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Back to Basics 101

Started by TicTacToe, September 11, 2008, 12:05:01 PM

0 Members and 1 Guest are viewing this topic.

TicTacToe

Here's a system that's mechanical yet very profitable. If you should lose with this system, let me know and I'll talk to the Pit Boss about getting your money back. ;)

As for the system.

System Name: Back to Basics 101

Take the table and divide it into 9 equal sectors. Don't include the Zero's. So the sectors will be 1,4,7,10...2,5,8,11...3,6,9,12,,,13,16,19,22...14,17,20,23...15,18,21,24...25,28,31,34...26,29,32,35...and 27,30,33,36.

As you can see these are like streets but in the opposite direction. 9 streets of 4 instead of 12 streets of 3.

We will be using an Atilla like progression.

What streets to play and how to play them, you ask.

O.K  we'll be playing a maximum of 4 streets. Which ones ?

AS soon as a number comes out you place 1 unit on the first number of that street. So say 31 comes out, your first street is  25,28,31,34 place 1 unit on 25 for the first spin of your session. Then comes 17, (14,17,20,23)  place 1 unit on 14 and now add a unit to the following number from the first group, #28. Do this until you have 4 streets being played. Before we go any further, your 1st street should now be covered with 1 unit on each number, your 2nd  street with 1 unit on the first three numbers, your 3rd street with 1 unit on the first two numbers and your fourth street should have 1 unit on its first number. If that's not where you're at, then reread from the beginning.

Rules for hitting a Zero, count it as a wasted spin but continue adding your units.

If a number hits on a street not yet fully covered, just continue play. If a number hits on a street not yet fully covered and you don't have your 4 chosen streets, choose one. What I do is look at my board and use the last number not used as a street, and use that street. That way your progression plays nicely.

If you've hit on any of your played numbers and are in PROFIT, rinse and wash again. Otherwise we continue with adding a second unit on the 1st number of the 1st street and so on and so on. I think you should be getting the idea by now.

As an added protection to your bankroll. At the start of your nightly play, maybe set half of your BR as a stop limit. Example: Using 1$ units, a BR of 250$ should suffice, so set 125$ as your stop loss on a bad roll of numbers. Then once you are in PROFIT ( and you will be ) maybe set your stop loss to only a third of your BR.

Donations for this sure to win system will be accepted at your local charity.

Have fun and play smart.

TTT


Boo_Ray

Hey TTT nice add, what about stop Win when is it recomended to stop?

cps10

Would love to see a full session played out. I think I understand, but not sure.

TicTacToe

Boo_Ray

A disciplined player will stop at 10% or so of his/her BR.

A risky player will play as long as the table is giving away its riches with a smile.

Other players will play till they drop.

Can you guess which one I am. [smiley=xit/isplatavi6.gif]

TTT

TicTacToe

cps10

Her's a sample play:

26 1 unit on 26
3 1u #3 1u #26 1u 29
25 1u on 25,3,6,26,29,32
21 1u on 15,3,6,9,25,28,26,29,32,35 ( 4 streets have been defined )
30 2u on 26 1u on 29,32,35,25,28,31,3,6,9,12,15,18
21 2u on 26,29,3, 1u on 6,9,12,15,18,21,32,35,25,28,31,34
13 2u on 26,29,32,25,3,6, 1u on 9,12,15,18,21,24,35,28,31,34
30 2u on 26,29,32,35,25,28,15,3,6,9, 1 u on 12,18,21,24,31,34
9 win ( not in profit ) continue, 3u on 26, 2u on 29,32,35,25,28,31,15,18,3,6,9,12, 1u on 21,24,34
29 win ( PROFIT ) stop, evaluate ... evaluation done ( NOT enough PROFIT ) ... CONTINUE

Next session will start with 26 again seeing 29 was our last number spun.


Hope this helps

TTT

winkel

my 2 cents:

if a systems excludes 1 number (mainly it is always the Zero)
increases the house edge to beat by 2%= - 4,7 instead of -2,7%

basicly it is a simple Cheval-system. results are known.

br
winkel

Boo_Ray

system is fairly dangerous when you dont get early hits, because it gets out of hand and zero totaly wipes you out when whole table is covered

TicTacToe

Winkel

Quotemy 2 cents:

if a systems excludes 1 number (mainly it is always the Zero)
increases the house edge to beat by 2%= - 4,7 instead of -2,7%

basicly it is a simple Cheval-system. results are known.

br
winkel

The only reason Zero's are not included is because we are playing a 4-in-line system X 4 lines ( 16 numbers ).

So were putting the Zero's aside and choosing from the other 36 numbers. Zero has NO EFFECT on the system other than wasting a spin. It has no effect different from any other number on the board not included in your 16 numbers. If you want to hedge the zero go right ahead...for that matter why don't you hedge all the other numbers not included...makes no sense.


Boo_Ray

Quotesystem is fairly dangerous when you dont get early hits, because it gets out of hand and zero totaly wipes you out when whole table is covered

First, you NEVER cover ALL the board. Only a MAXIMUM of 16 numbers. Second, that's why I said to risk only half of your daily BR on any given session because of that session from hell ( 2 sessions from hell in a row, I doubt it ). Third the numerous wins ( often big wins ) outweigh the session from hell.

This is a definate money maker if played with common sense.

TTT

Boo_Ray

ow crap I miss played it then :) I didnt knew that we always maintain just on 16nrs

winkel

I have a idea how you can make it more fexible and include the Zero.

1. As there is the highest peak for a repeater after 7or8 spins you should bet the hit number as first, despite to which street it belongs.
2. when you add a number to a street take the next number down. When the first number is a 34or35or36 the next number to play is 0.
Is the Zero already in game go "down" the col. you play. eg. 34 go to 1 35 go to 2 36 go to 3.
If Zero ist the first number take column 3-6-9 because it is most logic refering to finals.

If you play strictly your way it is possible that you play numbers that didn´t already hit. to pick numbers that won´t appear is much to riscy.

br
winkel

Boo_Ray

I think It is always good that you reset if you are 125units down from previous high

cps10

Boo_Ray,

How's the testing going here?

Boo_Ray

Quote from: cps10 on September 12, 2008, 12:16:08 PM
Boo_Ray,

How's the testing going here?

tests are good you can make +100u without getting in real danger, if you have a drawdown at beginning stop at -125 and reset then play to break even

Boo_Ray

anyone else testing this? It is showing good results if you folow stoploss

bobbybobby

just want to share i have used this method on my CasinoWebCam live account.

With bankroll of $1,000 starting, with $1 per unit, i managed to climbed up to $2,300 after about 300 spins, tired though.

cheers :-)


BobbyBobby

bobbybobby

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