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Roulette Ride 1.2 Competition

Started by gizmotron, May 08, 2009, 01:25:45 PM

0 Members and 1 Guest are viewing this topic.

gizmotron

Here is the best place to discuss learning how to use the competition software.

Each user gets a unique set of real spins from thousands of spins loaded into the software.

Each time you place a bet all your bet selections are recorded for your convenience. If you click on the number for a spin, like spin 12, then whatever you bet for that spin will fill all the bet locations automatically. If you enter new bets for a different upcoming spin then those new bets will be recorded too. When you press "End" all this telemetry will be wiped out.

It will take a while to learn how to place inside bets.

Here are the double streets with 1 unit for each bet straight up:

1&2&3&4&5&6@6, 7&8&9&10&11&12@6, 13&14&15&16&17&18@6, 19&20&21&22&24&24@6,
25&26&27&28&29&30@6, 31&32&33&34&35&36@6,

Here are the same bets using the default setting at 1:

1,2,3,4,5,6, 7,8,9,10,11,12,  13,14,15,16,17,18,  19,20,21,22,23,24,  25,26,27,28,29,30,  31,32,33,34,35,36,

You can't place a single bet on the table layout, on the inside, that is greater than six selected numbers with the "@" method.

All bets are considered a single location bet, separated by a comma.

I hope that helps some.

MattyMattz

Hey Gizmo,

I have downloaded the software and have starting playing with it.  I'm having problems with the betting layout, but I'll read the help file and see where that takes me.  Looks good though!

Matt

gizmotron

Quote from: MattyMattz on May 08, 2009, 01:33:29 PM
Hey Gizmo,

I have downloaded the software and have starting playing with it.  I'm having problems with the betting layout, but I'll read the help file and see where that takes me.  Looks good though!

Matt

Matt, I originally wrote this technique to allow future upgrades to be part of a testing system's unique scripting language. I needed a text form of placing bets for the scripting language. This is what I came up with.

It would not be difficult to let the software use conditional awareness to change bets, and to run long multi spin tests.

I never wanted to duplicate the work of Roulette Xtreme. They already have a scripting language for testing systems.

Anyway, this is step one. Learning how to think like the inside table layout is all that is necessary. The "@" feature allows you to place different valued bets. If all your bets are the same size then the default setting is easier. Just select your straight up numbers.

Here are some splits: 1&2@100, 3&6@100, 17&18@100.

You can do corners the same way: 1&2&4&5@20.

Streets: 1&2&3@30.

MattyMattz

Yep, the default is easy to use and works great.  Still having problems betting with the @ symbol.   I'll test some more then get back to you.

Thanks,
Matt

gizmotron

An "@" bet is a single bet, just like one on the table layout. If you are going to have many of them then you must separate them with a comma.

The S buttons, at the bottom, allow you to store your favorite bets.

MattyMattz

K, the @ bets are working now.

Matt

hoper35

Not quite working perfectly. 

I bet the 0 along with 8 other numbers (American).  The 0 hit but my total went down from 1910 to 1901. 
I didn't put the numbers in order, in case that makes a difference. 

When other numbers were hit my total went up okay.

Ron.

gizmotron

Quote from: hoper35 on May 09, 2009, 01:14:09 AM
Not quite working perfectly. 

I bet the 0 along with 8 other numbers (American).  The 0 hit but my total went down from 1910 to 1901. 
I didn't put the numbers in order, in case that makes a difference. 

When other numbers were hit my total went up okay.

Ron.

The reason it didn't work was that more than 6 bets were placed at one single location with the "@" method. That kind of bet would be impossible to place at a real table. That is why it recorded a nine unit loss.

So this: 0&1&2&3&4&5&6&7&8@9, should be: 0&1&2&3&4&5@6, 6&7&8@3,

--- or like this: 0@1, 1&2&3&4&5&6@6, 7&8@2,

WARNING! 0 and 00 don't work on "@" bets. Use 37 & 38 respectively.

This software will accept any six numbers. It's kind of lame though. You could bet on 1,2,3,34,35,36, as a single bet. That's not possible either at a real table. But it works.


I hope that clears that up a little more. I figured that people could learn to write a text based betting scheme. With that comes a betting telemetry and memory that is sharable with others through a markup language. That's what Roulette Ride has. You can share spin by spin results and bets with others. Just save your practice rounds. You can open them later if you use the ".txt" extension on the saved file's name. Save is disabled during a competition.

gizmotron

That's why I hoped people would try it out. "0," the number zero, and "00," don't function properly in the "@" bets. They do correct in the default bets where you set the amounts in the default window.

This works: 0,00,37,38, 37@1, 38@1, 37&38@2,

This does not: 0@1, 00@1, 0&00@2,

I need to put a correction into this.

That's bug fix #1.

Thanks

bombus


Hello Gizmotron.

Nice software!

On the Euro wheel, betting 0 in splits, will this work:

0&1@5,0&2@5,0&3@5 or do I have to put in 37&1@5, etc?

Also if there are to be new versions, then what about two mode buttons for speeding up and slowing down the spin rate in competition mode?

Many methods involve some tracking before commencing an attack.
So you could click the TRACK button to enable fast delivery of spin button results, Then when you're ready to start betting you could click the ATTACK button to return the spin button to the default spin rate?

This would speed the game up somewhat, or is the slow spin rate there for other reasons?

Cheers,
bombus



hoper35

I used the default bet window with something like:  35,4,13,5,0,18,32,1,12


Ron.

gizmotron

Quote from: bombus on May 09, 2009, 05:33:17 AM

On the Euro wheel, betting 0 in splits, will this work:

0&1@5,0&2@5,0&3@5 or do I have to put in 37&1@5, etc?

Also if there are to be new versions, then what about two mode buttons for speeding up and slowing down the spin rate in competition mode?

Many methods involve some tracking before commencing an attack.
So you could click the TRACK button to enable fast delivery of spin button results, Then when you're ready to start betting you could click the ATTACK button to return the spin button to the default spin rate?

This would speed the game up somewhat, or is the slow spin rate there for other reasons?

Cheers,
bombus

Currently you must use 37 and 38 for American wheels with the "@" method. I'll fix that. It even reports it as 37 in the results. I'll fix that too.

That's a great idea for the timer. Since the spins are original and unique I can drop the timer with a button. The only thing needed is a unique encryption key given in a timely manor by an other forum member. But remember, there is a 500 spin limit on a competition. That should be enough for a real world test. It would take 18 hours to play 500 spins in a real casino.

thomasgrant

Umm, I must of missed something while reading this thread.
But I could not find the link for the software.
Was there one?

gizmotron

Quote from: thomasgrant on May 09, 2009, 04:59:28 PM
Umm, I must of missed something while reading this thread.
But I could not find the link for the software.
Was there one?

It's located at the members download area. You must be logged in, like when you post, then you click on downloads in the top menu bar. Members features are only available to those logged in.

thomasgrant

Quote from: Gizmotron on May 09, 2009, 05:17:57 PM
It's located at the members download area. You must be logged in, like when you post, then you click on downloads in the top menu bar. Members features are only available to those logged in.

Ok, thanks for that.
I looked in the download area.
But was not able to find it.
Will have to do a search for it I guess.
Thanks again.

thomasgrant

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