## Part 1:1 Learning Basics - VB -

Started by lucky_strike, January 14, 2009, 09:24:22 PM

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#### lucky_strike

Sorry for my poor english...

Hi I am no expert but I have my Huxley wheel at stanby, also my video camera.

Now how do I make this happen.

I spin the ball and when it has pass one cycel, then I   have an referens daimond from where I   put the ball in motion.
Then after one cycel I see what pocket, number it pass under that moment when the ball pass that referens daimond.

Then I have the dealers release of the ball, the release number.

Is this correct?

Cheers Lucky Strike

#### Kelly

Well the standard answer is: "The number below the dealers hand when the ball is thrown"

But the deeper meaning with the release number is that you have a reference point on the number ring and that you at a fixed point in the spin knows the exact position of the number ring.

That might as well be after 1 ball revoloution if that suits you better. As long as the rest of the tracking is also done this way.

A VB player that places his bets 3 - 5 revoloutions before the ball drops has his "release point/reference number" 4 - 6 revoloutions before the ball drops, others might note a number at a specific place on the wheel, like at the number below the 12 o clock diamond,  when the ball has taken 4 full revoloutions. The reason for taking it there can be because the ball has lost some of its wild momentum at this stage and has a more stable run there.

#### lucky_strike

Thank you very much Kelly.

I just want to know the most effective way to observe "spot" the release number.
As i can see above there is different ways to do that.
But one way has to be more "on the spot" precise that is what i want.

Quote"The number below the dealers hand when the ball is thrown"

Well it sound hard to base it on the dealers hand, is it when the ball leave the hand, in that exact moment when the ball is by it self in motion, when you "spot" the release number?
Okay, how about to pick the first diamond at the direction where the dealer shot the ball in motion.
When it pass one revoloution and pass that diamond i got my relese number.
Would it be as precise as using the dealer hand ? as long as the rest of the tracking is also done this way.

Quotehave a reference point on the number ring and that you at a fixed point in the spin knows the exact position of the number ring

Well i don't understand this advance way of doing it, if you have time could you explain it a littel more in detail.
Then i can make a movie about this two ways to get an release number and i will see wich one is more effective then the other and more precise.'

I know this is basic for some proffesionals like you and others, but for me i want to get the basics correct from the begining so i can advance later on.

Cheers Lucky Strike

#### Kelly

I think you are putting too much rocket science in that part. Some people uses the 3 number sector below the dealers hand as reference SECTOR instead of number because obviously there are some handmovement when the ball is thrown. Because of different wheel speeds and scatter it doesn`t really matter wether you are 1 - 2 numbers wrong. Using the first diamond or 1 full ball revoloution and a diamond near the dealers hand iss asoloutely fine, it won`t make any quality difference in your tracking.

The point i was trying to make was that the release number is your first reference of the rotor position. You might wanna make a second reference check, like at the 4th ball revoloution. If you gt a wheel at home try to train to spin the wheel with 3 - 3.5 sec. pr revoloution. Note the release number below your hand and again note the number at the same spot at the exact 4th revoloution. Again, note the outcome number and relate the outcome to your 2 first reference numbers.You might wanna divide the wheel into 12 x 3 number sectrs (1 of them is 4 pockets, use the zero sector for this).

You will then be matching:

1. Release sector
2. 4th ball rev sector
3. Outcome sector

Try some 10 - 20 spins and see if you at some wheel speeds has a distinct pattern like;

Release sector =  2
4th ball revoloution sector = 3
Outcome sector = 1

The closer the pattern, the easyer it is to track.

#### lucky_strike

Thanks Kelly.

Quotetry to train to spin the wheel with 3 - 3.5 sec. pr revoloution

I think i will use an 18mm teflon ball or is it better to use an 20mm, is there an differens?

Cheers Lucky Strike

#### Bebediktus

The way which described Kelly was one of my first tools when I begin play. But I not remember what was results. Not so bad , because I not stopped playing, but also not so good , because very soon I begin to look for other way . Of course if have time to get data of many spins maybe the results can be quite good.

#### Kelly

If the intention is to be a VB player later on, it is a good way to learn the skills like watching the numbers on the number ring at specific moments at specific places.  Later on, one can start focusing on learning to see the difference of a  3.0 sec and 3.1 second rotor speed. And also learn the difference of 1.1 and 1.0 sec. ball revoloution.

#### lucky_strike

Thanks Kelly so my next step would be to explore this:

Use the wheel and my video camera to learn the development of the crossover numbers in a spin.

This is how i would like to do it.
First i learn and practice on what you told me above + make some serios testing.
Just take it easy and learn basics then andvance later on to crossover numbers in a spin.

Cheers LS

#### Bebediktus

If you want to achieve good results in VB  you have a lot of things to learn - it is very important to distinguish particular time by calculation in mind, but in addition not less important to be very well aware the location of the numbers on the wheel and distances between them. Maybe  the distances are one of the most important moment, because time can be deducted with taimer.

#### Kelly

I think i have posted these images a number of times, they belong in a book from Pierre Basieux, called "Die Zähmung des Zufalls"

If we take the sheet names SU and the 3 numbers/arrows 1, 1, 1 basicly means that

1. the 1 in the line A/1 is directly under 32 in the number bar at the top.

2. 1 in the line 4 is directly under number 2 in the number bar meaning the cross number at the 4th revoloution was number 2.

3. 1 in the lineZ/P is below number 4 in the number bar at the top, meaning that the outcome number was number 4.

