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Test of TurboGenius's 4 # System

Started by TwoCatSam, May 13, 2008, 05:26:47 PM

0 Members and 1 Guest are viewing this topic.

TwoCatSam

OK.........here we go...

First you must understand my worksheet if you care to see what happens in this system.  You can easily see the spins are numbered and the dozens are broken down into 1, 2, and 3.  Look at the very first number to come, 28.  It is in dozen three.  To the right of the 28 is B1 which means this is the first betting opportunity in dozen 3.  To the right of the B1 is L1 which means that we are betting the number 28 at level one, or one unit.  

When we get a second bet in dozen 3, 36, we label it B2 and since no street has fallen by the wayside, we are still betting one unit on each number.  

Turbo says if we start with one number and its street is killed, put one more unit on each of the remaining live numbers.  Since there could only be three more live numbers in any dozen, L4 is as high as the betting goes.  



The heavy underlines is where a dozen won and we start over.

Is this clear as mud??  

Lord knows I have tried to be as careful as I can be but there may be mistakes.  Point them out if you will, please.

Over 29 measly spins this system racked up 300 units in profit---way, way too good.

Sam


TwoCatSam

Another DublinBet test using JLP.-'s numbers.



Sam

(In case of readability issues, full-size version can be found here: nolinks://nolinks.badongo.com/pic/3565829 )

bloomone2002

Sam,
I couldnt clearly read your screen, so i tried to reproduce the spins and play it similar to what you demostrated. Our play and results are different. Anyone's feedback is appreciated. I want to make sure I understand how to test this system optimally. See below:
1      36      d3      36, b+1
2      34      d3      L-1, kill 34-36, wait
3      28      d3      28, b+2
4      14      d2      L-3, 14=b+1 and 28=b+2
5      12      d1      L-6, 12=b+1 and 14=b+1 and 28=b+2
6      6      d1      L-10, 6&12=b+1 and 14=b+1 and 28=b+2
7      5      d1      L-15, Kill 4-6, 12=b+2 and 14=b+1 and 28=b+2
8      12      d1      w (-15+-5+72=52u) 14=b+1 and 28=b+2
9      12      d1      L (53-3=50u), don't play 12 again, 14=b+1 and 28=b+2
10      27      d3      L-3 (47u), 14=b+1 and 27&28=b+2
11      7      d1      L-5 (42u), 7=b+1 and 14=b+1 and 27&28=b+2
12      27      d3      w (42+72+ -6=108u) good stopwin 7=b+1 and 14=b+1
13      28      d3      L-2 (106u) 7=b+1 and 14=b+1 and 28=b+1
14      23      d2      L-3 (103u) 7=b+1 and 14&23=b+1 and 28=b+1
15      11      d1      L-4 (99u) 7&11=b+1 and 14&23=b+1 and 28=b+1
16      3      d1      L-5 (94u) 3&7&11=b+1 and 14&23=b+1 and 28=b+1
17      1      d1      L-6 (88u) kill 1-3, 7&11=b+2 and 14&23=b+1 and 28=b+1
18      31      d3      L-7 (81u) 7&11=b+2 and 14&23=b+1 and 28&31=b+1
19      21      d2      L-8 (73u) 7&11=b+2 and 14&21&23=b+1 and 28&31=b+1
20      0      na      L-9 (64u) 7&11=b+2 and 14&21&23=b+1 and 28&31=b+1
21      22      d2      L-9 (55u) kill 22-24, 7&11=b+2 and 14&21=b+2 and 28&31=b+1
22      28      d3      L-10 (55+36-10=81u) 7&11=b+2 and 14&21=b+2
23      4      d1      L-8 (73u) 4&7&11=b+2 and 14&21=b+2
24      7      d1      w-10 (73+72-10=135u) 14&21=b+2
25      14      d2      w-4 (135+72-4=203u) wait for next signal (good stop win)
26      2      d1      2=b+1
27      4      d1      L-1 (202u) 2&4=b+1
28      19      d2      L-2 (200) 2&4=b+1 and 19=b+1
29      14      d2      L-3 (197u) 2&4=b+1 and 14&19=b+1
30      35      d3      L-4 (193u) 2&4=b+1 and 14&19=b+1 and 35=b+1
31      27      d3      L-5 (188u) 2&4=b+1 and 14&19=b+1 and 27&35=b+1
32      5      d1      L-7 (181) kill 4-6, 2=b+2 and 14&19=b+1 and 27&35=b+1
33      7      d1      L-6 (175) 2&7=b+2 and 14&19=b+1 and 27&35=b+1
34      1      d1      L-8 (167) kill 1-3, 7=b+2 and 14&19=b+1 and 27&35=b+1
35      6      d1      L-6 (161) (4-6 was killed) 7=b+2 and 14&19=b+1 and 27&35=b+1
36      25      d3      L-6 (155) kill 25-27, 7=b+2 and 14&19=b+1 and 35=b+2
37      14      d2      w-6 (155+36-6=185u) 7=b+2 and 35=b+2
38      29      d3      L-4 (181u) 7=b+2 and 29&35=b+2
39      3      d1      L-6 (175) 3=K, 7=b+2 and 29&35=b+2
40      2      d1      L-6 (169) 2=K, 7=b+2 and 29&35=b+2
41      2      d1      L-6 (163) 2=K, 7=b+2 and 29&35=b+2
42      3      d1      L-6 (157) 3=K, 7=b+2 and 29&35=b+2
43      34      d3      L-6 (151u) kill 34-36, 7=b+2 and 29=b+3
44      17
45      36
46      9
47      22
48      6
49      7
50      11
51      30
53      0
54      35
55      18
56      11

Bloom

status


TwoCatSam

OK, try this.............

