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TurboGenius (4 number method)

Started by TurboGenius, May 08, 2008, 08:17:20 PM

0 Members and 5 Guests are viewing this topic.

bloomone2002

Ok, I decided workout this session from start to end and it had -298 downturn before it hit, but it ended with +14unit in 46 spins. Kinda touch but still worked in the end. I dont know if a stoploss would be necessary and if so how much, any thoughts:
1      24
2      30
3      8
4      31      8/1u                  -1
5      3,      3,8/2u                   -3
6      24      s                  -5
7      9      3,8/2u, k8-10            -7
8      11      3/1u                  -8
9      9      3,11/2u,            -10      
10      26      3,11/2u                  -12
11      31      s                  -14
12      29      s                  -16
13      4      s                  -18
14      21      3,4,11/3u            -21
15      14      3,4,11/3u            -24
16      14      3,4,11/3u            -27
17      1      3,4,11/3u, k3            -30
18      3      4,11/2u       +2            -32
19      24      4,11/4u                  -34      
20      31      4,11/4u                  -38            
21      26      4,11/4u                  -42      
22      8      4,8,11/6u            -48      
23      27      4,8,11/6u            -54
24      7      4,8,11/6u, k8            -60
25      7      4,11/4u       +3            -64
26      2      4,11/6u                  -70
27      36      2,4,11/9u            -79      
28      13      2,4,11/9u            -88
29      30      2,4,11/9u            -97
30      5      2,4,11/9u, k4 +4      -106
31      29      2,11/8u                  -114
32      4      2,11/8u                  -122
33      26      2,11/8u                  -130
34      21      2,11/8u       +5            -138
35      31      2,11/10u            -148                        
36      26      2,11/10u            -158
37      5      2,11/10u +6            -168
38      23      2,11/12u            -180
39      21      2,11/12u            -192
40      7      2,11/12u +7            -204
41      27      2,11/14u            -218
42      0      2,11/14u            -232
43      25      2,11/14u +8            -246
44      34      2,11/16u +9            -262
45      8      2,11/18u             -280            
46      2      2,8,11/27u, 2h            -307+324=14
47      33
48      6
49      2

bloomone2002

Here I played the same group of spin that gave me a low of -298 testing doz1 and testing all 3 doz of low of -130 (actually it could have a little better if i didnt include #24 again in spin 20). Anyway, I applied the first 35 spins of the 49 group and got 121 units. I think a stopwin is very important here, because at a certain point the majority of the streets would be canceled and the sleepers streets may remain. So, I think maybe a stopwin and streets cancelled limit should be established and which ever comes first in order to balance the drawdowns and plus unit potential. Any ideas? I'm thinking stopwin of +100 and a cancelled streets of 4-6.
Another option would be to play all 3 dozens using Hermes progression method and treat each dozen as separate game but I agree with Hermes the tracking is extensive although the br would be as great as with the original progression.

Play all 3 dozens with the same group with Hermes Method

1      24
2      30
3      8
4      31, bet (8, 24/30) +1
5      3, (8, 24, 30/31) +1            -3
6      24 (3,8, 24, 30/31) +1, 24h      -7+36=29
7      9, (3,8, 30/31) +1                  -4
8      11, (3/8/11, 30/31) +1            -9
9      9, (3/8/11, 30/31) +1, K8            -13      
10      26, (3/11, 30/31) +1            -17
11      31, (3/11, 26/30/31) +1, 31h      -22+36=14
12      29, (3/11, 26/30) +1, k30            -4
13      4, (3/11, 26) +1                  -7
14      21, (3/4/11, 26) +1                  -11
15      14, (3/4/11, 21, 26) +1            -16
16      14, (3/4/11, 14/21, 26) +1      , 14h      -22+36=14
17      1, (3/4/11, 21, 26) +1, k3            -5
18      3, (4/11, 21, 26) +1            -9
19      24, (4/11, 21, 26) +1            -13
20      31,       (4/11, 21/24, 26) +1            -18
21      26, (4/11, 21/24, 26/31) +1, k26      -24+36=12
22      8, (4/11, 21/24, 31) +1            -5
23      27, (4/11, 21/24, 31) +1            -10
24      7, (4/11, 21/24, 31) +1            -15
25      7, (4/11, 21/24, 31) +1            -20
26      2, (4/11, 21/24, 31) +1            -25
27      36, (4/11, 21/24, 31) +1            -30
28      13, (4/11, 21/24, 31,36) +2      -42      
29      30, (4/11, 13/21/24, 31,36) +2      -56
30      5, (4/11, 13/21/24, 31,36) +2, k4      -70
31      29, (11, 13/21/24, 31,36) +3,      -88
32      4, (11, 13/21/24, 31,36) +3      -106
33      26, (11, 13/21/24, 31,36) +4      -130
34      21, (11, 13/21/24, 31,36) +5, 21h            -160+180=20
35      31, (11, 13, 31/36) +1 31h            -4+36=32
Summary 35 spins 29+14+14+12+20+32 = 121
36      26
37      5
38      23
39      21
40      7
41      27
42      0
43      25
44      34
45      8
46      2
47      33
48      6
49      2
Bloom

