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How To Remove All Units From One Number

Started by Pactole, March 17, 2010, 12:00:16 AM

0 Members and 1 Guest are viewing this topic.

Pactole

Last year rjeaton1 coded for me
a system called 7 numbers system.

Today I would like to fine tune it
so when a number repeats,
all the units on that number are remove.

Can anyone help me to achieve that?

Right now, the system doesn't remove the units
from a particular number when it repeats, it just keeps adding unit
on that repeated number.



Here the description of the system:
Seven Number System

We bet on every spin.
(So the last spun number from the previous
session is considered as our first spin.)

We put one unit on the numbers
as they come.

But we don't bet on more than
Seven (7) numbers.

We do this for the first 7 spins (we place a unit
On the number that appears).

So just before the 8th spin, we must have 7 numbers with 1 unit.

A repeater on the 8th spin gives us a profit of plus 8 units.

So if there is a repeater in the first 8 spin,
We make a profit and we start a new session.

We stop as soon as we are in profit or
As soon as we reach 37 or 38 spins without
a profit.

The progression:
If on the 8th spin we still haven't got a repeater,
we start to add one unit on all the
7 number every spin.

That's it!
**********************************************************




Here is the code for that 7 numbers system:

system "7 Numbers System"

method "main"
begin
while starting a new session
begin
call "initialize"
end

while on each spin
begin
add 1 to record "spin counter" data
if record "spin counter" data > 7
begin
add 1 to record "bet amount" data
end
call "check for win/loss"
if flag "rolling" is true
begin
track last number for 7 times to record "tracked numbers" layout
end
if flag "rolling" is false and record "spin counter" data <= 7
begin
track last number for 7 times to record "tracked numbers" layout
end
call "place bets"
end
end

method "check for win/loss"
begin
if record "spin counter" data > record "spin cycle" data
begin
call "reset"
end
put 100% of bankroll to record "current bankroll" data
subtract 100% of record "starting bankroll" data to record "current bankroll" data
if record "current bankroll" data > 0
begin
call "reset"
end
end

method "place bets"
begin
put 100% of record "bet amount" data to record "tracked numbers" layout list
end

method "initialize"
begin
group
begin
input dropdown "What Table Layout
                Do You Want to Use?
               
                1:=No Zero
                2:=Single Zero
                3:=Double Zero"

                to record "table layout" data
               
input dropdown "Do You Want to Bet on
                a Rolling 7 Numbers
                or Just the First 7 Numbers?
               
                1:=Rolling 7
                2:=First 7"

                to record "rolling or non" data
end
clear record "tracked numbers" layout
put 1 to record "bet amount" data
put 100% of bankroll to record "starting bankroll" data
if record "table layout" data = 1
begin
load no zero wheel
put 36 to record "spin cycle" data
end
if record "table layout" data = 2
begin
load single wheel
put 37 to record "spin cycle" data
end
if record "table layout" data = 3
begin
load double wheel
put 38 to record "spin cycle" data
end
if record "rolling or non" data = 1
begin
set flag "rolling" to true
end
if record "rolling or non" data = 2
begin
set flag "rolling" to false
end
end

method "reset"
begin
put 1 to record "spin counter" data
clear record "tracked numbers" layout
put 1 to record "bet amount" data
put 100% of bankroll to record "starting bankroll" data
end
***************************************************


superman

hi, you will have to check the last spun number against record "tracked numbers" data to see if its already in th elist then NOT add it, this will however set the script to add the next one and your counting may be out by 1, that's if I understand it correclty

Pactole

Thank you superman,

Yes, you understand correctly what
I meant.

I just don't know how to
code this new information in RX.   :(

This improvement of my 7 numbers system
is very important; it wins very often, i would say
easily more than 95% of all session.

It is the best version and my favorite system so far.

If anyone can help to write the code, I will pay him 20 canadian dollars via PayPal or Moneybookers.

Too bad rjeaton1 is not available anymore. :'(

superman

should be able to do it for you, give me an example of spins outlining what should be bet on and WHEN a particular number should be removed or NOT added to the list

Pactole

Ok superman,

I will do that right now.

Give me 5-10 minutes.

superman

a few more questions then, I hate working with bloated code, do you need the selection box, table type, bankroll, rolling 7 etc, can I just code it standard and remove the options, its easier to work on that way, tell me which settings you want as default

Pactole

Superman,

Here is an example of a session:

Number:
9    Put one unit on number 9
0    Put one unit on number 0
00  Put one unit on number 00
18  Put one unit on number 18
26  Put one unit on number 26
25  Put one unit on number 25
30  Put one unit on number 30
21  Don't put one unit on number 21, instead, ADD one unit on the first 7 numbers.
13  ADD one unit on the first 7 numbers.  Now we have 3 units on the first 7 numbers.
26  PROFIT!  of plus 45 units.  This session is over.



