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MightyMark's Mighty Dozen

Started by MightyMark, October 04, 2011, 06:19:21 PM

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MightyMark

      
This system is an advanced twist on the sleeper 7's system inspired by another system of my creation, it involves us betting one of 2 dozens (1-12, 25-36,) but placing a back up bet on the opposite even chance of 1-18 or 19-36 (depending on which dozen picked), its for this reason the 2nd dozen (13-24) cannot be used.
To pick which dozen to pick I generally go against random and bet the same dozen that's in the same half as the last spin that came out E.G
If it came out 1- 18 last spin, I would bet 1 unit on the 1st dozen (1-12) with my back up bet also 1 unit on 19-36, if it lands in the 1st dozen we profit one unit, if it lands in 19-36 we break even and if it lands in 13-18 we lose two units and move a step down the progression. Here's an example:
We spin the wheel and:
3
We bet 1 unit on the 1st Dozen and 1 unit on 19-36 and spin again
32
We break even so we switch the bet round because the last spin was 19-36 we now bet 1 unit on the 3rd dozen and 1 unit on 1 -18
36
Win +1 unit, we repeat the bet (because last spin 19-36 again)
19
Loss – 2 units, we repeat the bet (19-36 again) and move a step down the progression so now we bet 2 units on the 3rd dozen and 2units on 1-18
11
Break even, we switch it around again (Because last spin 1-18) maintaining the level of progression, so now we bet 2 units on the 1st dozen and 2units on 19-36

3
Win, because this is a leveller progression we do not profit at this stage only make up losses, so now we are back to betting 1 unit, and we bet 1 unit on the 1st dozen and 1 unit on 19-36...

And so on and so forth, detailed below is the progression table
This is not your typical progression it's a leveller progression (I think its called that)
On a loss you move down one step, On a win you move UP one step,
The bet is the same both for dozen picked and back up (1unit on dozen, 1 unit on back up) listed in the progression together so 2 means 1 unit on each.
Total bet   
   2  (1unit on dozen, 1 unit on back up)
   4   (2unit on dozen, 2 unit on back up) etc   
   8
   16
   32
   64
   128
   256
   512
  1024
   
I think this system is effective because  even if a dozen is sleeping the back up bet ensures that you won't lose unless its hits the minority chance, and your chances of winning are double your chances of losing on every spin.

You could also do the old wait 5 or 7 spins were a dozen sleeps the bet etc... but I just play it straight off I don't play it that often but its made me a fair few units in excess of 100+ with highest bet being 32 units (I think)

And before you ask no its not the grail and I know full well..

Kingspin

I can't see any one  wanting to play that progression , the bet is pretty good though i tried it before. :)

Nathan Detroit

Before Castro came  to power  in Cuba they played this  system in the Havana Casino . Therefore it became known as  the " Havana System".

N.D.

No, I did NOT play there.

Mr J

   2  (1unit on dozen, 1 unit on back up)
   4   (2unit on dozen, 2 unit on back up) etc   
   8
   16
   32
   64
   128
   256
   512
  1024


>>>> Alot of members post a crazy progression but do NOT think about it in terms of mins and max. bets at a REAL casino. So if my min bet is $10 (or even $5).....I mean, come on!

Ken

MightyMark

Quote from: Mr J on October 04, 2011, 10:37:31 PM
   2  (1unit on dozen, 1 unit on back up)
   4   (2unit on dozen, 2 unit on back up) etc   
   8
   16
   32
   64
   128
   256
   512
  1024


>>>> Alot of members post a crazy progression but do NOT think about it in terms of mins and max. bets at a REAL casino. So if my min bet is $10 (or even $5).....I mean, come on!

Ken

Generally tailored for the 1$ - 1 unit, (that's the units I use) on a v.i.p live table (min 2$)

As I said I have only hit 32 units in the progression never over, the others are really just to go above and beyond

Well take it as you see it... just don't say I haven't contributed  :biggrin:

MightyMark

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