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The 14 number Dominance by Compa and LeBear

Started by Compa, July 09, 2008, 12:33:18 PM

0 Members and 2 Guests are viewing this topic.

Compa

Hello Guys! I will here present a Strategy with 14 numbers that me and the great LeBear created.
Jbaztan made 600 units with this in Real Mode! I havent been able to play it in Real Mode because the limit BR would be at least 150 units which is not much in all but a little too high for me personally at the moment.

Anyway, Here it is:

If you observe any Permanence these groups of numbers VERY often comes together and follow each other like shadows:

(3,13,23,33, 5,15,25,35, 7,17,27, 10,20,30 <--together in bundles) (4,14,24,34, 6,16,26,36, 8,18,28<--together in bundles)

(9,19,29,6,16,26,36<---together in bundles)  (1,11,21,31,2,12,22,32 9,19,29[<--together in bundles) 
---------------------------------------------------------------------------
The First group: Cadences 0.3.5.7 comes each 3-7 spin in average. TheSecond group: Cadences 4,6,8 comes each 6-10 spin in average. The Third Group: Cadences 9,6 comes each 8-12 spin in average. The Fourth Group: Cadences 1,2,9 comes each 6-10 spin in average.

Since the First Group hits most frequent I play this group with 14 chips.

Main Rules are: When no presence of this Group in 4 spins, I start bet these numbers for 3 spins with a shallow progression
1,1,2 If no hit in 3 spins, I wait for another sequence of absence OR a TREND of these numbers.
A Trend can be recoginzed when this Group has hit 4 times in a row. Then I bet it with the same progression if necessary.

A Trend can also be recognized if you see the presence of Groups One every second or third number in 10 spins. Then I bet it continously. This is a little bit risky but can be profitable.

There is also an event called the "TrendBreaker" connected to this.

When for instance the First Group has appeared for 5 or more spins and is disrupted by a number from another Group, I bet the First Group again for One spin. It almost always return for One spin after the occurance of the TrendBreaker.

EXAMPLES:


A TREND:

30
3   
33 
20     
7   W
35  W
3   W


A TREND-BREAKER:

30
3   
33 
20     
7   W
35  W
3   W
11  <--Break of the Trend  
25 W


ABSENCE OF FOUR SPINS:

35 
11       
31     
22 
14     
18  <--Bet starts Here 
21     
7   W   



--------------------------
Ok, thats it for now. feel free to throw inputs or anything.

Cheers
/Compa









bjb007


TwoCatSam

I've got a mighty fine hat, but I think I'll study this system a bit.  I've always maintained certain numbers "inspired" other numbers to hit, so this is right down my alley.

Compa,

Are you talking real spins or RNG where this fellow won his $600?

Thanks to Compa and LeBear for their work.

TwoCat

TwoCatSam

Compa

"(3,13,23,33, 5,15,25,35, 7,17,27, 10,20,30 <--together in bundles) (4,14,24,34, 6,16,26,36, 8,18,28<--together in bundles)

(9,19,29,6,16,26,36<---together in bundles)  (1,11,21,31,2,12,22,32 9,19,29[<--together in bundles)"

Is there any reason these numbers were posted in different colors?

Sam

Tucktuckster

i do something similar to this.

i watch 36 spins or so. i get 10-14 sleepers (sometimes more sometimes less).

i then wait for them not to appear in 3 or 4 spins. i then tend to play them.

logic is that 12 numbers that are sleeping cannot sleep forever since after 40 you have an average number and after 50 you have an average number etc.

i tend to flat bet. if they hit straight away, i'll stop. if they go a further 3 spins and no hit, then you have 7 and i may increase bet. if they hit after 7 or more - i'll probably carry on since if they are overdue - you get a hit often followed by another one.

once 4 or more have livened up, i'll then gauge how things are playing. so after 36 spins, if 12 sleeper, no hit for 2, a hit which we dont bet on and then sleep for 4 - we play and then 3 hits in a row, i figure that we are down to 8 sleeper and just 40's spins - so could be dodgy. sometimes when this happens - after 4 or so spins i might just play the 4 that have hit since it is rare to get 12 sleepers all wake with hitting just once. normally from the 12 you get some that will not hit for many spins, some that will hit just once and some that will hit multiple times.

key is that after 60 spins you dont get 12 sleepers too often. and to get 12 sleepers after 36, the odds of those 12 sleeping another 24 is possible but not something i have seen happen. i think you get my drift.

to me - this is as logical as playing numbers because they end in same number. i guess its what works for each of us

Compa

Yes. that's good.. you continue pick numbers out of your Old Chimney Hat..lololol. Keep on struggling with your strats BJB you're too OLD to change your way of seeing things go and hide in Diarmaids Hidden section... bye.. Please post a real question and I will be glad to help. And to you Sam, the reason why I coloured the numbers is because when I see numbers they come to me in these particular coliurs. I dont know why but I know that I have a photographical numbermemory and dont need a phonebook for example. Thanks
/Compa

TwoCatSam

Did you not think my question was real?

I see you're on line; I'll post another.

TwoCatSam

/Compa

Anytime you do something out of the ordinary, such as post numbers in different colors, someone must ask why.  I would love to study this system and I have questions.  I just ask them one at a time.

Here's one now:  What do you mean by "cadence"?  That is a military term to me, as in counting cadence when men march.  How do you mean it?  Why does the first group have a cadence of 0 3 5 7?

Sam

TwoCatSam

Well, balls, he's gone!  Anyone understand "cadence"?

LeBear

Hi Sam

   Cadence is the numbers that end in one particular number.  They are marching shall we say to the same beat or cadence. As an example all the numbers that end in 3.  3 13 23 33.  This would be a 3 cadence.  Lets use  4  this cadence would be 4 14 24 34.  All are the same, you use the last didgit and that is the particular cadence.  I hope this helps mate.  One more example would be the 0  or  00   which would be 0 00 10 20 30  or 0 10 20 30.

best regards

LeBear

TwoCatSam

Good man, LeBear!!

Now I see; the color is the cadence!!

Thanks!

Sam

LeBear

Hi Sam,

    Lanky just told me about your post sorry I missed it earlier or  would have replied to it much sooner.  If you have any questions I will do my best to help you out.

best regards

LeBear

TwoCatSam

Something I just found very interesting:

Take the first cadence:  3,13,23,33, 5,15,25,35, 7,17,27, 10,20,30   If you go for the root number here's what shakes out.  3 then 13 which is 4, then 23 which is 5, 33 which is 6 and so on.  This holds true for every number they have listed.

Spooky!! 

Sam

Lanky

Hi Compa

Mate  I think there is a contradiction here with what you say.

0 3 5 7= 14 numbers that hit every 3 to 7 spins
4 6 8=11 numbers that hit every 6 to 10 spins
1 2 9=11 numbers that hit every 6 to 10 spins
9 6=7 numbers that hit every 8 to 12 spins.

Ok now this is where I think there is a contradiction.

Why have 9 6 cadence as a stand alone group. ???

When 9 is already in the 1 2 9 group
And
6 is in the 4 6 8  group.

That way there would be only 3 groups & not 4.

Further to that you say
4 6 8 hits every 6 to 10 spins
and
129 hits every 6 to 10 spins

By that reckoning then the 9 & 6 as a stand alone Group would have to hit on the 11th & 12th spin ???

Now if this is correct then I will be rich in no time & will fly your arse to Sydney just for Coffee.

Lmao

Your Friend

Lanky




bjb007

So does this mean that numbers have memories?
Can't think of any other explanation for these
bizarre theories.

bjb007

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