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The 21 Gun Salute

Started by bombus, June 22, 2009, 10:58:28 PM

0 Members and 3 Guests are viewing this topic.

rjeaton1

Quote from: celiza427 on July 14, 2009, 07:29:55 PM
Wow, thanks for this RJ!  Those of us who cannot program (me! lol) greatly appreciate it  :good:

No problem at all Celiza!  I'm just kind of practicing more or less (programming I mean) because up until about 2 weeks ago (maybe 4) I didn't know how to code either.

If you're ever bored, you should look into learning it.  It's not terribly difficult, and it's definitely a nice skill to have.

simon

too bad that ball keeps landing on zero (your avatar.)  what kind of file is .dgt and what program do you need to open it?  this is supposed to be a flat bet system (no way I'm progressing on so many numbers.)

rjeaton1

Quote from: simon on July 14, 2009, 08:21:14 PM
too bad that ball keeps landing on zero (your avatar.)  what kind of file is .dgt and what program do you need to open it?  this is supposed to be a flat bet system (no way I'm progressing on so many numbers.)

You use Roulette Xtreme to open .DGT files.  When you open it in RXtreme, you can choose whether to flat bet or use progression.

bombus

Hey rj.

Good on you for doing that mate!

Sorry to say it's finding the first bets OK, but once a bet is found, it should suspend tracking until that series of bets is complete, and then start re-tracking for a new bet from the next spin.

As it is, it's continuing to track while betting and that throws the bet onto a new anchor group before the previous anchor group has expired.

Does that make sense?

Also, if you having fun and don't mind messing around with it, then it would be nice to see all 3 versions... the "progression", the "flat bet twice & stop", and the "first bet lost so bet until you lose once more/or/ first bet win so bet until you lose then bet for 2 more wins or a second loss"

The important thing is to get all the bets on the same anchor group.

Anyway, thanks for your input and I hope to catch up to your level with the RX scripting one day because I've got a few beauties to code.

Cheers :drinks:

rjeaton1

Quote from: bombus on July 14, 2009, 09:25:12 PM
Hey rj.

Good on you for doing that mate!

Sorry to say it's finding the first bets OK, but once a bet is found, it should suspend tracking until that series of bets is complete, and then start re-tracking for a new bet from the next spin.

As it is, it's continuing to track while betting and that throws the bet onto a new anchor group before the previous anchor group has expired.

Does that make sense?

Also, if you having fun and don't mind messing around with it, then it would be nice to see all 3 versions... the "progression", the "flat bet twice & stop", and the "first bet lost so bet until you lose once more/or/ first bet win so bet until you lose then bet for 2 more wins or a second loss"

The important thing is to get all the bets on the same anchor group.

Anyway, thanks for your input and I hope to catch up to your level with the RX scripting one day because I've got a few beauties to code.

Cheers :drinks:


No problem at all Bombus...

Anyway, I fixed that problem.  I wasn't sure what it was supposed to do on a loss, hence the strange betting.  However, I fixed it (use the same link to download the updated version).

If you use it flat betting, it now does this:

Waits for a betting opportunity...places bets on the numbers it is supposed to.  If you lose IT KEEPS THE BETS on those same numbers for another spin.  If you lose, it then clears the table and waits for a new betting opp....repeat...repeat...etc.

Progression betting now does this:

Waits for a betting opp....places bets on the numbers it is supposed to.  If you lose IT KEEPS THE BETS on those same numbers for 4 spins (or until a win happens) increasing the bet on each loss using the progression you provided in the first post of this thread.

I don't quite understand that lost option you mentioned in your last post (sorry, I can be a bit dense sometimes).  However, if you fully explain it (you can do so here, or via PM) i'll be glad to throw that in there as well.

rjeaton1

Oh, I forgot to mention that on a win it also clears the betting layout and waits for the next betting opp.

rjeaton1

I re-read that last post of yours Bombus, and I think it made sense....

I added in the 3rd option you mentioned there. 

You can download the finished file with all 3 betting styles at the same link I provided earlier (nolinks://vlsroulette.com/downloads/?sa=view;id=408 )

rjeaton1

Oh, I forgot a line of code at the bottom...if you were using the 3rd option once it placed a bet it just kept placing them...sorry about that.

