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Hot Number *** Roy Ward Dickson

Started by lucky_strike, April 04, 2009, 12:00:29 PM

0 Members and 1 Guest are viewing this topic.

lucky_strike

By the member mikemcbain at rouletteplace.com ho gave me permission to copy and post hes post here.

Following is my interpretation of the RWD strategy which I have found to be very successful as a camouflage or basic play over the years.

Roy Ward Dickson said a playable hot number is...

a. One that has not come up for at least thirty consecutive spins. ie. 30 spins or more never less.

b. One that after such an "establishing period of absence" finally came up.

c. And which did so twice more during the next 19 spins or less, subject to the special exceptions below.

That is three shows in 20 spins or less after an absence of 30 spins or more.

SPECIAL EXCEPTIONS.
A number is NOT playable if it comes up three times in a row.
A number is NOT playable if the DIFFERENCE in the 'gap' between the first-and-second appearance and the 'gap' between the second-and-third appearances consists of more than six.

Say the qualifying numbers' initial two shows were on the first and seventh spins, that is a 'gap' of 6 and the third qualifying show came up on the 19th spin, that is a 'gap' of 12 spins, then the DIFFERENCE in the 'gaps' of 6 & 12 = 6. The number is playable!

Again, suppose the initial two shows are on the first and third spins, that is a 'gap' of 2 and the third show is on the twelveth spin, that is a 'gap' of 9, so the DIFFERENCE in the'gaps' of 2 & 9 = 7. The number is unplayable!

Another example, suppose the initial two shows are on the first and tenth spins, that is a 'gap' of 9 and the third show is on the twentieth spin, that is a 'gap' of 10, so the DIFFERENCE in the'gaps' of 9 & 10 = 1. Playable!

BETTING STRATEGY.
Back a playable qualifying number for UP TO 9 spins NOT counting spins where zero shows.
Of course zero itself can qualify to be playable.
Bet one unit on the first to the sixth playable spin and two units on the seventh to the ninth playable spin.
If the string of nine bets all fail to achieve a win stop betting that number immediately.
Stop backing that number immediately a bet wins, that is the hot number shows for the fourth time.
As soon as one such playable hot number bet has won stop that playing session at that wheel, even if it was your first bet. No more bets that day at that wheel.
Should three successive playable strings each of nine bets all lose stop that playing session at that wheel.
If you have lost two strings of nine bets and are playing a third when a second number qualifies as playable DON'T commence betting on it. Either you win your currently active string and walk or you walk away after losing three consecutive strings of nine anyway.

Cheers LS

MATTJONO

just had a go at trying to apply some rules like dickson's methods for a hot number to play.

I have minipulated it in this session to the streets.

a. a street that has not come up for at least 18 consecutive spins. ie. 18 spins or more never less.

b. One that after such an "establishing period of absence" finally came up.

c. once finally come up, we have to see that street come again within the next 12 spins. no more. then we flatbet this street and use positive progression on the street. if doesn't hit in 12 spins the bets are off for that street.

d. if a street hit after the 18 spins. then took longer than 12 spins to re appear again. we now only bet on this street until it has hit 2 times within 13 spins.


STREETS.
a = 1,2,3
b= 4,5,6........
k=31,32,33
l = 34,35,36 


I have done my first session playing this way.
and tryed to show all my thoughts and rules in the process, seems o.k so far. 


in this session I have been placing 1 unit on each number not on the street.

6         
6         
2         
7         
20         
31         
29         
34         
5         
15         
7         
26         
3         
2         
24         
17         
36         
21         
3     a      
8     c      
10   d      
22   h      
30   j      
9     c      
23   h      
18   f      
10   d    if d hits within 12 we got bet on d   
3     a      
30   j      
20   g      
32   k    if k hits within 12 we got bet on k   
15   e    if e hits within 12 we got bet on e   
2     a      
2     a      
36   l      
23   h      
22   h      
16   f      
25   I    if I hits within 12 we got bet on I. .    
23   h      
8     c      
26   I   betting I   
31   k   betting k                                     -3
21   g                                                    -6
27   I   bet on I won so +1 to I                   30
8     c                                                    -9
4     b    if b hits within 12 we got bet on b   -9
33   k   bet on k won so +1 to k                  27
24   h                                                   -12
23   h                                                   -12
31   k   bet on k won so +1 to k                 60
22   h                                                  -15
33   k   bet won +1 to k (stopped)             93

+144 units.  maximum bet at any 1 time -15 units

cheers

mattjono

Shorty


MATTJONO

I agree shorty. I agree.

any suggestions about the 0 im not sure whever or not to play the green ''little'' bugger.

maybe play 0 only once it has appeared and only play the 0 for max 12 spins. (also positive progression)

cheers,
mattjono

lucky_strike

Well I don't know how you use your numbers but if I use sectors of 3 then you have 12 x 3 but for one acceptation and that is 26 0 32 15 is one sector then the others become 19 4 21 and 2 25 17 and so on.
You add 0 to the first sector so one sector becomes 4.

Or if you want you could even add it to the first and the last sector if you divide them into 12 x 3.

LS

lucky_strike

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