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loungeplayer

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Exploring Kimo's Nuke Quads
January 05, 2010, 10:47:32 AM
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lucky_strike

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Re: Exploring Kimo's Nuke Quads
January 05, 2010, 01:16:23 PM
The Nuke Quads are easy.
Will take a look at the others to see what I can find.

The Quad patterns.

Q4
Q2 Oppisite effect.
Q4 Oppisite effect or back to back
Q3 Triangular effect. Q2Q3Q4
Q4 Back to back effect.
Q3 Back to back effect.
Q1 Triangualar effect. Q3Q1Q2
Q2 Triangular effect. Q3Q1Q2
Q1 Back to back effect.
Q2 Back to back effect.
Q1 Back to back effect.
Q2 Back to back effect.

If some one would only play the patters in the sepereated quads I guess this would be the patterns to follow.

1) Repeat
2 Back to back


lucky_strike

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Re: Exploring Kimo's Nuke Quads
January 05, 2010, 01:33:55 PM

The Nuke Quads ABCD groups give us the following patterns.

424 give us the AB

434 give us the BB

343 give us the CC

121 give us the BA

212 give us the BC

121 give us the AC

212 give us the CB

lucky_strike

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Re: Exploring Kimo's Nuke Quads
January 05, 2010, 01:38:55 PM

The Nuke Quads ABCD groups give us the following patterns.

424 give us the AB WON

434 give us the BB LOSS

343 give us the CC LOSS

121 give us the BA WON

212 give us the BC WON

121 give us the AC WON

212 give us the CB WON

If you would play the two non hit you would get does result above.

20 placed bets and you would have won more then you lose.

lucky_strike

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Re: Exploring Kimo's Nuke Quads
January 05, 2010, 01:42:55 PM
I am testing some-thing similiar to this and got this groups where there is not so much of the back to back.

But repeats and oppisite effect and triangual effect.

I also interested in the Local Attractors Chaos Theori.
Where there is nine pockets into every quad.

Above i made it simpel with sectors of three but i think how the individaul numbers hit in the scale of 1 to 9 is more intressting.

1
1 Repeat
1 Repeat
1 Repeat
2 No pattern.
4 Oppisite effect
2 Oppisite effect or back to back.
2 Repeat
2 Repeat
4 Oppisite effect.l
3 Triangual effect or Oppisite effect with release 1-3
2 Triangual effect 432
4 Triangual effect 324  or oppisite effect 2-4
3 Triangual effect 243 or oppisite effect with release 1-3
2 Triangual effect 432
2 Repeat
2 Repeat
4 Oppisite effect
2 Oppisite effect or back to back
3 Triangual effect 423 or oppisite effect with release 1-3

LS

lucky_strike

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Re: Exploring Kimo's Nuke Quads
January 05, 2010, 01:48:05 PM

I will post the quads Local attractors and the distance they make so we can compare.

LS

lucky_strike

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Re: Exploring Kimo's Nuke Quads
January 05, 2010, 01:59:33 PM
Quads local attractors.

Q1

1 XXX
2
3
4
5
6 XX
7
8
9 X

Q2

1 X
2 X
3 XXX
4
5 XX
6 X
7 XX
8
9 X

Q3

1
2
3 X
4
5 X
6
7 X
8 X
9 X

Q4

1 X
2
3
4 XX
5 XX
6 X
7
8
9 X

The tolal of the distance of the local attractors with-in the Quads.

1 XXXXX
2 X
3 XXXX
4 XX
5 XXXXX
6 XXXX
7 XXX
8 X
9 XXXX

I guess you would not need to play more then 5 numbers in every quad that you can capture.

Local attractors 1 3 5 6 9.

LS

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loungeplayer

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Re: Exploring Kimo's Nuke Quads
January 05, 2010, 08:22:31 PM
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lucky_strike

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Re: Exploring Kimo's Nuke Quads
January 06, 2010, 02:47:32 AM
Hi and thanks.

I have never study or read so much about Kimo Li but I put some andvantage emlements to it.
I have made a post about the same thing at the same moment you made your post.
You can find it here.

http://vlsroulette.com/roulette-physics/tracking-sector-to-sector/

LS


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poxet pool

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Re: Exploring Kimo's Nuke Quads
January 06, 2010, 04:57:42 AM
Kimo Li wrote in his book" There are only two random acts that are performed during a game of roulette: the croupiers degree of ball release and the counter clockwise spin of the wheel head.These two actions are measurable".Ur research lucky strike brings a lot of insights to this element...Thanks..

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seykid29

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Re: Exploring Kimo's Nuke Quads
January 10, 2010, 01:29:46 PM
Hi,
Just got my kimo book today The Roulette Formula..interesting i must say,will bring new elements to my game for sure.
Seykid.
Too focused on winning to be complaining ...

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loungeplayer

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Re: Exploring Kimo's Nuke Quads
May 13, 2010, 02:34:16 AM
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loungeplayer

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Re: Exploring Kimo's Nuke Quads
June 06, 2010, 12:59:52 PM
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Carpanta

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Re: Exploring Kimo's Nuke Quads
June 06, 2010, 06:56:26 PM
Im not surprise loungplayer. Whatever requiring an effort will be put aside quickly. All you need to do for producing a thread of 1000 posts is propose a system, mechanical one of course, with a progression and playing A B or C. It wont win but there will be a lot debating.
If anybody understand how to use Kimo's teachings and tools then he/she wont debate here about it.
It's all about reading randomness: single 0 outcomes (Dublinbet) 11 28 7 5 35 33 11 25 5 25
33 7 35 33 4 14 34 30

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mistarlupo

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Re: Exploring Kimo's Nuke Quads
June 06, 2010, 07:08:51 PM
Whatever requiring an effort will be put aside quickly. All you need to do for producing a thread of 1000 posts is propose a system, mechanical one of course, with a progression and playing A B or C. It wont win but there will be a lot debating.

Agreed. :thumbsup:

Kimo's methods involve dealing with VB and DS, don't they? Perhaps that is what sets some people apart.