There are four streets in a dozen, so you could be betting one number, two, three or four numbers at the same time.  B1 is the first number we begin betting on.  If another number comes, that's B2.  B3 and B4 if they come.

Now, when a street is killed, whether or not we're betting on another number or not, we go to Level 2 or two units per number.

Example:

36  B1  L1
34  K1 go to L2
28  B2 L2 (two units per number)

If you were betting all four streets of a dozen and one gets killed, raise the remaining three numbers to L2.  If another gets killed raise the remaining two to L3.  If three of your four streets are killed bet four units on the remaining number.  

This is how I understand it.

My friggin' internet is messed up, so.........later.

Sam

bloomone2002

TCS,
I believe this is what I am doing, I just dont have everything label the same as you. I just abreviated the steps. I still have a slightly different result. I am playing each dozen group separately when a street qualifies within the designated group.
For example in spin 10 and 11 of the sample session

10      27      d3      L-3 (47u), 14=b+1 and 27&28=b+2
11      7      d1      L-5 (42u), 7=b+1 and 14=b+1 and 27&28=b+2

spin 11:
7=number
d1= dozen 1
L-5= is a lose of -5 units from the previous bets 14=b+1 and 27&28=b+2 (1 from 14 and 4 units from 27 and 28, which are +2 unit bets each)
(42u)= 47u - 5unit = 42units
7=b+1 = 7 is number to be +1 in the dozen 1 group no other streets have qualified
14=b+1  = 14 is number to be +1 in the dozen 2 group no other streets have qualified
27&28=b+2 = 27 and 28 are number to be +2 in the dozen 3 group no other streets have qualified. It is plus +2 because one of the streets within dozen 3 was killed

Again, if I complete the session, I will get less than 206 units as you have gotten. I think I am playing the same as you are here. But, I think somewhere their is another rule that is being applied differently. I'm not sure what it is because, I cant clearly read your sample chart image with the black background.
Bloom

TwoCatSam

OK, if I understand Turbo, when you lose (kill) a street, you up the bets on all live numbers by one unit.

See if that works, and my math may be faulty.

Samster

bloomone2002

TCS, I did increase the unit by +1 when a street is killed, but since I am playing all three dozens group as you were. I only increase the unitsfor the active streets in the dozens group where the street is killed and not all active streets within all active dozen groups.

So, I guess the alternative and I dont know which way is better and I guess you are doing the following Sam, when a street is killed raise all active streets within each active dozen groups by +1 units. This is more agreesive.
Actually, playing all three dozens is more agreesive than how Turbo originally explained this system.

Maybe, Turbo can buy-in either way

TwoCatSam

Bloom

I will have to re-think my betting scheme.  Maybe I read his system wrong.

Thanks.

Sam

bloomone2002

Yes, turbo, perscribed only playing one dozen, then resetting and starting over with one dozen group again. Although, i like your results, and he was open to improvements, then I just saw an alternative to your method. Just trying to see what is most effective.

Hermes had another spin on it in the original turbo thread, to pick 4 hottest streets as your dozen to bet on repeats.

TwoCatSam

Bloom

Yes, he said he sat next to the wheel and played the first dozen.  My idea is this:  If it's good on the first dozen, why wouldn't it be good on any dozen?

I re-checked my charts and I did not up the bet except on the numbers in a particular dozen where a street had been killed.  

Basically, I played as if I were three different people each playing a separate dozen.

Sam

cps10

Just did a 388-spin test of this system. Not bad at all...

HI: +710 units
LO: -22 units

END: +347 units

Got a little rocky for a while...going from +710 down to +46 units on a drawdown. But it recovered a good bit, which is nice. I expect that you will continue to see sessions like this.

The stop-loss is where things could get challenging.

Nice work on this on TG!

cps10

For me, I just tested with the 1st dozen. I think trying to incorporate 3 dozens would be very tricky and could cause you to mis-track. Just my opinion. I only have enough brain capacity to do one dozen at a time at the land-based casino.

TwoCatSam

cps10

I agree.   In real play, all three dozens might be too much.  My tests are only intended to determine what would have happened had you bet on a particular dozen.

Sam

cps10

I did another 302-spin test...this one was a little dicier...but still at one point ended up in profit:

HI: +174 units
LO: -515 units
END: -143 units

Totals: 690 spins
END: +203 units - still a lot of money

If you have a 100-units stop/win, you would be up +200 units at this point.

cps10

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