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May be something stupid

Started by freestyler, July 19, 2009, 11:30:41 AM

0 Members and 1 Guest are viewing this topic.

freestyler

I just wondering, if I play 10 step Martingale this way:I bet B, if I win ok.If I lose I stop betting for a moment /maybe 10 minutes ot 4-5 bets/.Than I play 2 step of progression again on B and if I lose again I stop again for some period and so on.What you think?

Shorty

It's the same as a regular Martingale, except you win much slower and then lose it all much slower than you usually would have.

freestyler

I just think that if not bet every spin we have bigger chance to not lose 10 time.May be I am wrong

lucky_strike

I think you should wait with progressions and talk about what matters.

1) How to bet - where when and why.
2) With or against the flow or bouth.
3) Triggers or random.

Cheers

Gotrek

It doesn't change your chances.. still Fallacy, mate...


lucky_strike

Freestyler you can remove Gotreks reply because we don't need him to tell us what we alredy know.

Then delet my reply here so you keep a nice and clean topic where we can be productive :thumbsup:

Cheers

freestyler

LS I don't know how to delete posts :).My bet selection is this way:When I enter in the online casino with live dealer I look the previous spins and bet on this EC with longest repeat.
Example:Last 10 spins for every EC are:
BRRRBBRBBB
EEOOEEEEOO
HHHLLLLHLH
So here we will bet B.Win or lose we stop for some time/4 spins example?

Regards

Gotrek

Quote from: Lucky Strike on July 19, 2009, 03:33:11 PM
Freestyler you can remove Gotreks reply because we don't need him to tell us what we alredy know.

Then delet my reply here so you keep a nice and clean topic where we can be productive :thumbsup:

Cheers


Oki, so your idea of productive topic is the Stalin way (Quantity is a quality of it's own)?
Is it fair to tell this guy that he will win if he waits enough? There can't possibly be anything constructive coming from that. Productive, if you count number of posts, but what's the point in that?

But sure, go ahead and delete. I really couldn't care less. Just showing shortcuts. (Is the point that everyone should spend 18 months trying math systems first? Before they are shown the VB ways? If so, you are on the right track here...)


So, a piece of production:
Sure, wait around, dude... that will increase your chances...  8)


lucky_strike

Why are you a member here?

You don't get it.
We don't talk andvantage or HG.
We want to talk even money bets and we don't need some one to tell us about house edge or gamblers fallacy because we all know all about it.
And it does not prevent us for keep talking even money bets and having fun.

So what can you contribute with else then being a no-sayer so let me ask you again why do you keep reply to this topic.

Cheers

Gotrek

As I said before if you had cared to read, just pointing out shortcuts...
I don't think I say anything YOU are not aware of, but someone asking the question asked in this topic, might not. Should I blow smoke up his bottom and say that it might work? Or should I say he's heading down a dead end? Isn't it nice to stop him before he is way down at the very end of it?
I thought so... Sorry about that.

But now you've made it perfectly clear that you don't want that. I'll try to post things that's more up your alley. Deal?
I'll never contradict you, and always say yes to anything you say...
Any other opinion should be deleted. And I fully agree.
:yes:

lucky_strike


1) Every one who join this forum does not dream about beating the game.
2) There is still members who enjoy the game even if they can't beat it long term.
3) If you don't can use any past result to help you decide how to place a bet you can play random and peopel does not like to play random.
4) Every one that comes around and want to play roulette don't think they will stop working 8 to 5.

Cheers

Gotrek

Quote from: Lucky Strike on July 19, 2009, 07:48:20 PM
1) Every one who join this forum does not dream about beating the game.
2) There is still members who enjoy the game even if they can't beat it long term.
3) If you don't can use any past result to help you decide how to place a bet you can play random and peopel does not like to play random.
4) Every one that comes around and want to play roulette don't think they will stop working 8 to 5.

Cheers

OK!

Yes, it is a fun game, even if one is not playing to win... But winning is fun too. And I'm sure most people would like at least a hint or two if they are heading in the right direction. Since we don't know the posters intentions, it is pretty rude of us to assume he plays only to lose or for the odd win.


lucky_strike

Just curios did you join this forum to tell every one that they should not play the game any more.
Because no matter how they turnaround numbers they will not find an edge.

