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Nice progression/regression

Started by admin, February 27, 2008, 11:12:31 AM

0 Members and 1 Guest are viewing this topic.

admin

Hello guys, I have joined the D'alembert progression with the Guetting progression and came up with this nice hybrid:

14 13 12 11 10 9 8 7 6 5 4 3 (2)|2 3 3 4 4 6 6 8 8 12 12 16 16

<D'alembert>|<Guetting>

So you start here:
14 13 12 11 10 9 8 7 6 5 4 3 (2) <- First two.

If you lose, you do D'alembert:
14 13 12 11 10 9 8 7 6 5 4 (3) 2|2 3 3 4 4 6 6 8 8 12 12 16 16 <- Move to the left.

If you bet 3 and win:

14 13 12 11 10 9 8 7 6 5 4 3 (2) <- Move to the right.

D'alembert advantage: you get a "residual" unit on Lose/win.

____________________________

Now the other possibility. You start here:
14 13 12 11 10 9 8 7 6 5 4 3 (2) <- First two.

If you win, you move to the right:
14 13 12 11 10 9 8 7 6 5 4 3 2|(2) 3 3 4 4 6 6 8 8 12 12 16 16 <- Enter the Guetting progression.

The Guetting progression is quite simple:
There are two numbers on each group ( 2 2, 3 3... they come in pairs).
- If you win you move one space to the right.
- If you lose betting the first number of a group, you go to the first number of the PREVIOUS group:
2 2 (3) 3 => (2) 2 3 3.
- If you lose betting the second number of a group, you go back one space to the first number of the SAME group:
2 2 3 (3) => 2 2 (3) 3.

Guetting advantage: You also get residual units, sometimes more than one. Resists LwLwLwLw ( Losing/Winning ) ad infinitum. You can get a winning streak and end up the serie at the second "16" thus pocketing 102 units + residual units.

__________________________________

Bankroll: 104 units. Target: 50 residual units or –If lucky– 102 + residual units from completing the Guetting progression serie.
__________________________________


Use your favorite bet selection, I'm doing good with my "YES1NO1" strategy for the even chances.
_________________

Regards,
Victor L. Senior (VLS).

admin

The Guetting Progression was developed by a French player named Charles Guetting, who seems to have done pretty well at Monte Carlo.

You start here:
14 13 12 11 10 9 8 7 6 5 4 3 (2)|2 3 3 4 4 6 6 8 8 12 12 16 16
Let's say you bet 2 and win. (You are +2)

Now you are here, entering the Guetting progression:
14 13 12 11 10 9 8 7 6 5 4 3 2|(2) 3 3 4 4 6 6 8 8 12 12 16 16

If you place this bet and lose, since you were +2 and lost -2, they cancel each other. So you are at 0, just like if you were starting thus you move back to the beginning and start again:
14 13 12 11 10 9 8 7 6 5 4 3 (2)|2 3 3 4 4 6 6 8 8 12 12 16 16




The main idea with the Guetting progression is to "build" some units before you rise, so even if you lose, you keep units.

Let's look at it:

In order to reach the first 3, you first need to win 2 + 2 = 4 units. Now you risk 3 units and -even if you lose- since you bet less than you already won you keep: 4 – 3 = 1 unit.

Have a closer look, your first bet at the next level guarantees you some residual units if you lose this first bet of any group. For instance, in order to get to the first 4, you must win 3 + 3 = 6 units. You place 4 units and lose, since you got 6 units (won from previous group) – 4 = 2 units left.

Now when it rises more than 1 unit at a time it is also based on this "Keep on lose" principle: To get to the first 8, you must have won the two previous 6-unit bets, so 6 + 6 = 12 units, then you risk 8. If you lose: 12 – 8 = 4 units left from that "transaction".

The big PLUS is that you don't need to have consecutive wins in order to go up in the progression. You can as well have some losses and still move up. You can be at the second number of a group literally forever if you get LwLwLwLwLw... then on Lww, you go up in the progression again.

