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How early can roulette computers predict?

Started by Steve, May 10, 2011, 10:47:16 PM

0 Members and 2 Guests are viewing this topic.

Steve

I'm asked this question frequently so will address it here. It is easy to get a prediction within about 2 seconds after ball release, but getting an accurate prediction is another story. Some of the variables are:

1. Speed of ball at time of clocking (faster ball means more errors)

2. The difference in speed between one revolution to the next. Typically it is about 200ms per revolution at time of prediction. If it's 100ms and less, you can expect much larger errors. When I did the live test with bago, the difference was about 90ms with fast ball speed (about 800ms as I recall), and still the results were very good, even on wheel with tilt which creates the wave effect with ball decel.

3. How long the ball has before it falls (after prediction). The longer it travels, the more bumps along the ball track to make travel unpredictable.

4. How many timings / revolutions are needed to achieve accurate enough prediction

For Mark Howe's computer, you clock ball then rotor in that order (psion version). Predictions are terribly inaccurate though and the design makes it clear he never actually tested it in real conditions. If the rotor is 5000ms, and you clock 3 ball revolutions, that's about 8 seconds to get a prediction, thats not accurate anyway. With his mobile phone version, you can clock 1/4 rotor and 1 ball revolution, and sure you'll get prediction early, but with no accuracy at all - as good as rng.

For Forester's computers, different models do different things. For his FFA, the fastest you can get prediction is half a rotor revolution, then one ball revolution. But you still need to clock when the zero comes back around to the reference point which defeats the purpose of getting early prediction. And this is only viable IF the ball is slow enough to be accurate, and you can forget any kind of diamond targeting with so few timings - it is for heavily tilted wheels only. Forester has versions where you can clock the rotor at any place, but this is ridiculous. Most people think it would be great because they dont know better. You cannot get accurate prediction this way.

Unfortunately people dont understand getting early prediction is one thing, but early and accurate is another.

My computers do it every imaginable and practical way, including:

* Hybrid (hybridroulettecomputer.com) can get accurate predictions from any arc of rotor movement, and 1 ball revolution. See video of detection components at nolinks.hybridroulettecomputers.com/videos.html (one for each version). This means virtually no errors, no stuffing around, and automatically.

* Uber version (roulettecomputers.com) single player: can take 0.25,0.5, 1.0 or 2.0 rotor timing, and be clocked from one of two places without loss of accuracy, so rotor timings are done often in half the time. No loss in accuracy. With forester's computers, unless you clock in the same place, you lose accuracy. Also with my computers, ball can be clocked at anytime. Rotor can be before ball, after ball, or same time as ball - with no loss in accuracy. Ball can be 1 - 5 revolutions. If you take 1 ball rev though, then same as FFA, you need a slow ball. None of foresters computers allow ball and rotor clocking at same time. You can not use the rotor component at all, and use the device like an advanced thumper / simplistic computer but there is a separate application for that which is free for genuinewinner.com players. I demonstrated the single player's early predictions in the last public demo, and you can review the recording for yourself (I'm also having another public demo soon). You can also have 1 click (not revolution) for rotor, which is typically used for automated wheels.

* Uber version (roulettecomputers.com) two player: same as single player, except you can have one person clocks rotor, other clocks ball at same time. This means no waiting for rotor to come around. You can do the same with single player version, but it's harder to do. Its much easier with one person clocking each part. Or you can even have two clocking the ball, and one the rotor. Two for the rotor, two for the ball. The more people clocking the same thing, the more accurate it will be. This is especially useful if you need very early prediction WITHOUT loss in accuracy. For example, you can have two players doing 0.25 rotor, and 1 ball revolution. This will get you prediction within around 2-3 seconds after ball release, including waiting for the rotor to be at the right position. And it does this with much greater accuracy than if just one person clocked 1/4 rotor and 1 ball revolution. Realistically only one person doing such clocking will achieve no accuracy.

See nolinks.roulettecomputers.com/comparison.htm and you'll understand more - even my standard computer does everything every version of forester's computers do, including vibrations (no need for earpieces). It is much easier for them to call me a scammer without justification

On another note, I'm about to release the lite version roulette computer, also compared at nolinks.roulettecomputers.com/comparison.htm - it'll be a fraction of the price of my other computers, but much less effective and practical than my other computers. Still better than any computer from the others.

Also soon my developers will be working on the mobile phone that uses the genuinewinner.com system. It is legitimate advantage play - including but far from limited to VB and bias analysis. And no we dont use 300 spins for bias analysis. But it is not to say you cant do bias analysis from so few spins. But for single number bias, no its not possible. For half wheel, yes, but it also involves visual observations which substitute as further bias confirmation. The GW system is more about combining all the legitimate methods that beat roulette into one COMBINED system called a "custom variant". The classic example is bias analysis combined with VB. But what I teach goes far beyond that.

ll l ll l lll ll

Computers are useless in the U.S.  I'm not trying to go to jail to make a hundred dollars.  It's illegal and It's not practical.  What do you have where you can read or clock the wheel visually, how accurate is it?

Steve

What you earn is relative to bet size, and conditions that limit what winnings that are "tolerated" without further investigation by casino staff (what you can get away with).

As for "practical", depends on what computer you are talking about.

QuoteWhat do you have where you can read or clock the wheel visually, how accurate is it?

If you mean "clock" with equipment, that is illegal in USA too - it's still a computer techically. If you mean visual clocking (visual ballistics), I teach that too. How accurate it is depends on which of the vb methods you use, the wheel, and your skill.

Steve

One more note. No player ever uses level wheel algorithms. That would HYPOTHETICALLY be the only time you can clock rotor from any position. But it is dreaming. Real roulette wheel physics doesnt work that way.

ReDsQuaD

Quote from: ll l ll l lll ll on May 11, 2011, 01:18:15 AM
Computers are useless in the U.S.  I'm not trying to go to jail to make a hundred dollars.  It's illegal and It's not practical.  What do you have where you can read or clock the wheel visually, how accurate is it?

So what if they are not legal in the US. The solution to that problem is simple, travel to a country with legal jurisdictions.

Judging your post, i don't think you would have the motivation to travel.

ReDsQuaD

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