So if they use the mind map you have then there is nothing to read about here in this forum.
Because all of it is based upon gamblers fallacy and nothing in the system libary has an andvantage or edge.

I agree with that but that is not how I see it and I have an different perspektiv.

Cheers



rjeaton1

Hey there Freestyler, hopefully you've downloaded RXtreme to test systems with (its the best way to practice).  If you have, I have coded your system as you described it.  When you first start the system it will ask you how many spins to want to wait in between a win and a loss.  You simply type in the number.

Here is the coding for it:
system "freestylers system"


method "main"
begin
while starting a new session
begin
call "input"
set list [1,2,4,8,16,32,64,128,256,512] to record "progression" data
end
while on each spin
begin
call "check for win/loss"

if record "spin counter" data > record "waiting spins" data
begin
clear record "spin counter" data
end

if record "progression" data index > 10
begin
put 1 to record "progression" data index
end

clear record "layout to bet" layout
add 1 to record "spin counter" data
call "track rb repeats"
call "track eo repeats"
call "track hl repeats"
call "copy highest of 6"
call "copy highest of 3"

if record "spin counter" data = record "waiting spins" data
begin
call "place bets"
end
end
end



method "check for win/loss"
begin
if any outside bet has lost each time
begin
add 1 to record "progression" data index
clear record "spin counter" data
end
if any outside bet has won each time
begin
put 1 to record "progression" data index
clear record "spin counter" data
end
end




method "place bets"
begin
put 100% of record "progression" data to record "layout to bet" layout
end


method "copy highest of 3"
begin
if record "rb highest" data > record "eo highest" data and record "rb highest" data > record "hl highest" data
begin
copy record "rb highest" layout to record "layout to bet" layout
end
if record "eo highest" data > record "rb highest" data and record "eo highest" data > record "hl highest" data
begin
copy record "eo highest" layout to record "layout to bet" layout
end
if record "hl highest" data > record "rb highest" data and record "hl highest" data > record "eo highest" data
begin
copy record "hl highest" layout to record "layout to bet" layout
end
end



method "copy highest of 6"
begin
if record "red repeat" data > record "black repeat" data
begin
put 100% of record "red repeat" data to record "rb highest" data
copy red to record "rb highest" layout
end
if record "black repeat" data > record "red repeat" data
begin
put 100% of record "black repeat" data to record "rb highest" data
copy black to record "rb highest" layout
end
if record "even repeat" data > record "odd repeat" data
begin
put 100% of record "even repeat" data to record "eo highest" data
copy even to record "eo highest" layout
end
if record "odd repeat" data > record "even repeat" data
begin
put 100% of record "odd repeat" data to record "eo highest" data
copy odd to record "eo highest" layout
end
if record "low repeat" data > record "high repeat" data
begin
put 100% of record "low repeat" data to record "hl highest" data
copy low to record "hl highest" layout
end
if record "high repeat" data > record "low repeat" data
begin
put 100% of record "high repeat" data to record "hl highest" data
copy high to record "hl highest" layout
end
end


method "track rb repeats"
begin
if red has hit each time
begin
add 1 to record "red repeat" data
clear record "black repeat" data
end
if black has hit each time
begin
add 1 to record "black repeat" data
clear record "red repeat" data
end
end

method "track eo repeats"
begin
if even has hit each time
begin
add 1 to record "even repeat" data
clear record "odd repeat" data
end
if odd has hit each time
begin
add 1 to record "odd repeat" data
clear record "even repeat" data
end
end

method "track hl repeats"
begin
if low has hit each time
begin
add 1 to record "low repeat" data
clear record "high repeat" data
end
if high has hit each time
begin
add 1 to record "high repeat" data
clear record "low repeat" data
end
end

method "input"
begin
input data "How Many Spins to
            Wait After Win/Loss" to record "waiting spins" data
end


rjeaton1

Here is an interesting variation of the same system.  There is now another input called "linked or seperate progression"

What this does if "linked" is chosen, everytime any bet is lost, you increase your bet amount in standard Martingale style (doubling it)

However, if "seperate" is chosen, if a Red or Black bet is lost the next time a red or black bet is placed that bet and that bet alone will be doubled.

