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position code

Started by saint vincent, May 10, 2010, 06:55:56 PM

0 Members and 1 Guest are viewing this topic.

saint vincent

Hi all
i have a record layout like the european wheel (32,15,19,4,21,etc)
i need to solve the position on wheel

ex:
number 19 is the 3th number on wheel
number 32 is the 1th number on wheel
number 24 is the 20th number on wheel

and so on

Anyone have solved with code?

will be glad if you can post the code
thanks everybody

saint vincent


MATTJONO

ow yes the code... ???

spins
11
21
8
24
   (if 0 was not there number 26 would be exactly 16 pockets away from 8 and 24 and would form a triangle, also number 10 is exactly 2 pockets away from 8 and 24....so the numbers we bet are 26 and 10)

if there is a secrect code then I guess it is worked out from using the last thew spins.


mattjono

saint vincent

Quote from: MATTJONO link=topic=16183. msg106775#msg106775 date=1273575428
ow yes the code. . .  ???

spins
11
21
8
24
   (if 0 was not there number 26 would be exactly 16 pockets away from 8 and 24 and would form a triangle, also number 10 is exactly 2 pockets away from 8 and 24. . . . so the numbers we bet are 26 and 10)

if there is a secrect code then I guess it is worked out from using the last thew spins.


mattjono



???, Very funny, I do not understand what it could mean.

I'm afraid I did not explained,
Try again:

I have to turn the numbers in positions of the cylinder

is hard to understand?
example:
32
11
29

when I'll call the routine "transform", the system put this data in "record spin" :
1
14
30

I would like to test some methods of game, do not think I asked the moon.
In reality it is an index to coincide with the number came out, but since they are in early roulette extreme I had to ask permission to this forum as indicated by the software house.
Regards

saint vincent

Ok, i solved the first part, but now i have a new problem:
I think that is very hard to solve with the extreme code.
explain:
when in a Max of 6 spins we have different 3 number position is time to bet!
but how can solve? I think that is hard to solve with the extreme code.

For example in this 5 spins we have this pattern
1
6
1  - no 3 different numbers
6  - no 3 different numbers
4  - find 3 different numbers (1,4,6) in the last 5 spins! time to bet!)


How can write a routine that control this in record "Transform Sequence" data?


Here is how i solved the first part:

System "PluriPositions"
{
Comment section
}
Method "main"
Begin
    While Starting a New Session
    Begin
        Call "Init"
        Call "Input"
    End

    While on Each Spin
    Begin
        Call "Check for Loss"
        Call "Check for win"
        Call "Place Bets"
        Call "Transform Number in Position 123456"
        Call "Track 6 spins position"
    End

End


//routine to deal with any losses
Method "Check for Loss"
Begin
End


//routine to deal with any wins
Method "Check for win"
Begin
End


//routine to place bets on layouts
Method "Place Bets"
Begin
End

// routine to find index position on wheel multiplay of 6
Method "Transform Number in Position 123456"
Begin
    Copy Last Number to Record "last number" layout

    if Record "last number" layout is found in to record "Numbers Pos1" layout then
    Begin
    add 1 to Record "Transform Sequence" data index
    put 1 to Record "Transform Sequence" data
    End
   
    if Record "last number" layout is found in to record "Numbers Pos2" layout then
    Begin
    add 1 to Record "Transform Sequence" data index
    put 2 to Record "Transform Sequence" data
    End
   
    if Record "last number" layout is found in to record "Numbers Pos3" layout then
    Begin
    add 1 to Record "Transform Sequence" data index
    put 3 to Record "Transform Sequence" data
    End
   
    if Record "last number" layout is found in to record "Numbers Pos4" layout then
    Begin
    add 1 to Record "Transform Sequence" data index
    put 4 to Record "Transform Sequence" data
    End
   
    if Record "last number" layout is found in to record "Numbers Pos5" layout then
    Begin
    add 1 to Record "Transform Sequence" data index
    put 5 to Record "Transform Sequence" data
    End
   
    if Record "last number" layout is found in to record "Numbers Pos6" layout then
    Begin
    add 1 to Record "Transform Sequence" data index
    put 6 to Record "Transform Sequence" data
    End
   
End

//routine to track the 6 spins position
Method "Track 6 spins position"
Begin
    If Record "Transform Sequence" data count > 6 then
    Begin
    Move List Up by 1 in Record "Transform Sequence" data
    Set Max to Record "Transform Sequence" data index
    End
End



//routine to initialize the system
Method "Init"
Begin
Copy list [Number 32, Number 25, Number 36, Number 5, Number 14, Number 7] to Record "Numbers Pos1" layout
Copy list [Number 15, Number 17, Number 11, Number 16, Number 31, Number 28] to Record "Numbers Pos2" layout
Copy list [Number 4, Number 34, Number 30, Number 24, Number 9, Number 12] to Record "Numbers Pos3" layout
Copy list [Number 19, Number 6, Number 8, Number 33, Number 22, Number 35] to Record "Numbers Pos4" layout
Copy list [Number 2, Number 27, Number 23, Number 1, Number 18, Number 3] to Record "Numbers Pos5" layout
Copy list [Number 21, Number 13, Number 10, Number 20, Number 29, Number 26] to Record "Numbers Pos6" layout
End


//routine to ask for any data inputs
Method "Input"
Begin
End







saint vincent

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