Example using the second six:
a) 14 13 12 11 10 9 8 7 6 5 4 3 2|2 3 3 4 4 6 (6) 8 8 12 12 16 16 <- You are here and lose (L). You go back 1 space.

b) 14 13 12 11 10 9 8 7 6 5 4 3 2|2 3 3 4 4 (6) 6 8 8 12 12 16 16 <- You at the first six now and win (w). You go up 1 space. Then you are at the second six once again, thus again at ¨a)¨. If you lose and win (Lw) you can be there repeating this pair of bets literally forever until you get two wins in a row (ww) then move up.

admin

The exit point in the Guetting progression.

If you reach your win goal or you get stuck in an LwLwLw loop and wish to exit (We are not betting robots, are we? :)), you can keep in mind a little chart I´ll share below for you to know  how much you keep if you exit the Guetting progression at whatever level you are. But first, let´s check this out:

The full Guetting progression is as follow:

2 2 3 3 4 4 6 6 8 8 12 12 16 16 20 20 30 30 40 40 for a whooping win goal of +282 units.

I chose to stop at the second 16 since it provided +102 units. When figuring out the whole line to use for real at the table, I thought about getting it as close to 100 units as possible.

So for the D´alembert progression :
14+13+12+11+10+9+8+7+6+5+4+3+2 = 104 units ( What I´m willing to risk if I sit and get the worst run )

And - in case of best run- I thought to limit the winnings to:
2+2+3+3+4+4+6+6+8+8+12+12+16+16 = 102 units ( I like stop-win. Won units in my pocket feel better than risking them by staying more than required after my win-goal has been reached).

The chart to keep in mind when you want to quit the Guetting progression is this:

2 2 = Lost first: -2, Lost second: 0, won both: 4.
3 3 = Lost first: 1, Lost second: 4, won both: 10.
4 4 = Lost first: 6, Lost second: 10, won both: 18.
6 6 = Lost first: 12, Lost second: 18, won both: 30.
8 8 = Lost first: 22, Lost second: 30, won both: 46.
12 12 = Lost first: 34, Lost second: 46, won both: 70.
16 16 = Lost first: 54, Lost second: 70, won both: 102.
- If you want to continue, I suggest you to quit when you go back two levels in a row:
20 20 = Lost first: 82, Lost second: 102, won both: 142.
30 30 = Lost first: 112, Lost second: 142, won both: 202.
40 40 = Lost first: 162, Lost second: 202, won both: 282.
___________________

When using the full Progression/Regression as I propose:
14 13 12 11 10 9 8 7 6 5 4 3 (2)|2 3 3 4 4 6 6 8 8 12 12 16 16
I still haven't got to the leftmost 14 yet. In a real life situation, I wouldn't take the full 13 loses in a row. Since I'm not a betting robot, I make use of my casino-given right to quit whenever I want and resume whenever if I feel like to. I'm so NOT going to let the casino win me 10+ times in a row that easily since I do not play continuously. So as a personal rule of thumb after 3 loses, I start "Playing virtual" (tracking until a win) then restart betting. For instance: nolinksLLL(LLLLw) <- I may resume betting. If I lose again, then I will resist only two L´s before I go virtual: nolinksLLL(LLLLw)LL(LLLLLw) and so on. I  could even wait for two w´s (ww) in "virtual" before I place a bet again if I feel I need it. Entering "Virtual play" has saved my bankroll more times than I can recall.

With my "YES1NO1" betting selection strategy, I play relaxed and can measure clearly if the session is going good or bad, if a chance is irregular (LwLwLw) I can switch to a better one for the moment and -in general- I don't play as a robot therefore I am reactive to the current loses and try to adapt. I know I will give the casino a fight for my units.

admin


I like to have my stop-loss as close to 100 units as possible. With the same 100-unit bankroll, one could also try to recover flat betting 50 times 2, looking to be up only once:

22222222222222222222222222222222222222222222222222

But I wouldn't be too excited to need 20+, 30+ or 40+ wins in order to simply break even. Residual units help a lot when trying to reach win goal and ALSO I can "cheat" the progression with them since if I get suck in a LwLwLw I am "milking" 1 unit per Lw, then I can move 1 or more spaces to the right of the line:

14 13 12 11 10 9 8 7 6 5 (4) 3 2 <- Let's say I'm here. I lost -2 and -3. I'm -5.
14 13 12 11 10 9 8 7 6 (5) 4 3 2 <- I get stuck with LwLwLw... here.
14 13 12 11 10 9 8 7 6 5 (4) 3 2 <- Each Lw sums me +1.