hermes

Still too much downfall! More downfall than -50 is scary, you cannot expect that you always recover. Next time bet only 4 best streets. By betting the 4 best streets you are all over the lay out. All 4 streets will not go to sleep at once. I was thinking that if some street is canceled bet next the number, which canceled the street. e.g. you bet on #8 and #7 canceled it, then bet further the #7 ??? By that downfall we need more stop loss than stop win.
Thanks for the heavy involvement bloom. we will get the answer, because the whole idea is healthy. It needs some cosmetics.
Hermes

bloomone2002

oK, I have 2 challenges with that approach. First, I have seen where a canceled street with come back with either the third number, the number that canceled it or the first number that spun in the session. So, I what I have seen that works much better in my test is that if the is cancelled and then a number from the street is spun again within the session, play the entire street, because, the street is now destignated as hot and typical a number from the street will hit again. The only disadvantage is the increase of playing 2 additional numbers within your betting group, which means bigger br and higher stoploss parameter.

Second point, I am have been trying several times to get a fix on the 4 best streets and it is not working for me. I am finding that hot repeating streets through virtual selection go cold quickly in actual play. Also, the 18 games virtual watch as you suggested cannot be fixed, because in some scenarios, its best to wait 10-12 spins for the 4 best, but i am looking at session right now, it took 14 spins for the first repeat. I dont know maybe that 14 spin session is an indication to not play this system with any of these methods at the moment. The table isnt qualified. So, i need more definitive rules for selecting the 4 best streets. In theory is sounds very practical, because it gives you great balance, as though you are playing 3 dozens but with only a 3rd of the numbers and you dont have to worry about selecting the sleeper dozen.
Maybe its better to select the best dozens through virtual selection but then thats the same as the 4 best streets but maybe a little worst, because the 4 best streets is more in line with the wheels clustering of hits.
Thanks for the encouragement, I certainly hope we get the answer here.
I think we need to a table prequalification parameter, that statistically is more in our favor.
Hermes, I also, agree that a -298 is quite high. A -130 is also high but I can live with that if the system is consistent. -50 would be most idea, but can we get a consistent profit is the question to me.
Another thought, it maybe more appropriate find the 4 hottest hitting streets regardless whether it is a repeat or not. That gives could potential extend the hot streak of the streets and shorten the game, rather than looking for the 4 hottest repeat streets.

I've been posting on both threads, the testing thread as well as this one. Where is TurboGenius, surely he can offer some insight into our discussion.

Bloom

bloomone2002

I am posting this successful session, I wrote approach in a previous reply so that its successful attributes will be evaluated by others interested to isolate the most appropriate rules.

Evaluation: Hermes your -50 drawdown idea worked in this session. The highest point was -42. Also, after the last hit in spin 66 we had 92 units, prior to the -42 drawdown in spin 85.
Also, I had only one instance were D1 skipped more than 10 spins @ 11 spins.
Ok, I didnt start this session until the 8 spin when D1 occurred for the 1st time in spin 7. After reviewing this session and Turbos session. I think you can stay with any dozens and hedge yourself against a sleeper. It you start actual betting once you receive 3 numbers from the dozen. I think I would perfer those 3 numbers to not occur in a custer and not extended to far apart. Maybe not within 5 spins and not past 20 spins. So, the ranges is 6 to 15 or 20 spins, then start with those numbers. That would have improved this session.
Also, i think i would increase the unit by one in hermes method like turbo does when a street is cancelled, which means I might have to increse the stoploss a bite, not sure.
Also, if a street # hits, while playing session and then the street hits again, I will continue to play that street number to hit. ie. 10,10 hit,11, now play 11 to hit.

