry for being so thick! :o

metalrat

Gavioli

Quote from: metalrat on March 05, 2009, 10:11:22 AM
Hi Giavoli,

I am having trouble understanding your example.  Could you run through perhaps the first 10 lines explaining the maths?
Sorry for being so thick! :o

metalrat

Hi,

test was made completly blind just to show how to use distances and calculations.

N  Z  R
15/+-4
17/21.13.
10/14.6.
1/5.37-5=32 here is mistake, correct is 33
20L
17L
21W

18/19 is center, so 19-15=4 distance, then next exit was 17, 17+4=21 17-4=13, then 10+4=14 10-4=6, then 1+4=5 36+1=37-4=33. So selection is 21.13.14.6.5.33. , but i could add inverses 12.31. or aim streets with the most collected numbers so 19.20.21..13.14.15..4.5.6. and result is 20W.17L.21W. But the sequence is most important and you cant play blind like I did in test.

The point is that in roulette everything end up on zero and constant 111. 1+18=19 19+18=37=0, 19+36=55-36=19 19+18=37=0, 1+36=37=0, so 19+55=74+37=111 which is the same as 19=1+9=10=1+0=1  55=5+5=10=1+0=1  37=3+7=10=1+0=1 so we have 1.1.1.=111. And that goes for all 36 numbers.

Cheers

esoito

Here's what I don't get, G

----------
29  +/- 10 (where 18/19 is the centre)  But why is it not -11?  How do you decide which?
---------
8   (+10)= 18     But now what happens for the [-10] number?   


Hope you can help!





Gavioli

Quote from: esoito on March 06, 2009, 02:35:10 AM
Here's what I don't get, G

----------
29  +/- 10 (where 18/19 is the centre)  But why is it not -11?  How do you decide which?
---------
8   (+10)= 18     But now what happens for the [-10] number?   


Hope you can help!



Hey,

ok look, it is easyer these way. If you get numbers in 1-18 do 19-exit number=distance, if you get 19-36, just calculate 37-exit number=distance and then apply that distance to next spins. Observe how everthing is closing on zero points, but dont test or use it blind, like I said because it will fail. I posted experiment, just that you see what distances are, and how you can apply it.

I will post some other things about numbers in the next post if you are interest, beacuse first you need to know connections and other things that numbers can offer you in the game. By knowing foundumental things you can create your own systems and invent new formulas.

Cheers

esoito

Ahh...thanks for that.

I needed to be able to follow the calculations otherwise I'll be lost completely as you add further posts.  Anyway, you've helped me with your reply -- thank you.

And, no, I certainly won't use this method because I already realised it's just experimental!  But I appreciate the reminder.  :)

metalrat

Hi Gavioli ,

Thanks for your explanation. I am looking forward to anything more you can post to
help us get to the point that we can devise our own methods.
Very interesting stuff!

metalrat

Gavioli

hello metal rat,

If you are really interesting and maybe some other members too, I can post some basics and even more hidden things from the very beginning, so you can all get use to it how to move and observe layout and some other things. I cant post methods or any more specific stuff, because im involved in private study, so I dont want to post any other researches and ideas, then mine.

Also I should mention, that 90% of my knowlege is coming from my study of Numeris Titanus, powered with my own conclusions, experiments and calculations. But most of the things you will for sure find there and if you will really want to apply this methodology you will need read her blog.

First I think this thread should be moved to different section or it will be buried here.

Cheers

metalrat

Gavioli,

I am with you all the way! Unfortunately numeris's work is in Italian I think. Aussie english  and dutch I read,
but no Italian.
Perhaps VLS can move this thread?

metalrat

Gavioli

Quote from: metalrat on March 06, 2009, 10:08:49 AM
Gavioli,

I am with you all the way! Unfortunately numeris's work is in Italian I think. Aussie english  and dutch I read,
but no Italian.
Perhaps VLS can move this thread?

metalrat

Dont worry metal rat, I dont plan to make a study group or anything like that. I study her blog 2 years and my study is private, but like I said, I can post some interesting and basic things if you want to operate with numbers more easy and make your own systems based on formulas and constants. But if you want to get grail=perfection, then you will need study every post and everything to get even close to that. I hope I will get there soon, but they are still so many hidden things in roulette, so I guess I will need to study for some time. But I love numbers and I love to read her post, so that is no problem.

Cheers

JLP

Hi Gavioli,

From the treeincarnation article I found really interesting the SpiralMandalog image with the Fibonacci spiral that closes to the center -zero - it begins on zero and closes on 9.That puts in evidence 9=0.
That can be used as a matrix to predict numbers on roulette - although in this case covers many numbers this distribution can be substituted by the 36 numbers of Roulette - and that makes the 9 levels with the 9 figures of Numeris of 4 numbers.
But here in the image the 9/0 occupies 1 slot as all begins and ends there.

But how we can use this type of matrix to predict numbers to bet - jeje???
Well, I think viewing numbers that have spun and related that conforms in different levels and try to follow the Fibonacci spiral to the center ZERO.

THINKING ................... ::) ::)

Cheers, :D ;)
JLP.-

Gavioli

Quote from: JLP on March 06, 2009, 10:15:06 PM

Well, I think viewing numbers that have spun and related that conforms in different levels and try to follow the Fibonacci spiral to the center ZERO.


Numbers are connected with time of rotations, with cadencas and tens and from that image you can see all the roulette numbers. That is also how codes=anagrams changing when they are moving    through time. Time is always defined with 369.

Codes are 1.4.7., 2.5.8., 3.6.9

Cheers

rjl

Hi Gaviloi,

Hope the info in this thread keep's growing. Nice work :thumbsup:


Cheers,

Rjl

metalrat

Hi Gavioli,

Been doing some testing. I have noticed that when getting distances for above 18 the results of 37-exit=distance and using 19 as the point of discovering the distance (ie exit=33 therefore distance is 14) that the resulting hits in the next 10 exits are almost the same.
Can this be correct?

How do we use the time definition?
This remains a very interesting study.

metalrat


Mogwai

This is a very interesting thread...

Gavioli do you have any ideas on how to use the time keys? I think there lies the solution to all numeris methods....

Best Regards

Mogwai

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