Here is another example where we have to remove units from a repeated number:

14  Put one unit on number 14
15  Put one unit on number 15
34  Put one unit on number 34
3    Put one unit on number 3
11  Put one unit on number 11
10  Put one unit on number 10
35  Put one unit on number 35
18  Don't put one unit on number 18, instead, ADD one unit on the first 7 numbers.
21  ADD one unit on the first 7 numbers.  Now we have 3 units on the first 7 numbers.
19  ADD one unit on the first 7 numbers.  Now we have 4 units on the first 7 numbers.
0    ADD one unit on the first 7 numbers.  Now we have 5 units on the first 7 numbers.
8    ADD one unit on the first 7 numbers.  Now we have 6 units on the first 7 numbers.
9    ADD one unit on the first 7 numbers.  Now we have 7 units on the first 7 numbers.
22  ADD one unit on the first 7 numbers.  Now we have 8 units on the first 7 numbers.
20  ADD one unit on the first 7 numbers.  Now we have 9 units on the first 7 numbers.
9    ADD one unit on the first 7 numbers.  Now we have 10 units on the first 7 numbers.
3    A REPEATER!   :) Now remove all the units (10 units) from number 3 and ADD one unit      on the other 6 numbers.  Now we have 11 units on 6 numbers.
0    ADD one unit on the 6 numbers.  Now we have 12 units on 6 numbers.
22  ADD one unit on the 6 numbers.  Now we have 13 units on 6 numbers.
26  ADD one unit on the 6 numbers.  Now we have 14 units on 6 numbers.
15  A REPEATER!  ;D  and we are in profit!  :yahoo: of plus 158 units.
The session is over.


I think it's clear enough.

Pactole

Quotea few more questions then, I hate working with bloated code, do you need the selection box, table type, bankroll, rolling 7 etc, can I just code it standard and remove the options, its easier to work on that way, tell me which settings you want as default

Yes superman, I need the selection box for the table layout, but I don't need the selection box
for "the rolling 7 numbers".  I only use the first 7 numbers from a session of 38 numbers for an american wheel or 37 for an european or 36 for a no zero wheel.

So you can remove if you want, the selection box for the "rolling 7 numbers".

Concerning the bankroll, yes, I want it.

What I really want to see is if it is a long term winner.

superman

ok, I have looked through it, it appears when rolling is selected it keeps adding the numbers, I take it that method is doing what it's supposed to do, correct?

Do you only want this to happen when First 7 numbers is selected?

Pactole

Superman,

I'm not sure I understand your question.

I don't use the 7 rolling numbers.

I only use the first 7 numbers (and remove some of them if needed during a session) from a session of 38 or 37 spins.

superman

yeah I posted before you had replied previousley

ok for this one
Here is an example of a session:

Number:
9    Put one unit on number 9
0    Put one unit on number 0
00  Put one unit on number 00
18  Put one unit on number 18
26  Put one unit on number 26
25  Put one unit on number 25
30  Put one unit on number 30
21  Don't put one unit on number 21, instead, ADD one unit on the first 7 numbers.
13  ADD one unit on the first 7 numbers.   Now we have 3 units on the first 7 numbers.
26  PROFIT!  of plus 45 units.   This session is over.

I have made it stop the session, any further spins wont be bet on, is that correct? if it is correct then do you want it to alert you? as currently it keeps all the gathered data so you would need to start a new session manually, is that what you want?

Pactole

QuoteI have made it stop the session, any further spins wont be bet on, is that correct? if it is correct then do you want it to alert you? as currently it keeps all the gathered data so you would need to start a new session manually, is that what you want?

any further spins wont be bet on, is that correct?  Yes, it's correct.  But i don't really need it to alert me.


so you would need to start a new session manually, is that what you want?
I don't want to start a new session manually, i just want the code to do a non-stop simulation of 1,000,000 spins.


Pactole

superman,

I just want to make sure you understand my system.

We bet on every spin.

So when we win a session (reach a new high peak in our bankroll)
then we start again betting on the last spun number one unit.

We only remove units when one (or more) of the first 7 number repeats.

superman

QuoteSo when we win a session (reach a new high peak in our bankroll)
then we start again betting on the last spun number one unit.

Thats what it already does! (before I touched it) so your first example was a red herring.

OK, I am trying to find a way of removing repeat numbers, RX creates an array to hold the betting numbers, I can't find a way similar to other languages to remove the value from the array, currently I am looking at rebuilding it without that value.

Pactole


Pactole

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