Playing D1 only
Session 5 Table 3: 1/2/08 using Hermes progression method
1,      29
2,      22
3      0
4      18
5      33
6      20
7      5
8      17      5/1u            -1
9      31      s            -2
10      19      s            -3
11      0      s            -4
12      26      s            -5
13      23      s            -6
14      33      s            -7
15      15      s            -8
16      29      s            -9
17      27      s            -10
18      12      5,12/2u      -12
19      31      s            -14
20      6      5,12/2u, k5      -16
21      7      12/1u            -17
22      12      7,12/2u, 12h      -19+36= 17
23      5      7/1u            -1
24      12      5,7/2u            -3
25      10      5,7,12/3u, k12      -6      
26      0      5,7/2u            -8
27      21      s            -10
28      36      s            -12
29      33      s            -14
30      33      s            -16
31      35      s            -18
32      20      s            -20
33      11      s            -22
34      21      s            -24
35      34      s            -26
36      20      s            -28
37      11      s            -30
38      6      s, k5, +1      -32
39      3      7/2u            -34
40      7      3,7/2u, 7h      -38+72=34
41      28      3/1u            -1
42      20      s            -2
43      35      s            -3
44      34      s            -4
45      20      s            -5
46      21      s            -6
47      24      s            -7
48      28      s            -8
49      3      3/1u, 3h      -9+36=27
End session: 17+34+27= 78u
Continue session
50,      15
51      0
52      2
53      28      2/1u            -1
54      32      s            -2
55      12      s            -3
56      29      2,12/2u      -5
57      28      s            -7
58      30      s            -9
59      10      s, k12            -11
60      20      2/1u            -12
61      29      s            -13
62      6      2,6/2u            -15
63      26      s            -17
64      19      s            -19
65      3      s, k2            -21
66      6      6/1u, 6h      -22+36= 14 (total 92u)
67      34
68      0
69      30
70      7
71      2      7/1u            -1
72      15      2,7/2u            -3
73      21      s            -5
74      6      s            -7
75      5      2,6,7/3u, k6      -10
76      6      2,7/2u            -12
77      18      s            -14
78      11      s            -15
79      17      2,7,11/3u      -18
80      19      s            -21
81      20      s            -24
82      6      s            -27
83      28      s, +1            -30
84      0      2,7,11/6u      -36
85      11      s, 11h            -42+72= 30
78+14+30=122u
86      30      2,7/2u            -2
87      14      s            -4
88      5      s            -6
89      3      2,5,7/3u, k2      -9
90      24      5,7/2u            -11
91      13      s            -13
92      2      s            -15, killed#2
93      36      s            -17
94      14      s            -19
95      35      s            -21
96      8      s, k7            -23
97      5      5/1u, 5h      -24+36= 12
122+12=134u
Bloom

bloomone2002

Ok, I've applied my new evaluation to the next session.
Session summary: 28+48+52= 128, highest drawdown= -24
Much improve results. I just combining to good of Turbo with the good of Hermes.
Session 6 Table 3: 2/1/08
Hermes Progression Method playing D1
1,       5
2      13, 5
3      10  5,10
4      26,
5      32,
6      25,
7      3, 3,5,10
8      15,
9      30,
10      19,
11      27,
12      35
13      8, (3,5,8,10)
14      25
15      0, (3,5,8,10), start bet here
16      16, (3,5,8,10) +1            -4
17      10, (3,5,8,10)+1, h10            -8+36=28
18      32, (3,5,8)+1                  -3
19      7, (3,5,8)+1, c8            -6
20      26, (3,5)+2                  -10 or -8
21      31, (3,5)+2                  -14 or -10
22      11, (3,5)+2                  -18 or -12
23      5, (3,5,11)+2,       h5            -24+72=48 or -15+36=21
24      22, (3,11)+1                  -2
25      1, (3,11)+1, c3                  -4
26      20, 11+2                  -6
27      28, 11+2                  -8
28      22, 11+2                  -10
29      3, 11+2, c3(2x)            -12
30      32, 11+2                  -14
31      28, 11+2                  -16
32      32, 11+2                  -18
33      11, 11+2, h11                  -20+72=52
Session end: 28+48+52= 128, highest drawdown= -24
Bloom

bloomone2002

Just as I thought with the new evaluation approach, we need a higher stoploss, maybe -100, if I do increase the units per bet after a cancelled street, but if I increase only to maintain at least a +6 unit minnimum gain, then my drawdown in the last 2 sessions would be loss, however, proportionally my units won is decreased also.
What is most important, probably decreasing the stoploss risk, while maintaining a positive profit. I will do one more session, with the same method.