Instead of downloading it again, just copy and paste what's below...

system "Bombus' 21 Gun Salute"

{Written by Robert Eaton (rjeaton1 on VLSRoulette.com)
System Credit Goes to Bombus (of VLSRoulette.com)
Read about the system here: nolinks://vlsroulette.com/full-systems/the-21-gun-salute/
Visit [url=nolinks://nolinks.AYS-Roulette-Bot.com]nolinks.AYS-Roulette-Bot.com[/url] to have this system automated}

method "main"
begin
while starting a new session
begin
copy list [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,
           17,18,19,20,21,22,23,24,25,26,27,28,29,
           30,31,32,33,34,35,36,0] to record "table" layout
           
set list [1,2,6,18] to record "progression" data
call "input"
end
while on each spin
begin
call "clear records"

if record "progression" data index > 4
begin
put 1 to record "progression" data index
end
call "check for win/loss"

if flag "ready to bet" is false
begin
track last number for 3 times to record "tracked numbers" layout
end

if record "tracked numbers" layout index = 3
begin
if flag "ready to bet" is false
begin
call "place neighbors"
call "count bets 1"
call "count bets 2"
call "count bets 3"
call "copy bets"
call "set betting flag"
end

if flag "ready to bet" is true
begin
call "place bets"
end
end
end
end




method "clear records"
begin
if flag "ready to bet" is false
begin
clear record "table" data
clear record "numbers" layout
end

if flag "ready to bet" is true and record "flat bet or progression" data = 3
begin
if record "losses" data = 2 or record "wins" data = 3
begin
call "reset"
end
end

if flag "ready to bet" is true and record "flat bet or progression" data = 1
begin
if record "bet counter" data = 2
begin
call "reset"
end
end

if flag "ready to bet" is true and record "flat bet or progression" data = 2
begin
if record "bet counter" data = 4
begin
call "reset"
end
end
end












method "check for win/loss"
begin
if any inside bet has lost each time and record "flat bet or progression" data = 3
begin
put 1 to record "progression" data index
add 1 to record "losses" data
end
if any inside bet has won each time and record "flat bet or progression" data = 3
begin
add 1 to record "wins" data
end
if any inside bet has lost each time and record "flat bet or progression" data = 2
begin
add 1 to record "progression" data index
end
if any inside bet has lost each time and record "flat bet or progression" data = 1
begin
put 1 to record "progression" data index
end
if any inside bet has won each time and record "flat bet or progression" data = 1 or record "flat bet or progression" data

= 2
begin
call "reset"
put 1 to record "progression" data index
end
end







method "place neighbors"
begin
put 1 to record "tracked numbers" layout index
Put 3 to the Neighbor Count
copy Neighbors of Record "tracked numbers" layout to record "neighbors" layout
put 2 to record "tracked numbers" layout index
copy neighbors record "tracked numbers" layout to record "neighbors 2" layout
put 3 to record "tracked numbers" layout index
copy neighbors record "tracked numbers" layout to record "neighbors 3" layout
end


method "place bets"
begin
add 1 to record "bet counter" data
put 100% of record "progression" data on record "numbers" layout list
put 100% of record "progression" data on record "tracked numbers" layout list
end


method "count bets 1"
begin
Put 1 on record "neighbors" layout index
Loop until record "neighbors" layout index > record "neighbors" layout count
begin
Put 1 on record "table" layout index
Loop until record "table" layout index > record "table" layout count
begin
If record "neighbors" layout = record "table" layout
begin
Put 100% of record "table" layout index to record "table" data index
put 1 to record "table" data
Set Max record "table" layout index
end
Add 1 to record "table" layout index
end
Add 1 to record "neighbors" layout index
end
End

method "count bets 2"
begin
Put 1 on record "neighbors 2" layout index
Loop until record "neighbors 2" layout index > record "neighbors 2" layout count
begin
Put 1 on record "table" layout index
Loop until record "table" layout index > record "table" layout count
begin
If record "neighbors 2" layout = record "table" layout
begin
Put 100% of record "table" layout index to record "table" data index
put 1 to record "table" data
Set Max record "table" layout index
end
Add 1 to record "table" layout index
end
Add 1 to record "neighbors 2" layout index
end
End