So, lets say you lose 1 unit on a red or black bet, but the next time the system bets it is betting on high or low.  If this is the first time a bet is placed on high or low, it still only places a 1 unit bet.  Then, let say the next bet is on red or black, that bet will now be 2 units as it lost its first 1 unit bet.

In other words, each grouped EC (red, black...high, low....even, odd) is played individually with it's own martingale.

The code is below:
system "freestylers system"

{Coded by RJeaton1 of VLSroulette.com
system credit - Freestyler of VLSroulette.com
want this system to be played for you automatically?
go to [url=nolinks://nolinks.AYS-Roulette-Bot.com]nolinks.AYS-Roulette-Bot.com[/url]

Want an explanation of this system?
visit - nolinks://vlsroulette.com/general-board/may-be-something-stupid/}

method "main"
begin
while starting a new session
begin
call "input"
set list [1,2,4,8,16,32,64,128,256,512] to record "progression" data
set list [1,2,4,8,16,32,64,128,256,512] to record "progression rb" data
set list [1,2,4,8,16,32,64,128,256,512] to record "progression eo" data
set list [1,2,4,8,16,32,64,128,256,512] to record "progression hl" data
end
while on each spin
begin
call "check for win/loss"

if record "spin counter" data > record "waiting spins" data
begin
clear record "spin counter" data
end

if record "progression" data index > 10
begin
put 1 to record "progression" data index
end

clear record "layout to bet" layout
add 1 to record "spin counter" data
call "track rb repeats"
call "track eo repeats"
call "track hl repeats"
call "copy highest of 6"
call "copy highest of 3"

if record "spin counter" data = record "waiting spins" data
begin
call "place bets"
end
end
end



method "check for win/loss"
begin
if red has lost each time and record "linked or seperate" data = 1
begin
add 1 to record "progression" data index
clear record "spin counter" data
end
if red has lost each time and record "linked or seperate" data = 2
begin
add 1 to record "progression rb" data index
clear record "spin counter" data
end
if black has lost each time and record "linked or seperate" data = 1
begin
add 1 to record "progression" data index
clear record "spin counter" data
end
if black has lost each time and record "linked or seperate" data = 2
begin
add 1 to record "progression rb" data index
clear record "spin counter" data
end
if even has lost each time and record "linked or seperate" data = 1
begin
add 1 to record "progression" data index
clear record "spin counter" data
end
if even has lost each time and record "linked or seperate" data = 2
begin
add 1 to record "progression eo" data index
clear record "spin counter" data
end
if odd has lost each time and record "linked or seperate" data = 1
begin
add 1 to record "progression" data index
clear record "spin counter" data
end
if odd has lost each time and record "linked or seperate" data = 2
begin
add 1 to record "progression eo" data index
clear record "spin counter" data
end
if low has lost each time and record "linked or seperate" data = 1
begin
add 1 to record "progression" data index
clear record "spin counter" data
end
if low has lost each time and record "linked or seperate" data = 2
begin
add 1 to record "progression hl" data index
clear record "spin counter" data
end
if high has lost each time and record "linked or seperate" data = 1
begin
add 1 to record "progression" data index
clear record "spin counter" data
end
if high has lost each time and record "linked or seperate" data = 2
begin
add 1 to record "progression hl" data index
clear record "spin counter" data
end
if red has won each time and record "linked or seperate" data = 1
begin
put 1 to record "progression" data index
clear record "spin counter" data
end
if red has won each time and record "linked or seperate" data = 2
begin
put 1 to record "progression rb" data index
clear record "spin counter" data
end
if black has won each time and record "linked or seperate" data = 1
begin
put 1 to record "progression" data index
clear record "spin counter" data
end
if black has won each time and record "linked or seperate" data = 2
begin
put 1 to record "progression rb" data index
clear record "spin counter" data
end
if even has won each time and record "linked or seperate" data = 1
begin
put 1 to record "progression" data index
clear record "spin counter" data
end
if even has won each time and record "linked or seperate" data = 2
begin
put 1 to record "progression eo" data index
clear record "spin counter" data
end
if odd has won each time and record "linked or seperate" data = 1
begin
put 1 to record "progression" data index
clear record "spin counter" data
end
if odd has won each time and record "linked or seperate" data = 2
begin
put 1 to record "progression eo" data index
clear record "spin counter" data
end
if low has won each time and record "linked or seperate" data = 1
begin
put 1 to record "progression" data index
clear record "spin counter" data
end
if low has won each time and record "linked or seperate" data = 2
begin
put 1 to record "progression hl" data index
clear record "spin counter" data
end
if high has won each time and record "linked or seperate" data = 1
begin
put 1 to record "progression" data index
clear record "spin counter" data
end
if high has won each time and record "linked or seperate" data = 2
begin
put 1 to record "progression hl" data index
clear record "spin counter" data
end
end