Start new session on next spin

1,      29
2,      22
3      13
4      27
5      28
6      13
7      4
8      2      4
9      9      2,4
10      12      2,4,9
11      27      2,4,9,12
12      27      2,4,9,12
13      14      2,4,9,12
14      17      2,4,9,12, start here
15      24      (2,4,9,12) +1            -4
16      2      (2,4,9,12) +1,h2      -8+36= 28
17      24      (4,9,12) +1            -3
18      13      (4,9,12) +1            -6
19      12      (4,9,12) +1, h12      -9+36= 27
20      12      (4,9)+1                  -2
21      8      (4,9,12) +1, c9            -5
22      36      (4,12) +2,            -9
23      20      (4,12) +2            -13
24      28      (4,12) +2,            -17
25      17      (4,12) +2            -21
26      36      (4,12) +2            -25
27      25      (4,12) +2,            -29
28      28      (4,12) +2,            -33
29      32      (4,12) +2,            -37
30      21      (4,12) +2,            -41
31      16      (4,12) +2,            -45
32      6      (4,12) +2, c4            -49
33      4      12+3                  -52
34      15      12+3                  -55
35      33      12+3                  -58
36      2      12+3                  -61
37      19      (2,12)+3            -67
38      17      (2,12)+3            -73
40      7      (2,12)+3            -79
41      12      (2,12)+3, h12            -85+96= 11
Summary: 28+27+11= 66 units, highest drawdown -85
End session with 2 cancelled streets and one number remaining from a street that has already hit. The other street hit 2x. The odds are not in our favor to continue in my opinion.
Bloom

bloomone2002

Please let me know if you have any better ideas or if this approach can be improved. I'm liking my results now.
Start new session on next spin
1,      25
2      15
3      36
4      20
5      22
6      28
7      16
8      16
9      36
10      25,       D1 sleeping
11      10
12      28,       10
13      3
14      31,       3, 10
15      32      
16      5,       3,5,10, start here
17      2      (3,5,10) +1, c3            -3
18      21      (5,10) +2            -7
19      33      (5,10) +2            -11
20      10      (5,10) +2, h10            -15+72= 57, good stopwin point in 20 spins or 4 bets
21      14      5+1                  -1      
22      2      5+1, c3(2x)            -2
23      10      5 +1                  -3
24      4      (5,10)+1, c5            -5, may need to end session here
25      21      10 +2                  -7
26      10      10 +2, h10            -9+72= 63
End session: 57+63= 120u, highest drawdown= -15 within 26 spins.
Bloom

Krash

Hey guys, I've been watching this thread closely because it's the system that I've been using the last couple weeks and it has been successful for me.  I do appreciate your testing and discussions - please continue to share your findings if possible.

Anyway, I'm new here and I may not have a complete grasp of everything.  Also, I don't pretend to consider myself some kind of roulette professional and I'm humbled by the discussions you all have here, but I just wanted to share what I have been doing in case it helps in any way, which I'm not sure since you guys seem to look at every angle.  Besides, I've only had 3 sessions with this system in a real casino, but I've also done a lot of virtual testing with numbers posted on this site.

Yes, there are some sessions in my testing that just seem to go wrong.  Streets keep cancelling themselves right before your numbers hit over and over.  When that happens, I think I just need to either abandon that dozen for a while or just walk away and come back later.

However, I have found that to leverage those sleeping dozens at times, it really does pay off to play each dozen individually at the same time (or at least start on a dozen that seems to be hitting often).  Since I only play at a live table, I have to keep track of the numbers in my head.  Luckily, so far, I have not had a problem with remembering my bets even though I do not use a pen and paper, but I started to use my chips to help me remember.

Basically, I lay out 12 chips in front of me to represent each street within each dozen, like this...
OOOO
OOOO
OOOO

The first row represents the first dozen and each chip in that row represents the four streets.  If a street gets killed, then I remove a chip, which also tells me which level of bet I'm on since I use the progression to raise the bets by 1 unit when a street is killed.  For example, if the third street in the first dozen and the second street in the second dozen is killed, then my chips look like this...
OO_O
O_OO
OOOO
This also tells me I'm on level 2 for the 1st and 2nd dozen.  

