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Brainstorming Re: CRAZY STREETS SYSTEM

Started by VLSroulette, March 20, 2009, 08:31:32 PM

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VLSroulette

Thanks for sharing Scooby,

I migh consider reducing the streets, excluding current dozen spun ones, you cut it to a 6-street progression, and have a ~63% to witness a dozen "Jump".

So two things must happen: A dozen "jump" (as expected by math, as 2 out of 3 does have more chance to come out) and when it "jumps" you bet it won't jump to any of the same group.

This is kind of "going with the odds". Of course, as any other bet selection it will have rainy times, first choice to "surf" dispersion being after a dozen repeat, you go "virtual", tracking but not betting, once it jumps from that dozen, you enter for real, 1 more "shot". If new dozen spun repeats again, stop betting until two "Jumps appear" (it might concatenate jump/repeat/jump/repeat... but good thing is adverse event is totally spottable to act accordingly).

Try this twist, you might like it. Of course, don't go explosive with the progression, better do it slow. Rising on a hit the better, or ATILA-like.

Best regards.
Victor

VLSroulette

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