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…a quick word on: METHOD THEORY

Started by Number Six, April 07, 2009, 09:46:06 PM

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Number Six

...a quick word on: METHOD THEORY

The other threads point to the philosophy that a method (a fully, partial or non-mechanical system) is comprised of formulas whose aim is to analyse the condition of the spin results and to reveal betting opportunities.  When the conditions are deemed favourable the method becomes fully operational and attacks, following a hypothetical game tree that adopts a solid shape and changes in real-time to show how the attack is progressing (compared to how it should) and what counteraction is to be taken if things start going wrong.

A method should encompass more aspects of play than just bet selection...it is a procedure, a discipline, an element of an adaptive strategy.  The concept of the method cannot be undermined or insulted.  After all, a tiger is not a merely a big cat; it is a hunter and a killer. 

It is imperative that the player knows exactly where the method's strengths and weaknesses are.  Accordingly, the potency of the method can be exploited to lethal effect when it's appropriate and, over time, the faults corrected, or at least nullified to the extent that they turn negligible.  No method can enjoy unbridled winnings.  There will be losses, but containing the method's flaws will help to minimise the deficit and make it easily recoverable.   

As the law is a phenomenon present among the single numbers, the method should be designed chiefly to wager on pleins, with an array of formulas for capitalising on short-term event frequency, sequences and patterns, and compensating for heavy dispersion; this could lead to the incorporation of sector betting and/or the famous LW registry, or any other manner of data partitioning.  The law can be manipulated in many creative ways, depending on personal preference and how the player creates and expects the method to perform.  There is no universal strategy, although it's true that some will prove to be more effective than others over the long haul.  Whatever the choice, the method should be cast as a situational rather than mechanical predator, attacking when the moment is fitting and stalking when it is not.

The key feature of the law is that it's highly improbable all 37 numbers will arrive in 37 consecutive spins.  This element can be considered a pis aller policy for ensuring that every attack ends successfully.  The method should really include a minimum of two formulas: one for betting numbers that have already arrived in the given interval and one for betting numbers that haven't arrived.  As a rule, the formulas shouldn't direct simultaneous attacks, but function on an individual basis.  A subtle exception to the rule occurs only when a third hybrid formula is active: one that hunts for opportunities to bet on a combination of both classes of numbers, thus utilising a two-in-one attack tactic.  The sad fact is that without the assistance of software, the player can never deploy more than two or three formulas concurrently, or conduct multiple attacks in the same interval (primarily because nobody can think that fast).  There are simply too many calculations to solve in too few seconds.  It must be noted, however, that the player should be immediately aware of when an attack is failing and the system is on the brink of defeat.  Scenario planning (for contingencies) is recommended to deal with a potential crash, and advise the player as to the exact instant the pis aller policy should be enforced.

The method breaks a session of spins down into a series of short-term intervals, of which the player will invariably understand very little other than an interval won't, under any circumstances, pass the endpoint of 37 consecutive outcomes.  Each interval comprises a phase of tracking, and then an attack – the duration of both phases is initially undefined as the player can only approximate, via statistical averages, when one should stop and surrender to the other.  The averages the player anticipates are seldom concrete in reality, so they deviate, but they will continuously appear and it's the job of the formulas to bring them to light.  The duration of tracking lasts for as long as is needed to uncover favourable conditions, and an attack until its target is acquired or the interval endpoint is encountered.  A conventional target is one winner, and when caught, tracking begins again without delay on the next spin (which spawns a fresh interval).  More advanced systems with intelligent formulas are a design possibility for catching several winners throughout the entire attack – this type of method carries out an incessant organised attack, constantly switching between intervals and the classes of numbers, and halts when all favourable conditions have dissipated, or the thirty-eighth spin is reached.  If favourable conditions are exhausted before the endpoint of the interval, retracking is feasible to hunt for betting opportunities further down the line.  See attached for examples of conventional and advanced attack models – they also demonstrate how the intervals will overlap and maybe give rise to the purple patches of numbers mentioned in the intervals thread.

N.B The models are crude illustrations of the tracking and attack phases.  In an actual playing situation the phases required for both activities may be longer than the attachments suggest.

Sun Tzu said: The quality of decision is like the well-timed swoop of a falcon which enables it to strike and destroy its victim.

Feel free to discuss method theory in this thread.

8)

esoito

Hmmm...re the Advanced Attack graphic...

1 Is 'a'  single number, or a pair or combination of numbers?

2 How is 'Bet a' determined?  In other words, how does a particular number qualify to be an 'a' number to be bet ahead of a 'b' number?

It's quite likely I'll find answers  to 1 and 2 as I advance though the rest of the information, but if not...

esoito

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