Also, before I go into a sample dataset, here is some criteria I follow:
- I treat each dozen separately
- I raise the bets in a particular dozen by 1 when a street is killed within that dozen
- When a number hits, I replace my "reminder" chips on the table to signify I am back to level 1, but I carryforward any numbers in that dozen that were still "open".  For example, if I'm on level three and betting 3 units on 2,12 and 12 hits, then I go back to level 1 and continue betting 1 unit on number 2.


Okay, I don't know if any of that helps anyone, but I'll go through the dataset above that Bloom used that netted him 66 units with a drawdown of -85.  Remember though, playing all three dozens may require a higher drawdown, but your chances of winning increase as well.  Here we go:

(D3L2-15,16 means Dozen3 Level2 Bet on 15 & 16)
(H13@L1 means Number 13 hit while betting 1 unit)


1      29      D3L1-29..................................................(1)      -1
2      22       D2L1-22/D3L1-29....................................(2)      -3
3      13      D2L1-13,22/D3L1-29................................(3)      -6
4      27       D2L1-13,22/D3L1-27,29............................(4)      -10
5      28       D2L1-13,22/D3L2-27,K29..........................(4)      -14
6      13       D2L1-22,H13@L1/D3L2-27.........................(3)      -17+36= +19
7      4       D1L1-4/D2L1-22/D3L2-27..........................(4)      +15
8      2      D1L1-2,4/D2L1-22/D3L2-27.......................(5)      +10
9      9      D1L1-2,4,9/D2L1-22/D3L2-27....................(6)      +4
10     12      D1L1-2,4,9,12/D2L1-22/D3L2-27................(7)      -3
11     27      D1L1-2,4,9,12/D2L1-22/H27@L2.................(5)      -8+72= +64
12     27      D1L1-2,4,9,12/D2L1-22/D3L1-27................(6)      +58
13     14      D1L1-2,4,9,12/D2L1-14,22/D3L1-27............(7)      +51
14     17      D1L1-2,4,9,12/D2L1-14,17,22/D3L1-27.......(8)      +43
15     24      D1L1-2,4,9,12/D2L2-14,17,K22/D3L1-27......(9)      +34
16     2      D1L1-4,9,12,H2@L1/D2L2-14,17/D3L1-27.....(8)      +26+36= +62
17     24      D1L1-4,9,12/D2L2-14,17/D3L1-27...............(8)      +54
18     13      D1L1-4,9,12/D2L3-17,K14/D3L1-27.............(7)      +47
19     12      D1L1-4,9,H12@L1/D2L3-17/D3L1-27............(6)      +41+36= +78
20     12      D1L1-4,9,12/D2L3-17/D3L1-27....................(7)      +71
21     8      D1L2-4,12,K9/D2L3-17/D3L1-27..................(8)      +63
22     36      D1L2-4,12/D2L3-17/D3L1-27,36..................(9)      +54
23     20      D1L2-4,12/D2L3-17,20/D3L1-27,36.............(12)      +42
24     28      D1L2-4,12/D2L3-17,20/D3L1-27,28,36.........(13)      +29
25     17      D1L2-4,12/D2L1-20,H17@L3/D3L1-27,28,36..(8)      +21+108= +129
26     36      D1L2-4,12/D2L1-20/D3L1-27,28,H36@L1.......(7)      +122+36= +158
27     25      D1L2-4,12/D2L1-20/D3L2-28,K27.................(7)      +151
28     28      D1L2-4,12/D2L1-20/H28@L2........................(5)      +146+72= +218
29     32      D1L2-4,12/D2L1-20/D3L1-32........................(6)      +212
30     21      D1L2-4,12/D2L2-NoBet,K20/D3L1-32............(5)      +207
31     16      D1L2-4,12/D2L2-16/D3L1-32........................(7)      +200
32     6      D1L3-12,K4/D2L2-16/D3L1-32.....................(6)      +194
33     4      D1L3-12/D2L2-16/D3L1-32..........................(6)      +188
34     15      D1L3-12/D2L2-15,16/D3L1-32......................(8)      +180
35     33      D1L3-12/D2L2-15,16/D3L2-NoBet,K32..........(7)      +173
36     2      D1L3-2,12/D2L2-15,16/D3L2-NoBet.............(10)      +163
37     19      D1L3-2,12/D2L2-15,16/D3L2-NB (19 dead)...(10)      +153
38     17      D1L3-2,12/D2L3-15,K16/D3L2-NB................(9)      +144
40     7      D1L3-2,12/D2L3-15/D3L2-NB (7 dead)..........(9)      +135
41     12      D1L1-2,H12@L3/D2L3-15/D3L2-NB................(4)      +131+108= +239


