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Power Play Roulette 2002

Started by Rolly, July 22, 2010, 02:28:30 PM

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Rolly

Has anyone heard of this before? I had it a while back and it seemed pretty decent. Is there anywhere I can get a copy?

Thanks

Rolly


simon

I have it in hard copy.  it is many pages.  I never tried it because reading it I didn't have much faith in the system that it would work.  I did summarize it for someone else once in an email which I saved and just found that on my computer for you.  Here is my summary of the system I had written to someone:

It's basically about continually tracking the last ten nos to come up, and based on your decision to make a "power play"-- pick an area that the dealer has been coming back to, or a "blank play"-- pick an area that the dealer hasn't hit because he's all over the place, you back a block of seven nos for five spins, with a slight progression.

OK, what can I add to that?  Well first let me explain that the guy provides a way of charting the wheel so you can see where the hits are and how far apart, but you can do that with any wheel chart.  He also provides a way to keep abreast of the last ten hits.  I can describe how this is done some other time if you need to know how to do this.  He also provides a bet card that is useful for finding your nos on the layout to bet.  It's like a neighboring no chart only better because on it you can find your "key no", which will be at the center of the block of 7 nos you will be betting, and the other 6 nos to the right of it in correct order, lowest to highest, so you can find the nos quickly on the layout.

The method is basically that you watch where the recent hits are on the wheel and decide if you see a pattern or not.  The pattern is either that the dealer seems to be coming back to the same section every 2 or 3 spins or else he is all over the place. If you don't see one of these patterns after 10 to 15 spins you try another table or another dealer.  You bet right away if you see one of these patterns.  A "Blank" bet will be at the center of the largest blank area after 10 spins (area should not be less than 9 nos.)  A "Power" bet will be on a section that's getting hit.

The progression requires 140 units.  It is 5 bets on 7 nos, with 2, then 3, then 4, then 5, then 6 chips per no.  You either win 58, 73, 81, 82, or 76, or else you lose 14, 35, 63, 98, 140.  He suggests you leave the table after 3 hits, leave the casino after 2 bust-outs.




Rolly

Hey Simon, thanks for the info.

What you describe isn't the same as what I was using. The system I had was a PDF but it was betting on predetermined numbers (may have been 7 numbers though). Once 1 of the numbers come up after using free spins then you bet on all the numbers until you win 30 points. There was a staking plan to go with it but I can't remember.

Thanks for trying to help though.

Rolly

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