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Turbo´s system modified

Started by toby, October 13, 2008, 07:40:04 AM

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toby

Hi friends, you know Turbo´s HG method adding one number and one chip every 37 spins leaving the number hit ending the game when all of the numbers come. He said you could be playing 21 chips each but in the end you win.

Modification:

1)pick any number, better the furthest back.

2)play it until any + or 360 spins

3)any + you reset to spin #1

4)if you finish your 360 spins without a profit you add a number and play it for 360 spins

5)if any number get profit you leave it and keep the others

6)one new number every 360 spins with one more chip

Tips:

-maximum drawdown was 1500
-max numbers played 10
-25k test
-I recommend playing 100 spins a day, keep on the progression for the next day
-simultaneous games, start playing on 6 separate numbers in the same wheel with diferent counter, add a new number each if neccesary.
-you´ll hardly need to add more than one or two numbers, it profits before.

BR
Toby

VLSroulette

Hello Toby, dear friend, hope things are going good in your life.

Regarding this:

Quote25k test

Do you have the simulator available for sharing? Is is excel? Roulette Xtreme?

It would be nice to have it place at the coding zone shall it be possible.

Thanks.

Your friend,
Victor

toby

Quote from: VLSroulette on October 13, 2008, 11:36:58 PM
Hello Toby, dear friend, hope things are going good in your life.

Regarding this:

Quote25k test

Do you have the simulator available for sharing? Is is excel? Roulette Xtreme?

It would be nice to have it place at the coding zone shall it be possible.

Thanks.

Your friend,
Victor

130-179-spin-actuals of mine, done manually.

That´s why I ask for a programer to help me.

It takes plenty of time to play it live but I recommend starting with 6 to 8 numbers at the same time with each separate sheet. You add number in case for each of the 6 to 8 numbers.

Do not hurry to recoup or win, I must wait for the time to hit.

Thanks Victor.

TwoCatSam

toby

Many of bj's softwares would track numbers and tell you the ones that have the least hits.  That in itself is a big help.

Sam

toby

Quote from: TwoCatSam on October 14, 2008, 06:45:08 AM
toby

Many of bj's softwares would track numbers and tell you the ones that have the least hits.  That in itself is a big help.

Sam

I guess it isn´t difficult to code this system in RX.

Similar to Turbo´s but you reset a number when it makes at least +1 or add an unit every 360 spins.

You keep the one in loss until it wins or add an unit and a new number.

rev

Hi Toby interesting approach.I've tried a similar type of  method ,faster and more cost affective .It does involve tracking so I don't know if it's similar to your's ,but I can send it to u ,if u wish. There are 2 thing's that are in stone when it comes down 2 my style of play.The first one is alway's bet on a number' after a hit' never before,and secondly the game spill's out reapeat's which mean's the frequency usually get's closer rather than further away,and every min interval will end up at 1. Turbo hit the nail on the head as far as i'm concerned with his last post over at g.g. good luck rev

toby

Quote from: rev on October 14, 2008, 07:14:23 PM
Hi Toby interesting approach.I've tried a similar type of  method ,faster and more cost affective .It does involve tracking so I don't know if it's similar to your's ,but I can send it to u ,if u wish. There are 2 thing's that are in stone when it comes down 2 my style of play.The first one is alway's bet on a number' after a hit' never before,and secondly the game spill's out reapeat's which mean's the frequency usually get's closer rather than further away,and every min interval will end up at 1. Turbo hit the nail on the head as far as i'm concerned with his last post over at g.g. good luck rev

Faster and more effective? interesting.

Send it to me to check and discuss.

I found no difference playing on any number, but you measure a dry after a certain hit so...

It takes time to play it and must be cut in sessions.


toby

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