Summary: +239 units  Highest drawdown -17

Anyway, that's how I've been playing the last few sessions.  I don't keep track of all the above information in my head - just the numbers - the chips on the table show me which streets are killed and the level of each dozen.  I'd love to improve on this if possible, so I look forward to any further testing you guys do.  Thanks!

Cheers!
Krash

bloomone2002

Thanks Krash, this is very helpful for me. I do not have a lot of live casino experience. I do believe that playing all 3 dozens as a separate game is a stronger strategy than playing one dozen. The only disadvantage is keeping tracking and a potentially higher downturn. But smart tracking techniques which you have brilliant shared with us makes it more appealing to me now.  Ofcourse, a higher br is important. I'm thinking maybe a stoploss of -150.  The greatest downturn in your version of the dataset was from 194 in spin 32 to 135 in spin 40 = -59.  Therefore, I would maintain at least a stoploss of  -100, possibly as high as  -150, which is still easy to recover.

Also, for improvement to this version, we can apply the wait method I've been using for one dozen. By tracking the first 5 non-repeat spins, then start placing the actual bets in the method, then will reduce drawdowns at the beginning of the session and increase the unit gain potential on the first hit.
Bloom

MJP78

Hi everyone,

I'm pretty new here and look forward to working with you all. :)

I'd like to thank you Turbo genius for posting this system  :thumbsup:

I have thought of another way to play this using the whole table and instead of the dozen, using 10 sets of 3 numbers(neighbours) from the wheel:


Numbers:  

32 - 15 - 19

4 - 21 -  2

25 - 17 - 34

6 - 27 - 13

36 - 11 - 30

8 - 23 - 10

5 - 24 - 16

33 -  1 - 20

14 - 31 -  9

22 - 18 - 29

7 - 28 - 12

35 -  3 - 26



Now we write these numbers on a piece of paper and when a number is spun we write that number infront of the group thats
its from:

Example:

number spun is 1 and we add a chip to number 1 on the table.


32 - 15 - 19

4 - 21 -  2

25 - 17 - 34

6 - 27 - 13

36 - 11 - 30

8 - 23 - 10

5 - 24 - 16

33 -  1 - 20   1

14 - 31 -  9

22 - 18 - 29

7 - 28 - 12

35 -  3 - 26  

Now say the next number spun is 30 we now mark 30 in its group the same:



32 - 15 - 19

4 - 21 -  2

25 - 17 - 34  

6 - 27 - 13

36 - 11 - 30  30

8 - 23 - 10

5 - 24 - 16

33 -  1 - 20   1

14 - 31 -  9

22 - 18 - 29

7 - 28 - 12

35 -  3 - 26



Now say the next number spun is 33.. its in the same group 1 which it kills 1 so we cross number 1 off then take the chip of number 1 and add  1 unit to all other numbers being played.



32 - 15 - 19

4 - 21 -  2

25 - 17 - 34

6 - 27 - 13

36 - 11 - 30  30

8 - 23 - 10

5 - 24 - 16

33 -  1 - 20   X

14 - 31 -  9

22 - 18 - 29

7 - 28 - 12

35 -  3 - 26



Now say if the next number spun is 30.. thats a repeat and we reset all the chips being bet on (even the number that won)
back to 1 and carry on.



Here is my first 4 results playing at dublin bet and with dublin bet numbers... game 3 did'nt do so well at the start but recovered
well might need a stop loss:



GAME 1:

spin#      #spun    #Killed/repeat        u's played            u's played on each#       Bankroll                  

1              31                                        1u                            1u                         499u    
2              32                                        2u                            1u                         497u
3               6                                         3u                            1u                        494u
4              21                                        4u                            1u                        490u
5               9              k31                      6u                            2u                         484u
6             13                                         8u                            2u                          476u
7             21              21r                      4u                            1u                          544u
8             16                                         5u                            1u                          539u
9             19             k32                       8u                            2u                          531u
10           27             k13                       9u                            3u                          522u
11            3                                        12u                            3u                          510u
12           31                                       15u                            3u                          495u
13           12                                       18u                            3u                          477u
14            9                                          9r                                                         585u
=========================================================