method "count bets 3"
begin
Put 1 on record "neighbors 3" layout index
Loop until record "neighbors 3" layout index > record "neighbors 3" layout count
begin
Put 1 on record "table" layout index
Loop until record "table" layout index > record "table" layout count
begin
If record "neighbors 3" layout = record "table" layout
begin
Put 100% of record "table" layout index to record "table" data index
put 1 to record "table" data
Set Max record "table" layout index
end
Add 1 to record "table" layout index
end
Add 1 to record "neighbors 3" layout index
end
End


method "copy bets"
begin
Put 1 on record "table" data index
Loop until record "table" data index > record "table" data count
begin
If record "table" data = 1
begin
Put 100% of record "table" data index to record "table" layout index
If record "table" layout is not found in record "numbers" layout
begin
Set Max record "numbers" layout index
Add 1 to record "numbers" layout index
Copy record "table" layout to record "numbers" layout
end
end
Add 1 to record "table" data index
end
end


method "reset"
begin
clear record "wins" data
clear record "losses" data
clear record "neighbors" layout
clear record "neighbors 2" layout
clear record "neighbors 3" layout
clear record "bet counter" data
clear record "tracked numbers" layout
clear record "table" data
clear record "numbers" layout
set flag "ready to bet" to false
end

method "set betting flag"
begin
if record "numbers" layout count = 18
begin
set flag "ready to bet" to true
end
end

Method "Input"
Begin
Input Data "Put 1 for Flat Betting System
            Put 2 for Progression Betting System
            Put 3 for Max 3 Wins/Max 2 Losses System" to record "flat bet or progression" data
end

bombus

Hey rj,

I downloaded the  previous version, not the last one yet.

The "bet twice then stop" version is close, but not quite right.

It is stopping after only one bet on a win, it should bet twice every time, win or lose.

Sorry mate.

Cheers :drinks:

simon

what are the results of the program/this system showing you?

sniper

Hello rjeaton1,

Thank you very much for the " 21 Gun Salute " software in rx. And bombus, thanks for your interesting system.

Regards

sniper

MATTJONO

Thankyou bombus for sharing this system.

i have a thew question tho.

could we have also wait for 5 sections of 5 pockets (2eva side of the 5 numbers hit) hit with no overlapping= 25 number bet.
Example
   
16   
24   
8   
30   
5   
35   
27   
18   
19
   
26   w
12   w
31   l
7   w
7   w
31   l
34   w
14   l
7   w
22   w
13   w
1   l
18   w
35   w
14   l
27   w
27   w
0   l
11   l



and also

wait for 6 sections of 3 pockets (1eva side of the 6 numbers hit) hit with no overlapping = 18 number bet
Example


29
16
24
8
30
34
6
12
16
26
14
15

1   l
26   w
12   w
28   w
12   w
13   l
24   w
10   l
10   l
8   l



just ideas for adding more triggers to play with.

mattjono

insidebet

Just tested some 36k spins on RX.  One long steady decline...  (flat bet).

Insidebet

rjeaton1

It could be because I don't have it properly set up just yet.

On the flat bet version, it is supposed to bet 2 times regardless of a win or loss...but on a win it just stops.

When i've got it fixed I'll let you know.

bombus

Quote from: MATTJONO on July 15, 2009, 09:45:58 AM
Thankyou bombus for sharing this system.

I have a thew question tho.

could we have also wait for 5 sections of 5 pockets (2eva side of the 5 numbers hit) hit with no overlapping= 25 number bet.
Example
   
16   
24   
8   
30   
5   
35   
27   
18   
19
   
26   w
12   w
31   l
7   w
7   w
31   l
34   w
14   l
7   w
22   w
13   w
1   l
18   w
35   w
14   l
27   w
27   w
0   l
11   l



and also

wait for 6 sections of 3 pockets (1eva side of the 6 numbers hit) hit with no overlapping = 18 number bet
Example


29
16
24
8
30
34
6
12
16
26
14
15

1   l
26   w
12   w
28   w
12   w
13   l
24   w
10   l
10   l
8   l



just ideas for adding more triggers to play with.

mattjono


MJ,

I think you're right. This type of eva side section betting could be configured many ways to good effect. I suppose it's a matter of fine tuning the betting and keeping it practical and playable.

I think a lot of smaller number groups might dilute the sections a bit too much, so I prefer less groups of larger sections. Personally I struggle with 21 numbers and would not like to be betting any more than that, also the profit per win starts to get a bit short.

Essentially you could try any configuration.

bombus

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