If I make up for those -5 units in Lw's I "cheat" and go back to the first 2  :)

admin

 Resistance is GOOD with D'alembert. In terms of betting steps, it is like flat betting, you are one-on-one against the wheel.

Regarding the modification of going to the right aided by residual units, this "Cheating" works like a charm for the first levels.

I like D'alembert a lot. The only thing which actually didn't fit me was to be in a winning streak and winning little, even when I was in a good moment (getting lots of w's): enter the positive progression.

Guetting does not place all the previously won ammount when rising so it keeps units when L's start coming your way. This idea is priceless, as Talesman's signature states: "In gambling, like in business, it's not how much you make - it is how much you keep".

Used along with YES1NO1, this is very relaxed; you get time to see how it is doing, there's at least 1 spin between placing bets so it is not as stressful and human-error prone as continuous play, I like it. Made some nice units with it.

Since as I explained I'm no betting robot, I am reactive to the "signals" (L's) so in a bad day I don't need to lose it all in order to quit keeping units from the original bankroll.

It is fair to say: you only lose all of your original bankroll if you didn't win anything AND you didn't know when to quit.

admin

When I'm not into marathonic sessions using my strategy, I like the relaxed approach of this. Positive progressions rock. Only a 100-unit bankroll is enough to tease the even chances and getting 10 to 20% is not that imposibble... sometimes I even get to do 50% (50 units is usual for me) and some very lucky times doubling it.

I never stay enough to lose it all Very Happy, I haven't lost a full bankroll in quite some time. I think you only have to lose it all if you didn't win anything (i.e. lose from spin #1) and of course, if you were too stubborn to stay.


Lanky

Hi Victor

Simply Great Mate.

What good clear teaching posts All of these are mate.

You have done well my Friend.

Good On Ya Mate

Lanky

caddy

Victor,

This is a very interesting way to wager.
The question that I have--don't you have to have a selection method that wins over 50% to make this work?

Does the testing of Y1N1 give results of 50% or more?

Arteinvivo

Hi Victor,

Is there an error in your handy table :

...
3 3 = Lost first: -1, Lost second: 4, won both: 10.
...

Should not Lost first leave a profit of +1 since we must win 2x --> 2 units? 4-3=+1

BTW, if you start with the Alembert progression at 2 and lose your first and second trials -2,-3 but win the next step at 4 do you switch to the guetting at that level (4) or always try to recover your lost units using the Alembert.

Worm

Have to say that this is a nice progression [smiley=thumbsup.gif]

admin

@caddy
QuoteDoes the testing of Y1N1 give results of 50% or more?

Sometimes, like every other selection criterion has clumps when hitting more than expected.

Bruteforece it with RNG's all day long and it will conform to expectations.  ::)




@Arty

Quote3 3 = Lost first: -1, Lost second: 4, won both: 10.
...

Should not Lost first leave a profit of +1 since we must win 2x --> 2 units? 4-3=+1

Yes, I just fixed it.

QuoteBTW, if you start with the Alembert progression at 2 and lose your first and second trials -2,-3 but win the next step at 4 do you switch to the guetting at that level (4) or always try to recover your lost units using the Alembert.

The alembert I use exactly is the "cheating d'alembert".

The guetting ALWAYS starts at 2; I don't cheat the guetting sequence at all. Ever.
The gist of it is to start always with 2 units and then build.




@Worm

Thanks for your words and: WELCOME TO THE CREW!!!  [smiley=tekst-toppie.gif]

admin

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