GAME 2:


spin#      #spun    #Killed/repeat        u's played            u's played on each#       Bankroll

1               7                                          1u                            1u                        499u
2               4                                          2u                            1u                        497u
3             26                                          3u                            1u                        494U
4             16                                          4u                            1u                        490u
5              8                                           5u                            1u                        485u
6             35                k26                     8u                            2u                        477u
7              4                   4r                     4u                            1u                        541u
8              1                                           5u                            1u                        536u
9             23                 k8                      8u                            2u                        528u
10           22                                         10u                            2u                        518u
11           31                                         12u                            2u                        506u
12           11                                         14u                            2u                        492u
13            1                  1r                       7u                            1u                        557u
14            27                                          8u                            1u                        549u
15            5                 k16                     14u                           2u                        535u
16            4                  4r                                                                                  607u
=========================================================

GAME 3:      

 
spin#      #spun    #Killed/repeat        u's played            u's played on each#       Bankroll

1          13                                              1u                          1u                  499u
2          31                                              2u                          1u                  497u
3          33                                              3u                          1u                  494u
4          27           k13                              4u                          2u                  490u
5          29                                              6u                          2u                  484u            
6          12                                              8u                          2u                  476u
7           9           k31                               9u                          3u                  467u
8           1           k33                               8u                          4u                  459u
9          13                                             12u                          4u                  447u
10         15                                            16u                          4u                  431u
11          1                                             20u                          4u                  411u
12         16                                            24u                          4u                  387u
13         27           k13                            20u                          5u                  362u
14         26                                             30u                          5u                  332u
15         20            k1                             30u                          6u                  302u
16         19           k15                            28u                          7u                  274u
17         29           k12                            24u                          8u                  250u
18         36                                             32u                          8u                  218u
19          6                                             40u                          8u                  178u
20         29           29r                              8u                          1u                  458u
21         36           36r                              8u                          1u                  486u
22         13            k6                             18u                          2u                  468u
23          8                                             20u                          2u                  448u
24         20                                            22u                          2u                  426u
25          8            8r                              11u                          1u                  487u
26          8            8r                              11u                          1u                  512u
27          4                                             12u                          1u                  500u
28         32                                            13u                          1u                  487u
29          4                                            13u                           1u                  510u
30          3           k26                             24u                          2u                  486u
31         36           36r                                                                                 558u
==================================================

GAME 4:


spin#      #spun    #Killed/repeat        u's played            u's played on each#       Bankroll

1              11                                       1u                           1u                          499u
2              29                                       2u                           1u                          497u
3               1                                        3u                           1u                          494u
4              32                                       4u                           1u                          490u
5              35                                       5u                           1u                          485u
6              34                                       6u                           1u                          479u
7               0                                        6u                           1u                          473u
8               7                                        7u                           1u                          466u
9              19          k32                        12u                         2u                          454u
10              7           7r                          6u                          1u                          520u
11             15                                       7u                          1u                          513u
12             16                                       8u                          1u                          505u
13             25          k34                        4u                          2u                          491u
14              8                                        6u                          2u                          475u
15             23           k8                         6u                          3u                          454u
16             11          11r                         2u                          1u                          555u
17              7           7r                                                                                      591u
=========================================================

I


MJP

MJP78

Make that 12 sets of 3 numbers  :-[ lol

dr-maks1

Sorry guys, but the progression that i have suggested in the posts above «stage progression» has failed. Last session the downfall was -1000units...then i stoped. >:(

However the trubos bet selection looks interesting, but we need to find a better progression or the time to jump in to bet.

bloomone2002

QuoteMake that 12 sets of 3 numbers  :-[ lol

Welcome the forum my friend. I see you started up the 4 sector system on here. Great!
I Like your variation. I would use a stoploss of -100 on this one.
I would have let game 3 go on spin 11 or 12.
Thanks MJP78.
Bloom

MJP78

HI Bloom thanks for the welcome!

Looking at my results now if i just recorded on paper till the first repeat then started betting things look like they would have gone better in game 3 ...think i'l test it that way some more... thanks :thumbsup:

As for the 4 sectors im still working on improving the progression and a different way to play the numbers should be done soon!

Cheers mate.

MJP

MJP78

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