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Turbogenius 3 streets system. Anyone can code this?

Started by RouletteFanatic, June 24, 2010, 04:11:51 AM

0 Members and 1 Guest are viewing this topic.

RouletteFanatic

nolinks://vlsroulette.com/turbo%27s-place/(turbogenius)-3-streets-system/

I've played it on a simulator for awhile, it has huge swings but overall a positive trend. I wonder it someone can code in RX?

Colt

Hi I've just started learning to code in RX so I'll give it a go, let me know if there is anything wrong the code.


Colt

system "3 Streets System"
{Created by TurboGenius
coded by Colt 22/07/2012

for instructions visit
nolinks://vlsroulette.com/index.php?topic=1733.0
}
method "main"
begin
    While Starting a New Session
    begin
    put  1 to record "bet1" data
    put  1 to record "bet2" data
    put  1 to record "bet3" data
    end
    While on Each Spin
    begin
    if record "1" layout has won each spin
    begin
    subtract 100% record "bet1" data  from record "bet2" data
    subtract 100% record "bet1" data  from record "bet3" data
    clear record "1" layout
    put 1 to record "bet1"data
    end
    if record "2" layout has won each spin
    begin
    subtract 100% record "bet2" data  from record "bet1" data
    subtract 100% record "bet2" data  from record "bet3" data
    clear record "2" layout
    put 1 to record "bet2"data
    end
    if record "3" layout has won each spin
    begin
    subtract 100% record "bet3" data  from record "bet1" data
    subtract 100% record "bet3" data  from record "bet2" data
    clear record "3" layout
    put 1 to record "bet3"data
    end
    if record "bet1" data <1
    begin
    clear record "1" layout
    end
    if record "bet2" data <1
    begin
    clear record "2" layout
    end
    if record "bet3" data <1
    begin
    clear record "3" layout
    end
     if street(1-3) has hit each time
     begin
     if record "1" layout index =0
     begin
     copy street(1-3) to record "1" layout
     put 1 to record "bet1" data
     end
     else
     begin
     add 1 to record "bet1" data
     end
     end
     if street(4-6) has hit each time
     begin
     if record "1" layout index =0
     begin
     copy street(4-6) to record "1" layout
     put 1 to record "bet1" data
     end
     else
     begin
     add 1 to record "bet1" data
     end
     end
   
     if street(7-9) has hit each time
     begin
     if record "1" layout index =0
     begin
     copy street(7-9) to record "1" layout
     put 1 to record "bet1" data
     end
     else
     begin
     add 1 to record "bet1" data
     end
     end

    if street(10-12) has hit each time
     begin
     if record "1" layout index =0
     begin
     copy street(10-12) to record "1" layout
     put 1 to record "bet1" data
     end
     else
     begin
     add 1 to record "bet1" data
     end
     end

             if street(13-15) has hit each time
     begin
     if record "2" layout index =0
     begin
     copy street(13-15) to record "2" layout
     put 1 to record "bet2" data
     end
     else
     begin
     add 1 to record "bet2" data
     end
     end
   
                 if street(16-18) has hit each time
     begin
     if record "2" layout index =0
     begin
     copy street(16-18) to record "2" layout
     put 1 to record "bet2" data
     end
     else
     begin
     add 1 to record "bet2" data
     end
     end
   
                 if street(19-21) has hit each time
     begin
     if record "2" layout index =0
     begin
     copy street(19-21) to record "2" layout
     put 1 to record "bet2" data
     end
     else
     begin
     add 1 to record "bet2" data
     end
     end
   
     if street(22-24) has hit each time
     begin
     if record "2" layout index =0
     begin
     copy street(22-24) to record "2" layout
     put 1 to record "bet2" data
     end
     else
     begin
     add 1 to record "bet2" data
     end
     end
   
     if street(25-27) has hit each time
     begin
     if record "3" layout index =0
     begin
     copy street(25-27) to record "3" layout
     put 1 to record "bet3" data
     end
     else
     begin
     add 1 to record "bet3" data
     end
     end
   
         if street(28-30) has hit each time
     begin
     if record "3" layout index =0
     begin
     copy street(28-30) to record "3" layout
     put 1 to record "bet3" data
     end
     else
     begin
     add 1 to record "bet3" data
     end
     end
   
         if street(31-33) has hit each time
     begin
     if record "3" layout index =0
     begin
     copy street(31-33) to record "3" layout
     put 1 to record "bet3" data
     end
     else
     begin
     add 1 to record "bet3" data
     end
     end
   
         if street(34-36) has hit each time
     begin
     if record "3" layout index =0
     begin
     copy street(34-36) to record "3" layout
     put 1 to record "bet3" data
     end
     else
     begin
     add 1 to record "bet3" data
     end
     end
     if record"1" layout has won each spin
     begin
     clear record "1" layout
     end
          if record"2" layout has won each spin
     begin
     clear record "2" layout
     end
          if record"3" layout has won each spin
     begin
     clear record "3" layout
     end

     put 100% of record "bet1" data on record "1" layout
     put 100% of record "bet2" data on record "2" layout
     put 100% of record "bet3" data on record "3" layout

    end
end

Gaza001

Quote from: Colt on July 22, 2012, 07:58:02 AM
Hi I've just started learning to code in RX so I'll give it a go, let me know if there is anything wrong the code.

[ERROR] line 15 Keyword  won each ???


identifier  = Or,  Xor, And.

    if record "1" layout has won each spin
                                     -----------
 



superman

Quoteif record "1" layout has won each spin

Go through the whole file removing the word spin

if record "1" layout has won each

Thats all you need, it doesnt need anything after 'each'

Hope that helps

superman

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