With the "arrow tracking" showed here, it becomes visible when there are playable arrow patterns. You want as many equal or close to equal patterns to get a playable pattern and possibly as tight as possible for easyness. The 2,2,2 at the SG is not anywhere near the other patterns and basicly you would stay away from that because already the arrow from A/1 to A is very long, which means that ball and wheel is turning with an unknown speed and you won`t have a clue what the end result will be like. So skip that one.

SU and SG just means clock and anticlockwise spins.

Thanks to Pierre Basieux

#### lucky_strike

Does it matter if i get the crossover numbers from revoloution 1 2 and 3 or 2 3 and 4 or 3 4 and 5.

The first crossover pattern above we have one crossover pattern with 32 2 4 with revoloution 3 4 and 5.
And what is the average distance for an crossover pattern to qualify above its 6 pockets for 32 2 4, would a distance of 9 pockets also be okay.

Is there any more i should know about this, before i make my first test of 1024 outcomes.
I just would like to know so i can make my charts correct.

Thanks.

Lucky Strike

#### Kelly

Using the 4th rev is because at some common wheel speeds you will have almost the same number crossing at the 4th ball rev. as were also the release number and might also be close to the outcome number. On slower wheel speeds, you might wanna compare release number, and 5th ball rev and outcome instead.&nbsp; This one might be of a little help:

One of the models is actually the one where you compare the 4th with the release number (KN4 = KN1). Another is the one using the 5th (KN5 = KN1)and then there are a couple a bit complicated that i won`t get into here. You need to understand the 2 basic first. KN means "kreuznummer" meaning crossover number.

PS: Before you set out with 1024 spins, try 10 - 20 where you record the crossovers and releasenumbers and outcomes. Try to keep the same wheel speed and the same direction. As long as you are in the learning stage, there is no need to mix all kind of wheel speeds in, because you won`t be able to see any connectins then. Thats for later, BEFORE but you hit the casino.

#### lucky_strike

I am now collecting my results and will publich them soon.
This two simpel charts is what i will use to illustrate the results with.
And i also working on an excel chart for illustration, but am not sure how to make one.

For release, crossover and arrow tracking.

For arrow tracking.

Cheers Lucky Strike

#### lucky_strike

QuoteI think you are putting too much rocket science in that part. Some people uses the 3 number sector below the dealers hand as reference SECTOR instead of number because obviously there are some handmovement when the ball is thrown. Because of different wheel speeds and scatter it doesn`t really matter wether you are 1 - 2 numbers wrong. Using the first diamond or 1 full ball revoloution and a diamond near the dealers hand iss asoloutely fine, it won`t make any quality difference in your tracking.

The point i was trying to make was that the release number is your first reference of the rotor position. You might wanna make a second reference check, like at the 4th ball revoloution. If you gt a wheel at home try to train to spin the wheel with 3 - 3.5 sec. pr revoloution. Note the release number below your hand and again note the number at the same spot at the exact 4th revoloution. Again, note the outcome number and relate the outcome to your 2 first reference numbers.You might wanna divide the wheel into 12 x 3 number sectrs (1 of them is 4 pockets, use the zero sector for this).

You will then be matching:

1. Release sector
2. 4th ball rev sector
3. Outcome sector

Try some 10 - 20 spins and see if you at some wheel speeds has a distinct pattern like;

Release sector =  2
4th ball revoloution sector = 3
Outcome sector = 1

The closer the pattern, the easyer it is to track.

I am still trying to figuring out how to make an chart for this one sectors...

Cheers Lucky Strike

#### Kelly

Looks good Lucky.

Lets take a reference spin where we look at the same thing. For easyness, lets say the release point is where the ball leaves the dealers hand, in this case because it is hard to read the numbers at the following spin but he releases the ball from zero which is easy to follow. The wheel is a Joost and belongs to Chris from Berlin.

The first spin comes out like this:

Release number = zero
4th crossover number = Black 20
Outcome number = &nbsp;Black 4

What you do now is put the pencil direct beelow zero at the number in the line of release number and draw an arrow to the far LEFT until your in the 4th cross over line and directly below Black 20. Thats your first arrow.

You then draw an arrow from Black 20 to Black 4 in the outcome line. You also draw a line from zero to Black 4. You should then have 3 arrows and the first pattern.

Your first spin gets the numbers at the end of the arrows 1, 1, 1 the second spins gets 2, 2, 2 the third gets 3, 3, 3 etc.

The wheel is fairly slow so in real life if the majority of all spins weree in that wheel speed category with that dealer, we would probably pick the 5th or 6th ball rev. as reference revoloution because as you see the cross over number would be closer to the release number at these ball revs. and would make an easyer and tighter pattern to book. If you spin your wheel a little faster than the one on the Tube, you will also find that your crossover number comes closer to your release number at the 4th rev. &nbsp;

If using the 5th ball rev. it would look like this:

Release number = zero
5th rev crossover = Black 35
Outcome number = Black 4

The 3 arrows would be much tighter and you would only have to focus on around 1/3 of the wheel.

Before you start your experiments, make sure you are able to spin a reasonable even wheel speed and try to stick to that in the beginning. Play around with the wheel speeds and reference revs. until you have a tight and easy trackable pattern.

Remember you are at this stage educating yourself, so you don`t wanna mix all kind of wheel speeds within your testing because you will lose focus on the connections between the crossovers and the outcomes. I know that is NOT casino conditions, but we will get back to that once you start feeling comfortable with just 1 wheel speed.

Also, try to use roughly the same force when you throw the ball. &nbsp;Later you will move on to a more advanced stage.

Also, make a good tilt on the wheel.

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