method "place bets"
begin
if record "linked or seperate" data = 1
begin
put 100% of record "progression" data to record "layout to bet" layout
end

if record "linked or seperate" data = 2 and record "layout to bet" layout = red
begin
put 100% of record "progression rb" data to record "layout to bet" layout
end


if record "linked or seperate" data = 2 and record "layout to bet" layout = black
begin
put 100% of record "progression rb" data to record "layout to bet" layout
end


if record "linked or seperate" data = 2 and record "layout to bet" layout = even
begin
put 100% of record "progression eo" data to record "layout to bet" layout
end


if record "linked or seperate" data = 2 and record "layout to bet" layout = odd
begin
put 100% of record "progression eo" data to record "layout to bet" layout
end

if record "linked or seperate" data = 2 and record "layout to bet" layout = low
begin
put 100% of record "progression hl" data to record "layout to bet" layout
end

if record "linked or seperate" data = 2 and record "layout to bet" layout = high
begin
put 100% of record "progression hl" data to record "layout to bet" layout
end
end




method "copy highest of 3"
begin
if record "rb highest" data > record "eo highest" data and record "rb highest" data > record "hl highest" data
begin
copy record "rb highest" layout to record "layout to bet" layout
end
if record "eo highest" data > record "rb highest" data and record "eo highest" data > record "hl highest" data
begin
copy record "eo highest" layout to record "layout to bet" layout
end
if record "hl highest" data > record "rb highest" data and record "hl highest" data > record "eo highest" data
begin
copy record "hl highest" layout to record "layout to bet" layout
end
end



method "copy highest of 6"
begin
if record "red repeat" data > record "black repeat" data
begin
put 100% of record "red repeat" data to record "rb highest" data
copy red to record "rb highest" layout
end
if record "black repeat" data > record "red repeat" data
begin
put 100% of record "black repeat" data to record "rb highest" data
copy black to record "rb highest" layout
end
if record "even repeat" data > record "odd repeat" data
begin
put 100% of record "even repeat" data to record "eo highest" data
copy even to record "eo highest" layout
end
if record "odd repeat" data > record "even repeat" data
begin
put 100% of record "odd repeat" data to record "eo highest" data
copy odd to record "eo highest" layout
end
if record "low repeat" data > record "high repeat" data
begin
put 100% of record "low repeat" data to record "hl highest" data
copy low to record "hl highest" layout
end
if record "high repeat" data > record "low repeat" data
begin
put 100% of record "high repeat" data to record "hl highest" data
copy high to record "hl highest" layout
end
end


method "track rb repeats"
begin
if red has hit each time
begin
add 1 to record "red repeat" data
clear record "black repeat" data
end
if black has hit each time
begin
add 1 to record "black repeat" data
clear record "red repeat" data
end
end

method "track eo repeats"
begin
if even has hit each time
begin
add 1 to record "even repeat" data
clear record "odd repeat" data
end
if odd has hit each time
begin
add 1 to record "odd repeat" data
clear record "even repeat" data
end
end

method "track hl repeats"
begin
if low has hit each time
begin
add 1 to record "low repeat" data
clear record "high repeat" data
end
if high has hit each time
begin
add 1 to record "high repeat" data
clear record "low repeat" data
end
end

method "input"
begin

input data "How Many Spins to
            Wait After Win/Loss" to record "waiting spins" data
           
input data "Linked Progression
            or Seperate Progression
            1 for Linked
            2 for Seperate" to record "linked or seperate" data
end











rjeaton1

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